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Feedback comments for LD53
Somnium's games and stats for all events →
| Timestamp | Since previous | Game | Somnium's comment | |
|---|---|---|---|---|
| May 13 13:24:28 | Mother's Day: Requiem | ♥ 1 | This was a fun and interesting take on the theme. I especially liked the gameplay variant of controlling both the "launcher" and the "catcher" parts of the game, it made for some interesting experimenting - one suggestion could be to make the camera zoom adjust more according to the force/angle used. The music matched the comedy of the game well, and the pixel-art was nice and clear. Very fun game! | |
| May 13 14:07:03 | 42m 35s | Very Good Deli | ♥ 1 | Fun stacking gameplay! Grabbing and stacking the letters felt very satisfying overall (a few letters felt like they had some unexpected collisions). Getting to choose between multiple customers/words was also a nice touch, especially given that the words seemed relatively random (and at a few occasions even somewhat vulgar :D ) At one point, the letters spawned in a way so that three letters fell down and got stuck on the bell before I had a chance to start the puzzle, I'm guessing the physics were a bit unlucky. The art was good, and the background music had enough variety to not become annoying even if the loop was a bit short. I liked the sound effects as well, they added a nice feel to the word-sandwich building. The "sandwichness" scoring parameter was a fun addition, I hadn't realized the meaning of the word colors before seeing that. I also liked the small touches, such as the arm also extending on the title screen, blurred backgrounds and animated customer models - it made the game feel extra polished. |
| May 13 14:28:31 | 21m 28s | Delivery Bros | ♥ 1 | This is a pretty fun game, especially considering you made it in only 5 hours. The split between two different "phases" was interesting, it made sense to have to first fill the truck and then deliver the packages. It was a pity that you did not have time for making sound-effects for the delivery part - a tool such as "sfxr" or "jsfxr" can be useful to make sound-effects in a few minutes. |
| May 13 15:07:20 | 38m 49s | Crab Raider | ♥ 1 | This was as fun game to play, and it was interesting trying to puzzle out how to complete the delivery. The guard was very effective, the stealth definitely felt like the most tricky part. The art was nice as well, both the landscape, characters and their animations. Nice work! |
| May 13 15:33:20 | 26m 00s | Impasta | ♥ 3 | The "delivering a punchline" was a unique take on the theme, and the concept of having to come up with a punchline for a given setup was a very interesting idea. Though it did feel like the peggle segments sometimes hamstrung the possibilities too much - perhaps duplicating the most commonly used letters as extra targets could make it easier to avoid ending up being unable to construct meaningful punchlines with the unlocked letters. The art was good too, the audience reactions were especially funny. Interesting game! |
| May 13 17:41:27 | 2h 08m | ▲●■♚ | ♥ 1 | A very fun and relaxing game! I especially liked how clear and intuitive the art and mechanics were - the only exception was the victory condition, that was a bit unclear at first (meanwhile, I found that it was possible to infer the "added speed for links"). The sounds for the various "machines" added to the relaxing mood as well. Great puzzle game! |
| May 13 18:04:10 | 22m 43s | ON TIME | ♥ 1 | Fun puzzle game! Even though the mechanics were simple, some of the levels were hard enough to take a few tries, followed by an eureka-moment when the solution "clicked". Music and sound effects fit the "silly" game theme well, and the art made the available routes and time clear to the player. I also liked the humorous presentation, it game some extra context and fun to the puzzles. A solid game! |
| May 13 18:21:23 | 17m 13s | 30-second Deliveries | ♥ 1 | Interesting game concept, a human cannonball courier was a fun idea! I only managed 5 deliveries as my record, it seemed that unlucky rng can mean that the landscape can obscure the destination, making it hard to aim the later deliveries. Perhaps mouse controls for the cannon would have made it a bit faster to "reorient" yourself between deliveries. I enjoyed the music, it matched the frantic gameplay well. Interesting game, it was fun to see an innovative idea for the method of locomotion for deliveries. |
| May 13 18:51:30 | 30m 07s | Faking It | ♥ 3 | Fun game! Delivering a speech was an innovative take on the theme! I had a hard time mentally translating the poses to the specific key-presses - especially when also having to shift one hand between mouse and keyboard as well - reducing the number of inputs enough, so one hand for the keyboard would be sufficent might have been a smoother experience. The art and audio were excellent! They really sold the concept of an alien impersonating a human, while at the same time being quick to "de-code" at a glance to see which actions were needed next. A very interesting and creative game! |
| May 13 19:01:05 | 9m 35s | Gold Deliveries | ♥ 1 | Simple but solid mechanics! The game was fun to play, my high score was 164 gold collected. The later stages of the game had mines sometimes spawning on top of the player, a possible improvement could be to "re-roll" the placement of a spawning mine if the distance to the player was too small. The movement felt good, it was easy to navigate carefully around the mines, even through smaller gaps. |
| May 13 21:01:14 | 2h 00m | Causality Couriers | ♥ 1 | Time-traveling couriers was an interesting take on the theme! I enjoyed the game a lot - the story was compelling, and there were plenty of options to explore and interact with, and an interesting variety of endings as well. I managed to get all of the endings save two - perhaps some of them were time/"number of moves"-based? I also liked the twist regarding the role of aliens in history, and the variety of tracked achievements/events displayed at the end screen. The latter especially gave motivation to play multiple playthroughs to see all of those outcomes. I played the version on your website, and it seemed that undo and loading a saved game did not work as expected. It would only show the description of the scene, but not display any of the choices. It wasn't too much of a hassle though, since the game is relatively fast to replay. The use of AI-generated art seemed a good match for the text adventure format, due to the very distinct locations represented by a single still image. Together with the writing, it worked well to set the mood of the game. I'd be curious to know how easy Stable Diffusion was to work with in this regard, and if much "post-processing" was needed to adapt the output to the needs of the story (or alternatively, having to slightly adapt the story to the limitations of the generated illustrations) All in all, this was a very enjoyable game, with an engrossing story - nice work! |
| May 13 21:13:14 | 12m 00s | Happiness Delivery | ♥ 1 | The game felt cosy and very wholesome to play! I liked the art, and as others have mentioned, that spring-time mood could be further developed by adding some ambient music or perhaps some soothing nature sounds like the rustle of the wind, or the buzz of insects. The colors, and the small details like the leaves blowing in the wind were very nice as well. |
| May 14 21:54:04 | 24h 40m | Ash & Phoenix | ♥ 2 | An unexpected but interesting combination of game genres! The many small details of the game work well together to create a strong mood that is both pensive and gripping. I especially liked the variation of "writing" sounds, including the special variants for finishing a word, but also how the background changed during the last part to match the story development. At first I wasn't sure if the typing would "get in the way" of the story, but it quickly worked to draw me further into the game, making me feel a "part" of the story in a way. One thing I did notice was that the letters were case-sensitive - I accidentially enabled CAPS-lock at some point, and was confused why the game suddenly rejected all my inputs :D All in all, this was a very unique and interesting experience! |