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Papaver

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TimestampSince previousGamePapaver's comment
Oct 5 20:25:21 Nuclear Waste Disposal ♥ 1 Haha, it took me waaay too long to figure out where I could find "the type of waste indicated", and it was a total mystery how I scored points. I looked everywhere for a symbol, an indicator or a color, but of course I didn't look at the edge of the waste furnace... 🤦🏻 Before I figured out what the scoring was, I did have fun just moving the blocks around and trying to go on for as long as possible: NuclearWasteDisposal.png Frankly, after I found out how the scoring worked, I never got near that score again 🤔 Original mechanics of moving the blocks around! But I did find it was not so easy to see which blocks were connected. Perhaps it might be easier to see at a glance what kind of tetris blocks you're dealing with if the white lines between the blocks were in the same color as the blocks itself. I like the graphics of the game and the finished look. And do I hear your voice when the time runs out, @dining-philosopher? 😉 Nice game, congrats!
Oct 6 20:43:47 24h 18m Fish n Keys ♥ 1 Interesting game! I enjoyed dancing around on the keyboard to make the combinations. But soehow, some combinations seemed impossible, it wouldn't accept one of the keys, but then sometimes it would work on my build-in laptop keyboard, or the other way around. 🤔. I noticed that after day 5 I could continue to play, although it didn't count anymore for the score. ;) Well done!
Oct 10 08:41:55 83h 58m Wordy McWordface ♥ 0 Cute game. Useful bombs. Nice surprise. :)
Oct 11 21:59:24 37h 17m Dimension Rush ♥ 0 That was fun! I enjoyed the music, it got me hyped to play! Especially when the player character would jump on the beat of the music in the green dimension Once I finished the game the first tim and saw my time (174.9), I played over and over again to try to lower my time as much as possible. I enjoyed the different dimensions, but the "stairs" and the jump after that towards the end seem (nearly?) impossible with some of the dimensions. The pinkish purple one, where the acceleration is really slow, was my least favorite. The hit boxes of the dangerous triangles seemed a bit harsh, I always died before I really seemed to touch them. Awesome LD entry, congrats! LD51dimensionrusher.png
Oct 11 22:34:34 35m 10s Kalamity Kitchen ♥ 1 I like the funny dance moves the chef makes while doing his work. 😄 I enjoyed the background music, but since you opted out for audio, I think you didn't make the music yourself? Perhaps you could you provide some credits? 🙂 Although I played both the original and version 3, I found that it was a bit unclear how to start a new pizza.. Some feedback would be nice if a player clicks on an order. Also I didn't understand what the rectangular thing was in the bottom left. I liked the idea of being blessed or cursed every 10 seconds and the different variations, but I felt like I didn't have options to react to it. This made the game too repetitive. For example, if I was cursed by slow walking speed, I would like to be able to choose to prepare a pile of ingredients for several pizzas in stead of walking. The graphics are very nice, and with the curses and blessings it certainly has potential. Keep up the good work! This was my final score, although I don't know what it all means. 😉 LD51_kalamitykitchen.png
Oct 11 23:40:51 1h 06m Potion Commotion ♥ 3 The game looks gorgeous! Making potions is fun. I like how the explanation and tips are dropped on the table and that we explore the game like this. Dragging everything to the bin is somewhat annoying, but that got better when I switched to a regular mouse. ;) Although I liked the drawings at the start, restarting the game was a bit slow. And I restarted a few times before remembering what the end goal of the game was. I made it to the end eventually. It was funny to see how the mess on the table got bigger over time, not unlike my desk sometimes. ;) Sometimes it was a bit hard to get an ingredient into the bottle. I think this game would be very nice with a touch screen.. Very neat game, congrats! 😍
Oct 12 11:00:15 11h 19m TenReaper ♥ 1 Nice game with interesting mechanics. :) Cool mechanic that you have to hit the wall before taking out a blue star. Your description says "jumping again resets him to red". I noticed that after jumping the reaper indeed couldn't take out a blue star, but its image was still blue, which is a bit confusing. Like others said, the background seam was a bit distracting. ;) The music fits nicely with the game! Since you opted out for audio, I guess that you didn't make the music yourself. Perhaps you could give some credits in your description of the game? I played several times, and this was my (not so high) highscore: LD51tenreaper.png
Oct 12 12:15:30 1h 15m Exorcist Patrol ♥ 2 Very nice interpretation of the theme! I like the mechanics of playing around with the different spells and changing the order, timing and who does what. The moving match to indicate the time is a nice touch. Cute art style as always! I would have liked some more feedback in the sprite of the ghosts when they are being hit, like a short change in color. I liked that I could watch a "replay" of the level, to see what actually had happened, or continue playing around with the level, trying new combinations. It was very fun to play. I played twice, and both times the Lucky Red Panda was quite hard to beat! The second time I had this solution, but it didn't work all the time: LD51exorcistpartrol.png Awesome game! ❤️
Oct 15 20:55:57 80h 40m Big Block Mode ♥ 3 Cool game with interesting mechanics! I had quite some fun with it. But it was quite hard as well. ;) Since the blocks were so big, I wasn't always able to rotate them, which was a pity. Also, sometimes I wished the blocks would spawn higher/above in the level, because with a very long block, I was game over while I had still room to place it. Frequently I was gameover, without seeing what happened. Maybe it would be nice to see the tower that you made in the background. Some more feedback of when the timer is running out would be nice. The graphics are nice and clean, and the music fits nicely. Since you opted out for music, I think you didn't create it yourselves. Could you perhaps add some credits in your description? I played quite a few times, this was my highscore (I played the original version): LD51bigblockmode.png
Oct 15 21:40:47 44m 50s Gelato Drift ♥ 2 Cool game, with aswesome graphics and awesome music! I really enjoyed playing this game, it is also quite addicting. It also helps that there is a leaderboard. :) I like how you actually have to stop near the customer, but it would be nice to have some visual feedback to know if you are close enough. Something about the steering was a bit weird, but that also made it hilarious. I like how the music changes after a while and gets you all hyped, also the transition into the game over music is nice. I like how you can take your time to get to the first customer and learn how to drive the truck. Overall, great game! Well done 👏 🍦
Oct 15 22:21:23 40m 36s Space Field ♥ 1 Nice game! The graphics are very nice, of both the earth, player and enemies as well as the UI. The choices that you get every 10 seconds are nicely color coded to quicly see if it's for the player of for earth. For me the game felt way too easy. I bought all the upgrades before losing even 1 HP for either the player or the earth. The ten seconds flew by, and I was often just a bit annoyed that I had choose something again, because nothing was broken. In the beginning I was surprised by the controls (maybe because I just played a game with different controls), I expected that W would be "go straight ahead" and A en D would be "slowly turn left or right". But I got used to the 4-way movement quite quickly. But also I noticed that I didn't really have to move, since the coins would just fly towards me. After 10 minutes, I intentionally stopped playing, to see what would happen. The bullets have a nice wiggly tail. They also fly rather slow, but I guess that makes sense over those distances. 😉 Overall, nice job! 🌍 LD51spacefield.png
Oct 15 22:56:26 35m 03s Heroic Chrono Fantasy ♥ 1 Already when I started up the game I got hyped by the music 😄 🎵 The graphics are nice and consistent. The mini games are cute. I especially liked the one with the arrows. The other ones felt more like chores. For the "Click me" task, it was not clear how long you have. I did like how the player's class and sprite changed when distributed the points, but it was not clear what effect that had, if any. I didn't really get the point of the map/maze, I missed an overall goal. Also, the waves of enemies didn't really seem to matter that much, it didn t matter if I didn't defeat all of them in 10 seconds, so there was no rush to defeat them. The enemies would sometimes get stuck on each other. I killed 42 enemies before losing on purpose. When I played again, the player still had the old sprite, and no enemies spawned. Overall, nice job, and especially for a first jam game! 👏
Oct 18 12:58:31 62h 02m Fall Girl ♥ 2 Very nice game! I had fun playing it. 😄 The graphics are very nice and I enjoyed all the different obstacles and enemies and their animations. I also enjoyed how sometimes they interacted, like the bullets killing the bird. I like the in-game instructions on the wall. I was a bit confused in the first level though, because I didn't see the window on the right as a window I should clean, because of the big arrow ;) Original take on the theme! For the later levels, I think it's good that you dropped the 10 second interval and things happened faster. Sometimes the waiting for the moving thing was a bit boring if all the windows nearby were already clean. It was unclear for me in the beginning why jumping didn't always work, but apparently you can't jump while cleaning. Makes sense I guess, otherwise you would just hold E all the time, but it did confuse me for a moment. I read that you already have a post-jam version. Maybe you could also add some splashes of water while cleaning the window? In the web version, the music sometimes hangs in transitions between levels or when restarting a level. Might also be because currently my laptop isn't plugged in. Overall, very well done! 👏
Oct 18 16:59:24 4h 00m RoboKitchen ♥ 0 Interesting entry! I also would have loved to see a more stable version of this game. I played both web versions, those didn't work very great, so I also played the Windows build (threads). I played for quite some time, to try to figure out how the game works. In the web version, I checked the console, and there are quite some things printed out, that doesn't help for the speed of the game! From the logs it seems that the pathfinding need some optimization, because often the game would freeze for some time during these calculations. It seemed like the pathfinding was not updated when you add stations during their walk, I saw a robot walking through a newly build station. I am curious what kind of path-finding algorithm you used, since sometimes the robots would do an unnecessary round of steps back to the same spot. But later I thought maybe this is the case just to pass some time, to wait till the station is available again? I was also surprising to see that two robots could be at the same spot. In the Windows version, I completed my first level with a score of 663. On a random level I scored 933! It was not clear to me how the score was calculated. I wondered if there is a way to lose the level? For a long time it was not clear to me when the robots spawned (because the game would freeze often) and what they would make. It took me a while to realize it takes ten seconds for the next order on the left to be on the top, and that at that point it will be calculated if that order can be made. If so, a robot is spawned. Then the question was, why did some orders got canceled, while the stations were in the kitchen? I had already noticed the loading bars when the robots were at the water or at the cooking station, but only much later I realised that the other stations also have a cooling down period when they have just been used. Can this cause the next robot to not complete its order? Some robots would spawn in the upper left corner. Are they waiting for the stations to be free? Quite late I discovered that the stations on the right have a hover over text. But unfortunately, it was behind the other buttons. In general, a little more feedback would be nice. For example when the next order is at the top, maybe it can be highlighted, or flash, or fly towards a robot, to indicate that order is being processed. Some more feedback whether or not you have enough funds to build a station would be welcome. I think it would have been nice to give the robots a different color than the stations. Levelwise I think it would be fun to also have levels for which the doors are not exactly opposite each other, and perhaps some extra walls or obstacles. I often ended up placing all the stations above and below the straight walking route. Nice sound effects for each of the ingredients and actions. :) In the end I managed to beat the Hard level with a score of 844! :)
Oct 18 17:55:00 55m 36s Take your sh*t,please ♥ 4 Cool entry! Original take on the theme. Good to see some in-game instructions, but I would like a more readable font in the text balloons. Nice transitions between scenes and good graphics. I was a bit surprised by the red happy emoji and the grey unhappy emoji. Cool music, sound effects and funny babbling noises. During my first game I was still carefully comparing all the stickers and stamps, but in the next round I realised that most of the time I only need to look at the sticker and the number of stamps to find the right package.It would be nice to be able to skip the instructions when restarting the game. After playing twice I wondered if the order was always the same. So I played a third time, trying to remember the first 10-ish packages, and then a fourth time to be as fast as I could. These are the scores of my first and last game: LD51takeyourshtplease.png
Oct 18 19:27:29 1h 32m Silvi ♥ 1 Wow, that's a very zen game! Just looking at the sleeping cat makes me happy and calm. 😸 I completed the story and also played the zen mode. Fun tools to play with. Sometimes the plant grew a little too slow for my taste. Cute art style, with everything bobbing around. The transitions are also very nice. I love how the timer has 10 lines in stead of the normal 12. 😄 I had fun with this one: LD51Silvi2.png My last plant had some unexpected different colored branches, I was not sure if this was on purpose, because they were drawn on top of some leafs. LD51Silvi.png
Oct 19 17:21:05 21h 53m Star Sweeper ♥ 1 Interesting puzzle game! Fun hexagonal take on minesweeper, with many different and surprising "mines". Nice in-game instructions. I finished all the levels. Playing with my trackpad on my laptop was somewhat challenging. ;) After this jam, I think this would also be a nice game without the 10 second timer. Great job! 👏
Oct 19 17:39:50 18m 45s BadaBoonker ♥ 1 Nice entry! It took me a while to realise that I just had to wait to be able to continue. This was a bit frustrating when the player died and I had to start from the beginning again. But I managed to finish the game. 😄 Nice graphics, and cool music. The fact that the music has a loop of 10 seconds, helps with knowing when the next explosion will happen. Like others said, a health bar would be very welcome.
Oct 21 19:27:59 49h 48m 10-Second Magic Artist ♥ 3 Wow, very cool and addicting! I think I played for almost an hour and a half! 😄 Sometimes, it would mix up the elements in my drawing and colors the wrong way around, but that was fun too: AIGalleryPainting-2022-10-21_20-33-16.png I had fun drawing only with the provided stamps: AIGalleryPainting-2022-10-21_20-45-21.png But mostly, I enjoyed making abstract colorful drawings and see what the AI does with that. It seems to follow the colors quite well! AIGalleryPainting-2022-10-21_20-56-52.png AIGalleryPainting-2022-10-21_20-36-09.png AIGalleryPainting-2022-10-21_20-55-18.png