Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Enjl
Feedback comments for LD51
Enjl's games and stats for all events →
| Timestamp | Since previous | Game | Enjl's comment | |
|---|---|---|---|---|
| Oct 4 00:19:05 | My Creatures | ♥ 1 | Absolutely adorable! They did a great job. I wish it was a bit easier to start with, though. Had to watch my initial 2 creatures die a lot before seeing them flourish. | |
| Oct 4 00:28:34 | 9m 29s | Dreihander | ♥ 2 | Super cool! The dynamic between the 3 mechanics is very creative and decently executed. Though since "Heal" already provides downtime from the chaos, "run" is perhaps a bit underpowered, and I wish the turn rate on "Shoot" was better so that you can't get flanked and combo'd as easily. Sounds and music are a definite standout to me. The eerie and intense atmosphere they craft imbues this arena and these geometric baddies with great personality. Great work! |
| Oct 4 00:41:47 | 13m 13s | Binary Blasterz『ロボット 弾幕』 | ♥ 3 | Ha, very clever use of the theme. And a very stylish and fun game to boot! I think when you start multitasking with the turret is when this game gets really fun and tricky. Would love to see a few more backgrounds perhaps in those stages to indicate more of a progression, but I understand that time is tight, and the end result is worth playing either way. |
| Oct 4 00:50:16 | 8m 29s | Résumé | ♥ 1 | Put THAT on your resumé 😏 It's a little jank, but nevertheless enjoyable. I wish there was a bit more to do! Though perhaps I was just bad at finding things. I DID manage to find ultimate safety though :p ZU93QTj.png |
| Oct 4 01:01:31 | 11m 15s | thanks, II hate it! | ♥ 2 | This splendid game could have only been improved by making it zoom out, revealing further and further rings of minigames until none of them were playable anymore. |
| Oct 4 03:56:24 | 2h 54m | Every Ten Seconds Counts | ♥ 1 | Super cool! I love how you combined time with a text adventure to create a very dynamic environment. The different solutions are also very cool to see. Though I have to say that the time mechanic takes a bit of a backseat once snuck inside the building. But perhaps I just took a very fortuitous path. In any case, I enjoyed it a lot. Thanks for make! |
| Oct 4 04:06:14 | 9m 50s | Gravity | ♥ 2 | Really relaxing mood! I know the game wants me to actively try and survive, but with these visuals and sounds I just wanna fling my guy into a random direction and watch them drift for a minute. I think just doing that and seeing where I end up without worrying about any dangers is very fun in its own right. Thanks for making! I really enjoyed this. |
| Oct 4 04:39:13 | 32m 59s | Swapwood Quest R | ♥ 2 | i dare team brugulon to make a game where you play as a dog and make it as epic as this |
| Oct 4 10:23:02 | 5h 43m | You Fix Spaceships! | ♥ 2 | Adorable stuff! I had a good time listening to their stories and I love their goofy shapes and lifestyles. Truck Ghost is my favourite. |
| Oct 4 10:26:23 | 3m 21s | Smack Demon | ♥ 1 | Pretty neat! I wish there was more action and less walking, though. It gets a bit wait-heavy. |
| Oct 4 10:43:22 | 16m 59s | Sort Me Right Out | ♥ 1 | Oh gee I'm gonna need a faster mouse for this one 😆 Very addictive and great spread of new mechanics to keep things fresh. |
| Oct 5 11:13:30 | 24h 30m | Finest Urban Planning | ♥ 1 | Very ambitious, making a cycle-based 3D platformer in this short a time. It's a little rough, but it feels like it's just a polishing step or two away from being very enjoyable. The camera sensitivity in fullscreen in particular seems like the biggest hurdle to getting into this, as it is way high. Still, a very good result given the difficulty of the task at hand! |
| Oct 5 11:23:29 | 9m 59s | MAGICAE CATUS | ♥ 5 | On the venn diagram of things I enjoy this mix of cat and shmup hits the bulls-eye, and I really like the concept it's presenting as well. It's a bit mindless at the moment, as endless onslaughts of the same enemy tend to be, but I think that shouldn't distract from the core idea being enjoyable and worth expanding upon. Since I'm a shmup-fanatic, some general notes that may be worth considering: - Shmups tend to have snappier movement, to make dodging easier. I found myself drifting into bullets quite a bit, which can be frustrating. - Most shmups don't have the bullets fly in the direction of movement, but instead straight-up. That makes it easier to position yourself, and also easier to build predictable bullet patterns based on enemy and the player's position. - Some frames of invulnerability after getting hit might be nice to have for the player. Enemies tend to not have them because it's more satisfying to blast away at them, but getting combo'd yourself feels a bit bad. I hope these can be of help when it comes to the itch updates. Keep it up! |
| Oct 5 11:30:26 | 6m 57s | Low On Power | ♥ 5 | Cool playground for this idea of feeding off enemies to survive! It's perhaps a bit too lenient in that running and mashing the attack button renders you virtually unkillable, but that's nothing that can't be tweaked. The addition of the kind of... full power overcharge mode? is something I really enjoyed. It's a very fun and satisfying reward for staying on top of your power levels. Thanks for make! |
| Oct 5 11:39:21 | 8m 55s | Tiny Time Jockey (Future) | ♥ 2 | A bit limited by the theme because of how much there is to read, but I like the concept! Deciphering their messages at rapid speed and then getting it right is very rewarding. Perhaps there should be an intro screen where all your records can be viewed, before the night begins, to take away from the initial time crunch? The music is stellar, and the dancers all look like swell ladies and gentlemen. Though I encountered a situation where my mouse got stuck in the bottom left corner of the screen, making navigation a bit awkward. Great work overall! |
| Oct 5 12:48:43 | 1h 09m | The Crumbly Fumbly | ♥ 5 | Super fun and intense! I love how the music accentuates the breaking of each chunk and how tight it gets, especially in the hard mode. Would love to see more levels :p |
| Oct 5 13:57:21 | 1h 08m | autoball | ♥ 1 | this is SO addictive hot diggity only round 92 high score right now but im chasing that high again |
| Oct 18 12:51:22 | 310h 54m | Polyhedron | ♥ 2 | Have to do something else so I'm stopping at 81, though I could've gone for another 100 or so. Very fun and to the point! My only complaint with regards to game feel is that the feedback (color change, sound effects) seem a little delayed from when the key press happens. Having them go WHAM! Straight when the finger touches the key would add a lot to the mood I think. The math shakeups were very funny. |