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Lincolnsalles

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TimestampSince previousGameLincolnsalles's comment
Oct 4 22:32:16 Labyrinth ♥ 0 The maze changes too quickly, preventing any attempt to advance. The camera on the mouse is too fast. If the doors closed and the maze changed without the game pausing in that animation it would be more interesting.
Oct 18 20:00:36 333h 28m Rush Hour ♥ 1 Great job. The music of A.A. was pretty cool, although I tried it for my project and didn't get anything suitable. A crucial issue that I think disturbed the balance of the game is that the first customer takes a long time to arrive to be served while the time is already counting, this makes us lose considerable time, and when we start to serve the first customer it is almost 8 seconds, and then a snowball of other customers starts coming. I think there should also be a progression of ingredients, starting with a few and later increasing progressively. They already start with a lot of ingredients, all this makes it almost impossible to be able to serve and walk the line at the same time. Getting that right, the game looks amazing. A great job without a doubt.
Oct 18 20:20:20 19m 44s MinotaurRush ♥ 2 Very good idea, really only a single player version was missing. But in this case I know it would take a lot of work and time to program the machine's AI...
Oct 18 20:33:30 13m 10s Telepeter ♥ 0 I really don't know what to do in the game, time runs out and we go back to the beginning again. I didn't see any way to progress, always going back to the beginning...
Oct 18 20:49:29 15m 59s SENSATIONS ♥ 1 The music matches the game, the box animation and the pseudo 3d scenery are pretty cool. The level design is also good, but I think the stages should be shorter, time is very tight. And as for the theme, on the 30-second timer, it's like there are 3 10-second parts, but I don't know if I saw a theme fit in that. But visually it's a good job. It could be fun, but I felt frustrated in the gameplay.
Oct 18 21:03:06 13m 37s Ayyy Leon's 10 Second Turmoil ♥ 1 Although a little repetitive, it was the most fun Jam so far for me, congratulations. In minigames sometimes I had to turn around to find the buttons to press, like in the bathroom. But it is very suited to the theme. Although the graphic is too simple, it works. It's all very simple, but all very fun. I think the phase could be shorter, due to the lack of content, because it was a little repetitive, but still, very fun and cool.
Oct 18 22:22:10 1h 19m Raidar ♥ 1 What I really liked here was the graphic, which is really good. But the gameplay seemed confusing to me, I didn't know what to do, or I couldn't figure it out. The sound didn't help either. But the graphic is wonderful, good job regarding the graphics. I really wish I could have fun with it.
Oct 19 00:23:27 2h 01m SquareMan ♥ 1 A great game without a doubt. I'm just not sure about the movement which seemed a little difficult to control. And I would improve the graphics, which could raise the game's rating. I would also improve the sounds. With better graphics and sounds, the game would be perfect. I got to the second level and it made me want to play more, although time is short, I would play this game more.
Oct 20 00:19:43 23h 56m HAZCAT - Toxic Feline ♥ 1 Very cool that it was made in construct 2 hehe, I use construct 3. The use of 3d in blender for the character is very good, it fits well with the graphics, which are beautiful. There is a gameplay adjustment to be made, the jump is too high and these levers being adjusted at the time of wall jumping really made it very difficult to the point of not wanting to go too far, as it got frustrating. The music is kind of repetitive. But the art of death is very good, the graphics are the highlight here. You did a good job on the construct. It would be nice if it was on Itch.io, because here it took a long time to load, I even thought it wouldn't load.
Oct 20 01:58:08 1h 38m 10 minutes till midnight ♥ 1 The game loaded immediately, that was very good, good optimization of your project. But I never played card games, I don't know what to do or how to play, I pressed and chose cards, but I didn't understand anything. Anyway, nice job with the graphics and sounds.
Oct 20 14:49:23 12h 51m Count Down Dracula ♥ 0 Estou em um pc muito fraco sem placa de vídeo nesse momento com apenas 2 Gb de ram, aparece uma mensagem dizendo que não suporta WebGl :-(
Oct 20 15:02:05 12m 42s Seasons Journey ♥ 0 One of the best uses of the theme so far, brilliant idea. The graphics are beautiful, but the music is lacking to really engage the player. The save system doesn't seem to work, I fell many times and came back all over again and there's no way to die to get back to my checkpoint. The menu doesn't work, although it doesn't need to. You need to resolve the checkpoints somehow. But Great job, I'm impressed.
Oct 20 15:09:43 7m 38s My Rotten Soldier ♥ 0 Atmosphere and sounds very good, but I got stuck when I finish pushing the box, I get stuck between the box and the wall twice and I can't get out. Good graphics and music, but the gameplay is heavy and difficult. I also didn't understand where it would be related to the topic.
Oct 20 15:30:59 21m 16s Der Schließmuskel ♥ 1 The graphic is incredibly different, that's good. But I didn't think that every 10 seconds a new one drops, whatever it is, fits the theme. I didn't see any difference between throwing it in the trash or in the character's mouth. It's very interesting in the first few seconds, but it's like an art installation, there's no goal or anything, just feel it. But good artwork...
Oct 20 15:50:31 19m 32s Fall Apart ♥ 2 At first I thought I wasn't going to like it, because even though I knew I had to press the F key, I only realized later that I had to wait for the bar to fill in, but it's not very visually clear, it took me a while to understand. But after understanding it until I spent some time playing it, it's a brilliant game idea of the theme. It fits perfectly into the theme. This would make a great game, if the graphics were much improved. A ship falling apart and lots of things to fix. I enjoyed that. The fixes take a long time at first, you should add a difficulty progression, at the beginning the fixes should be faster, and little by little things could get more difficult. When you press F, a much larger repair traffic should appear, because this little square is hard to see. Great idea, but needs some tweaking. I enjoyed that.
Oct 20 16:02:08 11m 37s Nuclear Pulse ♥ 0 I couldn't run, this error message appeared: A D3D11-compatible GPU (feature Level 11.0, Shader Model 5.0) is required to run the engine.
Oct 21 00:13:33 8h 11m Secret ingredient ♥ 1 Really as reported above, there is nothing to do in the game, you start in a food pantry, 3d game, the food is very well rendered, and this made the game a bit heavy, I think poorly optimized. There are empty corridors with nothing, no menu, no esc to exit, in short, nothing, just walking with ASWD, nothing else. I wonder what the original idea would be.
Oct 21 00:29:31 15m 58s House Of Desire ♥ 0 There is no exit or Esc button. I didn't understand the relationship with the theme or any 10 minute counter. The graphics are nice, but too dark, the lighting is poor. The changes from screens to dialogue are interesting, but I didn't understand the relationship to everything else. The jump seems too high. The blue bar when jumping on the wall seems unnecessary. Music is cool.
Oct 21 00:53:59 24m 28s Terra Nova ♥ 1 The graphics are nice, but the gameplay is quite confusing. It would be better to be able to walk using the arrow keys or WASD instead of the mouse. After the first enemy defeated, many came at once, there should be a more balanced difficulty curve. Nor could I say how appropriate it is to the theme.
Oct 21 01:07:59 14m 00s Nine Knives ♥ 2 Really different from anything I've ever seen. Interesting and difficult, the sound is very good as well as the graphics. Although it doesn't seem difficult, it really is difficult to move forward. Very original.
Oct 21 01:19:46 11m 47s 10Y Lost, 10M Lives Regained ♥ 1 The graphics are good and the ambient sound is nice, but I had no idea what to do here.
Oct 21 01:31:17 11m 31s Pandora’s Box [WebGL/Win/Touch] ♥ 1 Super well balanced difficulty. The graphics are cute and the sound pleasant. I would highlight the very well done suitability to the theme and the balanced game design.
Oct 21 23:37:10 22h 05m Cat-Livery!(Cat Delivery) ♥ 1 Here the page did not open, it gave an error: Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag. / So I downloaded it, but when I open it, it doesn't open centered on the screen, it opens part of the content up outside the screen, I can't explain it right. So I couldn't play properly. The 3d graphics are nice, I didn't notice any music in the game. Anyway, the fact that the game does not open the centralized screen prevented me from evaluating correctly. I could only walk through the level, but I didn't really understand what to do. I also competed in the Extra category.
Oct 22 00:06:53 29m 43s Crab Game 2: The Craboratory ♥ 0 Just like the other comment, a normal top-down shooter game. A really exhausting genre, but we know it's a game jam and time is short. Maybe a blood on the corpse would be nice. Sometimes I went to open the door and died without understanding why, or I didn't see it properly, I don't know. But we have full gameplay here and good work for that. This type of game could stand out for very good sounds or a lot of blood, or some other kind of appeal.
Oct 9 00:41:13 8448h 34m Pig Clicker ♥ 0 can't vote