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Feedback comments for LD51
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| Timestamp | Since previous | Game | Somnium's comment | |
|---|---|---|---|---|
| Oct 3 07:38:05 | Symphony of Legend | ♥ 1 | I enjoyed this a lot! The game was very atmospheric, and I especially like how you are "nudged" into perfecting your timing by adding a note to the melody when you hit a creature. It feels very satisfying to hit perfectly and have those hits mesh seamlessly together with the background music. As mentioned by other commenters, it would feel a bit more "natural" to get into the rhythm if the directional key also performed the attack (since it would then be a single keypress) I was also very happy that you are not reset back to the very beginning when you die, some of the levels did take me a few tries. Nice work! | |
| Oct 3 08:18:37 | 40m 32s | Legend of the Broken Wand | ♥ 1 | Interesting game - poor wizard, he should probably get a new wand XD The various spells felt different enough that they required a significant change in playstyle for each one. Some kind of indicator of which spell was active, as well as a countdown until the next shift, could be nice "quality of life" improvements. Some of the enemies felt a bit too fast for some of the powers, so the dodge button was a nice supplement to the mechanics. I also liked how the enemy corpses stayed, so that they could later be used by the levitation power as weapons. |
| Oct 3 08:33:37 | 15m 00s | Birdwatching | ♥ 4 | Interesting concept, and a nice take on the "every 10 seconds something interesting happens" interpretation of the theme. The typing game genre was a good fit! Considering the length of the words compared to the "typing window", having to restart from the beginning after an error, means that it is often not possible to recover from a mistake. Resetting the progress of the word instead of the entire name (or keeping the progress, but ignoring the keypresses) might make the game easier for people who cannot type as fast (perhaps as an easy mode). Some kind of stat-tracking could have been fun as well, or even just a final end-screen showing all the birds and descriptions that were discovered during the game (to be able to read the descriptions at your own pace). I liked the graphics of the birds as well as the educational aspects. Especially as those text-bubbles would also show the "easier" every-day name of the birds. Interesting game! |
| Oct 3 10:15:20 | 1h 41m | Seconds These Days | ♥ 1 | I like the interpretation of the word "seconds" in a dueling sense! The game is hectic, but fun, after a while you get a "knack" for identifying the matching patterns quickly - the 10 second time-limit becomes very tight, once there are enough picks to require scrolling. Since it is hard to get an overview of all actions in such a short time, and still have enough time to also place them correctly. Although, the intro text scrolled a bit too fast, the mumbling sound effect was exquisite. I liked the graphics, they were clear to decode even at a rapid pace. The explanation of the items was fun as well. All in all, it was a solid entry! |
| Oct 3 11:56:32 | 1h 41m | Sprawl: A cyberpunk interactive graphic novel | ♥ 1 | This is a pretty fascinating experiment. I'm surprised how coherent the styles are throughout the novel. And the generated art fits the format well, i.e. snap-shot illustrations for mood, but making the writing fill out the blanks regarding what is actually going on in the scene. The idea has potential for sure, since that is the output of a mere 48 hours. The illustrations are evocative, so as long as the plot follows the limitations of the generated art, I can definitely see this working as a "full" project. Added interactivity would of course be nice, though additional branching could probably do a lot of the heavy lifting in that regard. It was an interesting experiment to experience! |
| Oct 3 13:25:14 | 1h 28m | Monster's Dungeon Shop | ♥ 2 | Interesting game concept - actually having to drag items to the customers were an interesting mechanic. I like the art-style as well, and also that the items looked sufficiently different so that you could match them with the right customer at a glance. I had the bug where I could not restart the game (easily fixed with a reload). The idea of having a furnace to get rid of duplicate items was a nice addition, i.e. introducing a tradeoff between "tidying up" the playing field vs. dragging items through a pile of currently useless ones at a cost of time. A solid game. |
| Oct 3 13:34:12 | 8m 58s | History Repeats | ♥ 1 | Interesting game, and also an interesting take on the theme! I did not have the skills to complete it, mostly the timing threw me off - some kind of visual indicator of the timings would be a nice quality of life feature. I liked the past-self mechanics, they were interesting (though I seemed to collide a lot with them by miscalculating their spawning time). It definitely added to the chaos XD I also liked the music and sound-design as well. A solid entry! |
| Oct 4 15:55:15 | 26h 21m | Hostile Climate | ♥ 2 | I liked the aesthetic of the game, and the (fixed) controls felt good - adding coyote time could probably make the small-platform jumps easier. The randomness was a good use of the theme, and added hectic chaos, but also easy orb pickup sometimes (spawning in the same place twice in a row) I also liked how the level-design had good "hiding-spots" for many of the various obstacles, although sometimes the random elements put them out of reach. A suggestion could be to add an icon for the next obstacle, e.g. in the center of the clock, so the player can "prepare". |
| Oct 4 17:43:21 | 1h 48m | Sunfall | ♥ 1 | The game has a nice arcade vibe, and timing the segments to be 10 seconds long was an interesting take on the theme. Sometimes the segments generated right in front of the ship, which made it impossible to evade (unless spotted during the "flying" transition) - if that transition was slightly slower, it might serve as an extra warning (since it seems you can still move during the transition). The graphical "flourishes" were pretty impressive, especially the transitions between "levels". |
| Oct 4 19:18:02 | 1h 34m | Life Passes You By | ♥ 1 | Such a solemn experience, the melancholy was palatable. And good use of the theme, creating urgency measured in seconds, but in a timescale representing an entire lifetime. Great work! >_Moments fleeting by._ >_In each, important choices._ >_How will your life be_ |
| Oct 4 20:11:27 | 53m 25s | Tormenting Idol | ♥ 1 | This game really nailed the spooky mood! The maze was a bit confusing to navigate, but on the other hand there seem to be a bug where you can look through walls if you walk close enough to them to clip partly through them - so I guess that evens out XD Also, the audio-design was great, and the graphics meshed well with the overall mood. |
| Oct 10 08:59:24 | 132h 47m | You Have 10 Seconds! | ♥ 1 | Fun (and tough) game. The interactive tutorial was a nice touch to quickly learn the ropes. The difficulty spike was pronounced, though since the game is so short, it encourages mastery of the mechanics - for a longer game, checkpoints would probably have been a must. As an arcade game, a bit of sound and perhaps some music would have boosted the mood, but that's always the trade-off for game jams XD Though for simple arcade sound effects, a tool like bfxr can be used to generate viable sound-effects in a few minutes. A small quirk I discovered was when maximizing the game. Then the controls stopped responding until firing at least once. All in all, it was a solid and challenging entry. |
| Oct 10 09:45:14 | 45m 50s | 10 Seconds Spell Book | ♥ 1 | Fun game, with an interesting use of the theme. It had an almost "deck building" feel, in how you assemble your spell sequence from random elements. It felt like there were three distinct "phases" of the game - a beginning trying to get some basic survival capabilities, followed by a more strategic building/swapping phase, and then a late-game where you had to survive with your build for as long as possible (since at this point, it was not viable to empty out large parts of your spell bar without being overrun by enemies). It was interesting try out a few runs, and experiment with the different combinations of powers. I think I hit a bug, where if I deleted a spell too soon after picking up the amnesia icon, the game seemed to remove the spell but then become "stuck" (as if it wanted me to delete another spell, but being unresponsive to input). Graphics were clear, and the music was sufficiently varied to run in a loop. A minor suggestion regarding packaging (since there is no web build), would be to name the downloaded file (and the folder it unpacks to) with a unique name (e.g. profile name + game title), to avoid name collision with other jam downloads. All in all, it was an interesting game to play! lost.PNG |
| Oct 10 11:08:00 | 1h 22m | Every 10 seconds life | ♥ 2 | Interesting game, interpreting the theme as a series of life events. I liked the graphics, they were clear and also very expressive, especially considering the two-color scheme. The sounds for dialogue, including the "pitch variation" depending on the character "speaking" might have felt less intrusive if the volume of it was a bit lower. The concept itself was interesting, a narrative delivered with a backing of minigames. Most of the minigames felt easy to "decode", the "words from letters" took me a few tries before I realized that the white-background letters were the letters to catch. I liked the message of the game, so many moments to reflect on, so remember to make the fullest out of the time we get. |