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pvg

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TimestampSince previousGamepvg's comment
Oct 3 13:09:18 Blobbbert: 10 Second Navigator ♥ 1 This is a great interpretation of the theme. I am not sure about hiding the goal in that last level; it made it hard to know if I was making any progress, and I think an action-programming game lives or dies on the sense that choices are meaningful. I enjoyed the simple, retro-style graphics and sounds.
Oct 3 13:21:43 12m 25s Rock , Paper , Scissors ♥ 1 It made a lot more sense to me after I read the instructions. I thought the hand was throwing "rock" repeatedly until I survived for the first ten seconds! I think it could be improved by some audio effects. I see that they are in the project, but they don't seem to be in the running game. Also, it's worth looking into how to export for different platforms so that players don't need to download your development environment.
Oct 3 13:26:12 4m 29s You vs. the clock featuring the narrator ♥ 3 There are some nice unexpected twists, but I felt like I was pressured to not enjoy the humor because of the time limit. That's an intriguing balance. I wonder if a visualization of the time remaining would help make it clear how the theme and gameplay work together?
Oct 3 13:30:19 4m 07s Shifting Dungeons ♥ 0 I like the look and feel. The art and sound go well together. It wasn't clear to me what my objective was. I assume I was getting points for the number of rooms I explored, but this could be more clear in the gameplay or instructions.
Oct 3 20:22:12 6h 51m Orbit Jam ♥ 1 There's a nice simplicity here. I paid for my mistake of trying to get satellites going in two different directions! I haven't seen a Java game in a while, but I used to build a lot of games in Java. Is your source code available? I looked at that ZIP file but it looks like jre stuff. EDIT: Oh! This is a jam game, not a compo game. That explains the lack of source. I'd still be curious to hear about your toolchain if you want to talk about it.
Oct 3 20:27:37 5m 25s Don't look back ♥ 1 There's a nice atmosphere here, but the precision jumping is a bit too hard for my tastes.
Oct 3 22:45:18 2h 17m A Fly's Life ♥ 1 Very nice interpretation of the theme. Visualizing the shadow of the flyswatter is a great alternative to just a simple timer.
Oct 5 14:36:30 39h 51m Ten Second Gunner ♥ 1 Like a lot of others, I died many times... but I kept coming back for more, so I think that means it's a good entry!
Oct 6 13:29:19 22h 52m Cursed world of Hex ♥ 1 Nice visual style. Thanks for providing a Linux build! I wonder if there's a bug in it though since I see earlier comments mentioning music, but I'm not getting any here. I would have liked some escalating difficulty. I know balance is awfully hard to work into 48 hours, and I'm sure like all of us, you have more ideas in the notebook than time to integrate them!
Oct 6 15:19:39 1h 50m Robot ♥ 1 Action programming is an interesting genre, and I love the inspiration from board games. I had some trouble with the web build, though: the bottom options of my menu kept getting pushed out of the interactable area.
Oct 6 15:25:20 5m 41s De-Pres-ING ♥ 1 This is great. I love the simple elegance of it, and the soundtrack is perfect. I would have liked the difficulty to escalate just a bit faster. I was also surprised to find that you really just need to tap the area rather than spend time on it. It might be an interesting design experiment to look at longer "drill" times.
Oct 8 11:11:35 43h 46m You Have 10 Seconds! ♥ 2 It gets hard fast! As some others have said, making the "main menu" also be a level was a very clever twist. Well done!
Oct 8 11:15:27 3m 52s Relaxing Roots ♥ 1 This is a fun idea. I like exploring it as a "toy," and it's interesting that folks turn it into a "game" by adding goals (make the biggest tree!). Ten seconds feels like a long time, and I wonder if more variation in the music would be a nice reward to the player who stays longer.
Oct 8 13:19:18 2h 03m Returnal ♥ 0 Fun little puzzles. The embed here on LD doesn't have the right dimensions, but the one on itch was playable if I maximized my window. Unity probably has some export options to deal with keeping aspect ratio when embedding--I know Godot does, but I haven't used Unity in a long time. FYI I did hit indeterminate states where I had both won the game and the timer ran out. I got a respawn animation and then the level ended.