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MossGames's games and stats for all events →
| Timestamp | Since previous | Game | MossGames's comment | |
|---|---|---|---|---|
| Oct 4 17:03:57 | 10 seconds order | ♥ 0 | Really strong aesthetic. Like the minimal use of non-diegetic text. Could probably benefit from trying to fit onto one screen rather than having to switch as that cause a bit too much stress. | |
| Oct 4 17:05:43 | 1m 46s | Line Momentum | ♥ 2 | Felt really polished. Progression was a little tough but that was probably down to my reaction speeds. Bonus points for a Linux port! |
| Oct 4 17:09:00 | 3m 17s | every 10 seconds | ♥ 0 | Really enjoyed! Gave Devil Daggers vibes but in the best way. Really interest way of fighting the enemies! |
| Oct 4 17:19:43 | 10m 43s | Sweet Seconds | ♥ 1 | Really cohesive art style and good use of minimal in-game text. I think the instruction are a bit too long and the frying itself was a little too "long" and could of benefited from being quicker to increase the tension. |
| Oct 4 17:23:20 | 3m 37s | Rogue Circuit | ♥ 1 | Such an interesting concept. A little uncomfortable to do on a smaller keyboard but I love shoot em ups and this scratched that itch! |
| Oct 4 17:31:20 | 8m 00s | Platelet Commander | ♥ 1 | I really enjoy these science themed game. Really liked the aesthetics. Didn't quite understand the instructions and video would have been much better but I understand with the time constrains. |
| Oct 4 17:41:13 | 9m 53s | USS - Space Safari | ♥ 0 | Cool retro style! Interface and all. Very fitting mechanics. Could rework quick time event to be holding instead of rapidly tap to be more inclusive for people with physical disabilities. |
| Oct 4 17:48:26 | 7m 13s | Dimension Rush | ♥ 2 | Really smooth and responsive controls. Absolutely essential for a platformer and good game feel! Art Style really strong. Would be interesting to see the source code and how you made / deployed it? |
| Oct 4 18:36:12 | 47m 46s | Smash Hit! | ♥ 1 | Strong Retro Art Style. Really simple and accessible mechanics. Good support for multiple types of input. Might have just been me but I think the icons could of benefited from being larger as I struggle to distinguish them. Bonus Points for a Linux Port! |
| Oct 4 18:48:12 | 12m 00s | Venge Of Mari | ♥ 1 | Strong outing! Not 100% sure about the enemies falling from the sky. I would recommend making them slower so that you can more easily predict where they are going to land. |
| Oct 4 18:53:16 | 5m 04s | Avery, 10 seconds! | ♥ 0 | Really enjoyable game. Reminds me of Rayman in a way. Really powerful artwork. However, it wasn't clear when the disasters changed / how they affected Avery. |
| Oct 4 20:48:25 | 1h 55m | Tones of Singularity | ♥ 1 | Really interesting concept. I don't believe it is the controls that are the problem, for me it was the camera. If it was fixed behind the player I believe the control would naturally feel a lot tighter. |
| Oct 4 20:53:41 | 5m 16s | Helloween Survivors | ♥ 1 | Really good idea to auto shoot, really helps minimize the cognitive load for the player. Very spooky and would be cool to see the source code! |
| Oct 4 21:04:02 | 10m 21s | Guardians of the Nucleus | ♥ 1 | Great science themed game. I agree with @budda it would make a really good mobile game for a commute. I like the progression but maybe it could be sped up especially with how many strands are floating on the screen. Something else to consider is enlarging / identifying the break more obviously to help those who may have a vision impairment. |
| Oct 4 21:14:46 | 10m 44s | Gorbo and Gobby's Incredible Third Dimensional Copying Contraption | ♥ 0 | Awesome idea. Never seemed to be able to "match" the items up. Really strong art style and smooth gameplay / animations. |
| Oct 5 21:05:02 | 23h 50m | Queue to Hell | ♥ 2 | Really cool spin on the visual novel concept. Really like the idea of managing the stress level. I found I didn't "lose" when I got to max stress levels but defo something I would play a flesh out version of. |
| Oct 5 21:10:57 | 5m 55s | Energy Out | ♥ 2 | @govoroha Really interesting game, I liked to sky fortress aesthetics. It ran a bit slow on my low end machine but can see where the idea was heading. |
| Oct 5 21:16:33 | 5m 36s | ShooterWare | ♥ 1 | Really enjoy the kinetics of the game, could see myself playing this for hours. Could of benefited from more clear visible feedback e.g. 3... 2... 1 shots left to destroy the hexagon along with some more obvious destruction animations. |
| Oct 5 21:31:38 | 15m 05s | Lil Trash Friend | ♥ 3 | Really cool art style and interesting take on the stealth genre. Unfortunately it was a little slow on my low end machine but still really enjoy what I could play! |
| Oct 5 21:41:16 | 9m 38s | Mini Dungeon Tactics | ♥ 1 | Really well polished game! Can really see this developing into a full game to compete with Dungeon of Dredmor! Witty dialog to boot. |
| Oct 5 22:41:57 | 1h 00m | No Time For Love | ♥ 2 | Really felt like I was hyper-speed dating. A little too overwhelming maybe as I couldn't appreciate the dialogue from the really well designed characters. |
| Oct 5 22:48:41 | 6m 44s | Scratching By | ♥ 3 | Strong consistent user experience. Everything is click and drag. Awesome Aesthetic choice with UI and Assets. I personally had some trouble with the clicking and dragging. Cook Serve Delicious really has something to watch out for! |
| Oct 5 22:58:33 | 9m 52s | Escape from The Aquillus | ♥ 1 | Really enjoyable game, super polished. This is the sort of tight platforming game that really benefits from a controller so good job making it playable with a keyboard. |
| Oct 6 19:32:35 | 20h 34m | Pizza Boy | ♥ 1 | Interesting idea, 100% has so much potential really good use of sounds for feedback. I think the game would have played better if the bike controls were more game. Great addition of a Linux port! |
| Oct 6 19:39:31 | 6m 56s | 10 Seconds Defense | ♥ 1 | Really interesting concept. Was a bit confused at the start but once I read the comments I got the hang of it! Really good retro art style and good animations. I think it would of benefited from distinguishing between the "waves" but really good within the limitation! |
| Oct 6 19:46:44 | 7m 13s | Swamp Dojo | ♥ 0 | Really well animated and good use of audio feedback. Quite easy to "cheese" once you've gotten the idea but really cool and could see myself playing a fuller version of this. Thank you for a Linux port! |
| Oct 6 19:59:06 | 12m 22s | Tower of the Dice God | ♥ 2 | Really addictive roguelike. Great fun and very polished! Cohesive UI and Game Assets. One small thing, the text was a little blurry for me but I know how the web is with these things! |