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MossGames

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TimestampSince previousGameMossGames's comment
Oct 4 17:03:57 10 seconds order ♥ 0 Really strong aesthetic. Like the minimal use of non-diegetic text. Could probably benefit from trying to fit onto one screen rather than having to switch as that cause a bit too much stress.
Oct 4 17:05:43 1m 46s Line Momentum ♥ 2 Felt really polished. Progression was a little tough but that was probably down to my reaction speeds. Bonus points for a Linux port!
Oct 4 17:09:00 3m 17s every 10 seconds ♥ 0 Really enjoyed! Gave Devil Daggers vibes but in the best way. Really interest way of fighting the enemies!
Oct 4 17:19:43 10m 43s Sweet Seconds ♥ 1 Really cohesive art style and good use of minimal in-game text. I think the instruction are a bit too long and the frying itself was a little too "long" and could of benefited from being quicker to increase the tension.
Oct 4 17:23:20 3m 37s Rogue Circuit ♥ 1 Such an interesting concept. A little uncomfortable to do on a smaller keyboard but I love shoot em ups and this scratched that itch!
Oct 4 17:31:20 8m 00s Platelet Commander ♥ 1 I really enjoy these science themed game. Really liked the aesthetics. Didn't quite understand the instructions and video would have been much better but I understand with the time constrains.
Oct 4 17:41:13 9m 53s USS - Space Safari ♥ 0 Cool retro style! Interface and all. Very fitting mechanics. Could rework quick time event to be holding instead of rapidly tap to be more inclusive for people with physical disabilities.
Oct 4 17:48:26 7m 13s Dimension Rush ♥ 2 Really smooth and responsive controls. Absolutely essential for a platformer and good game feel! Art Style really strong. Would be interesting to see the source code and how you made / deployed it?
Oct 4 18:36:12 47m 46s Smash Hit! ♥ 1 Strong Retro Art Style. Really simple and accessible mechanics. Good support for multiple types of input. Might have just been me but I think the icons could of benefited from being larger as I struggle to distinguish them. Bonus Points for a Linux Port!
Oct 4 18:48:12 12m 00s Venge Of Mari ♥ 1 Strong outing! Not 100% sure about the enemies falling from the sky. I would recommend making them slower so that you can more easily predict where they are going to land.
Oct 4 18:53:16 5m 04s Avery, 10 seconds! ♥ 0 Really enjoyable game. Reminds me of Rayman in a way. Really powerful artwork. However, it wasn't clear when the disasters changed / how they affected Avery.
Oct 4 20:48:25 1h 55m Tones of Singularity ♥ 1 Really interesting concept. I don't believe it is the controls that are the problem, for me it was the camera. If it was fixed behind the player I believe the control would naturally feel a lot tighter.
Oct 4 20:53:41 5m 16s Helloween Survivors ♥ 1 Really good idea to auto shoot, really helps minimize the cognitive load for the player. Very spooky and would be cool to see the source code!
Oct 4 21:04:02 10m 21s Guardians of the Nucleus ♥ 1 Great science themed game. I agree with @budda it would make a really good mobile game for a commute. I like the progression but maybe it could be sped up especially with how many strands are floating on the screen. Something else to consider is enlarging / identifying the break more obviously to help those who may have a vision impairment.
Oct 4 21:14:46 10m 44s Gorbo and Gobby's Incredible Third Dimensional Copying Contraption ♥ 0 Awesome idea. Never seemed to be able to "match" the items up. Really strong art style and smooth gameplay / animations.
Oct 5 21:05:02 23h 50m Queue to Hell ♥ 2 Really cool spin on the visual novel concept. Really like the idea of managing the stress level. I found I didn't "lose" when I got to max stress levels but defo something I would play a flesh out version of.
Oct 5 21:10:57 5m 55s Energy Out ♥ 2 @govoroha Really interesting game, I liked to sky fortress aesthetics. It ran a bit slow on my low end machine but can see where the idea was heading.
Oct 5 21:16:33 5m 36s ShooterWare ♥ 1 Really enjoy the kinetics of the game, could see myself playing this for hours. Could of benefited from more clear visible feedback e.g. 3... 2... 1 shots left to destroy the hexagon along with some more obvious destruction animations.
Oct 5 21:31:38 15m 05s Lil Trash Friend ♥ 3 Really cool art style and interesting take on the stealth genre. Unfortunately it was a little slow on my low end machine but still really enjoy what I could play!
Oct 5 21:41:16 9m 38s Mini Dungeon Tactics ♥ 1 Really well polished game! Can really see this developing into a full game to compete with Dungeon of Dredmor! Witty dialog to boot.
Oct 5 22:41:57 1h 00m No Time For Love ♥ 2 Really felt like I was hyper-speed dating. A little too overwhelming maybe as I couldn't appreciate the dialogue from the really well designed characters.
Oct 5 22:48:41 6m 44s Scratching By ♥ 3 Strong consistent user experience. Everything is click and drag. Awesome Aesthetic choice with UI and Assets. I personally had some trouble with the clicking and dragging. Cook Serve Delicious really has something to watch out for!
Oct 5 22:58:33 9m 52s Escape from The Aquillus ♥ 1 Really enjoyable game, super polished. This is the sort of tight platforming game that really benefits from a controller so good job making it playable with a keyboard.
Oct 6 19:32:35 20h 34m Pizza Boy ♥ 1 Interesting idea, 100% has so much potential really good use of sounds for feedback. I think the game would have played better if the bike controls were more game. Great addition of a Linux port!
Oct 6 19:39:31 6m 56s 10 Seconds Defense ♥ 1 Really interesting concept. Was a bit confused at the start but once I read the comments I got the hang of it! Really good retro art style and good animations. I think it would of benefited from distinguishing between the "waves" but really good within the limitation!
Oct 6 19:46:44 7m 13s Swamp Dojo ♥ 0 Really well animated and good use of audio feedback. Quite easy to "cheese" once you've gotten the idea but really cool and could see myself playing a fuller version of this. Thank you for a Linux port!
Oct 6 19:59:06 12m 22s Tower of the Dice God ♥ 2 Really addictive roguelike. Great fun and very polished! Cohesive UI and Game Assets. One small thing, the text was a little blurry for me but I know how the web is with these things!