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Enjl

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TimestampSince previousGameEnjl's comment
Apr 5 16:07:59 Rapid Reentry ♥ 2 I love the mood in this game! The eerie soundtrack and vast empty fields set the stage for the quite unsettling scenario of the eventual station re-entry. I feel the game is currently held back a little by a lack of player feedback. Small animations when directing a drone where to go and when resources are obtained would go a long way in getting players to get that "aha!" moment of figuring out key strategies. Just a touch more of that and I can see this being a fun and intense strategy game to try and optimize.
Apr 5 16:40:00 32m 01s Arrow's Theorem ♥ 2 What a delightful educational trek through the world of voting systems! It's a bit rough around the edges, both visually and in terms of functionality (separating "cutscene" and "reset" button and allowing text scrolling to be advanced), but I was quickly engrossed by the practical examples of different voting scenarios you put forth. Double-check the typos, maybe add a scenario selector and perhaps get an artist friend to give it a paintjob and this would make for a great interactive counterpart to CGP Grey's old videos. I particularly liked enabling the help button and trying out different placements to see how they would cause the outcome to change.
Apr 5 17:02:58 22m 58s Grapecheese ♥ 1 My immersion is ruined, 0/10. Jokes aside, while it's a little rough around the edges I had a good time with this game! The characters and their humour, the upbeat tune on the overworld, the boss fights, the main character's little waddle and throwing explosive wheels of flaming cheese make this a joy to play through in spite of its shortcomings. I think it would have been even greater with some sound effects, especially on those explosive cheese wheels, as well as a final boss projectile that's visibly distinct from the player's. Though I appreciate the chaos. Well done!
Apr 5 20:55:56 3h 52m Fight or Flight ♥ 2 Love the premise, and the creatures you defend yourself from are really creepy and great! My experience has unfortunately been hampered by me being unable to figure out how to actually gain more gold, so I sadly had to watch as my base slowly succumbed to an ever-growing onslaught of insectoids and cheetahs. I think with a bit more player guidance, and perhaps a small grace period at the start to let players figure out how everything works, this could be a game I could sink quite a while into.
Apr 5 21:06:01 10m 05s Picnic Panic ! ♥ 0 I love the presentation of this game! The animations, the telegraphs, the cutscene and the way you flop around in an increasingly silly manner as you assemble more of your layers are just spectacular and managed to instantly put a smile on my face. The katamari-style zoom out is a nice touch I greatly enjoyed, though around 800 points the balancing act and hitbox size suddenly start getting harder to manage so I never saw if there was a second zoom-out later on (1000 is my high score). Great work! My top request: A way to skip the cutscene!
Apr 5 21:22:50 16m 49s Collapse ♥ 0 While unfinished, it looks really ambitious and I can see the vision behind the setting, mechanics and the likes. The potential is there, given more time and experience! And I think even in its current state, there is a lot of fun to be had by just throwing grappling hooks into various directions and watching the strings go wild. What I found particularly impressive is the scene transition and the motion the main scene undergoes. With the day/night cycle and what feels like some amount of vertical movement, there is a lot going on which, while it may not be easy to parse in its current state, shows a great dedication to the vision. If you go with a simpler concept to execute next time, I'm sure you'll do well.
Apr 5 21:39:46 16m 56s Sun Rush ♥ 1 Really fun stuff! Love the visuals, the controls feel smooth and there's a real sense of powering up as you play more. The one thing it's kinda missing is increased complexity over time, but that's understandably cutting into the time budget. This is honestly just a game I'd play on mobile on long train rides and play for a while to relax, so great work! A few nitpicks: I think all purchasing options should always be visible. Also, there seems to be a bug with purchasing some of them where they give you infinite resources. (Bigger 02 Tank) Lastly, once I got about 1000m away from the sun, chunks stopped generating. It was cathartic, but not very engaging at that point :p
Apr 6 15:48:20 18h 08m Mushrooms of the end ♥ 1 Seconding the arrow keys suggestion, as well as a hotkey to toggle the watering can. Really fun to manage, but the mouse movements are a little much to keep track of. Nevertheless very fun and well done!
Apr 6 15:52:38 4m 18s Ice Ace ♥ 0 Gosh I love the freeze when the bat connects with the ice. Really creative and fun entry! Thanks for making.
Apr 6 16:02:06 9m 28s The Inevitable Sinking ♥ 3 A very beautiful entry with a lot of visual appeal. Though, for this large a team I honestly expected a bit more... variety? Sorry if that sounds dismissive, but I wish obstacles scaled in more ways than just quantity and speed. Multiple hits, knocking them back, being able to dodge by moving the ship... I think those could have made the gameplay more varied. I'll echo the remark about a very harsh rise in difficulty at level 3. The page says that "git gud" is the solution, but I feel like with 4 Designers and 2 QA testers the curve should have been a bit smoother, so that "git gud" reads more like an excuse for a low balancing commitment. Would love to "sea" the game's mechanics expanded upon. I feel there's some potential left to be treasure-hunted here.
Apr 6 16:10:33 8m 27s Slither And Fire ♥ 1 A little bit on the chaotic side, but pretty f un nontheless! I love the utter ruination that sets in in the immediate vicinity as more shadow creatures spawn, leading to a bit of a tendril-like web of death that you try to protect yourself from. It's a little hectic for my liking, mostly due to the enemy often spawning right at my doorstep, leaving me no time to protect myself. But one could argue that in this petri dish of relentless plague, that's exactly what would happen. Well done! Surprisingly artistic for something without any explicit art.
Apr 6 16:23:29 12m 56s Do It Later ♥ 2 I love the lighting you got coming in from the side, with the ability to toggle it. More such distraction fidgets like opening window blinds, cleaning your keyboard or drinking a sip would have been really cool to add I think. I think playing the game twice causes... buying a mouse on amazon to turn on the lights, which is a dystopian scenario that works eerily well with this ambience. I had quite a nice time with this! But I have two nitpicks I find worth bringing up, so I hope you'll indulge me. First, I think even if it was dark all day it would've been nice if the timer in the corner actually advanced. That'd help the procrastination mood even further I think! Second, using FTL material might be a little iffy for the PONG background. I think simple black would be more authentic(, as well as less of a copyright-hassle)!
Apr 6 16:26:37 3m 08s Rat King ♥ 1 Supremely amusing and beautiful! I love the way he just grabs people and runs off with them. It gets a little trial-and-error-y with the time limit later on, but that is no deterrent from seeing this creature's plans through to the end. Very fun!
Apr 6 16:30:58 4m 21s Somnokid ♥ 1 More like Team Bugulong there is SO MUCH CONTENT. Love the sound design in particular!
Apr 7 17:22:14 24h 51m That Toilet... Feels so good. ♥ 2 Cozy, pretty and way too relatable. What more could you want? Frankly, some music would have been nice to drive the ambience home, but it was very enjoyable nontheless. Thanks for making!