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Feedback comments for LD51
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| Timestamp | Since previous | Game | Deepfreeze's comment | |
|---|---|---|---|---|
| Oct 3 11:44:27 | Lab Rat | ♥ 1 | Yeah, I had camera jerking issues as well, and had to run it on Itch in firefox. Concept is great. Reminds me of an old game 'Factory: The Industrial Devolution', and I haven't seen a game remotely like it until now. Excellent concept, and with some refinements, it could really shine. | |
| Oct 5 08:20:39 | 44h 36m | 10-Second Magic Artist | ♥ 1 | AIGalleryPainting-2022-10-05_03-11-44.png Ok this is pretty fun and silly. I'll definitely come back and play this again. Edit: Came back and played it again. My only complaints which could be remedied in a future, post-jam version would be an option to have more than 10 seconds, and have some more prompts; as I've had quite a few repeats. Given the restrictions due to the jam, this is still really good. |
| Oct 5 13:00:01 | 4h 39m | Home Office Hero | ♥ 2 | Yeah, this is pretty neat. I can see how a speedrun community's already developed around it. Interesting and unique use of the theme too. |
| Oct 5 14:21:47 | 1h 21m | Cyber Samurai | ♥ 1 | I love the background art, the character art is pretty good too, but I do wish it was a consistent resolution. It's really easy to get stuck in walls or stairs though. I legit lose 85%+ of my runs getting stuck in walls, floors, or stairs. The guy on the top right also takes too many hits to kill; Though I just realised clicking him rapidly does the trick a lot quicker. The attacks and mouse clicks aren't quite sync'd. Movement also feels really slippery and hard to have much precision. Having multiple levels with a difficulty curve might also be a good idea to ease you into the controls. All in all, not bad for a first game. |
| Oct 5 14:29:21 | 7m 34s | Laser Shark | ♥ 1 | I love the shark and other fish models. Water animation is really good too. But I agree with the controls being a bit too sensitive; it's very hard to aim. Also some sort of visual or audio indication on how close you are to overheating your gun would be a nice addition. |
| Oct 5 14:49:09 | 19m 48s | Keep it clear, Bob ! | ♥ 1 | Really cool idea, took me a bit to figure out I could by the abilities at the sign though. The color palette and art style work really well with it. Sound design is really solid too; makes it quite clear when a train is coming. |
| Oct 5 15:28:06 | 38m 57s | Slime cat! | ♥ 0 | I actually really love the movement controls. They're a bit weird, and take some getting used to, but it's responsive and snappy, and most importantly: Consistent. On the final level, I had some weird issues with invisible platforms that let me sort of cheese the level a tad. Art is great and really cute. There's a few gripes I had with the level design in some parts though: There are some areas where it's easy to mess up and then have to wait out the timer for a reset; adding in a room reset button would fix this. There's also a couple spots where you just kinda feel like you're just waiting for a while. Also making it more clear the boss was popping out. All in all, I think it's pretty good, just needs some minor tweaks. Also a quit button. |
| Oct 5 15:38:26 | 10m 20s | Ten 'em up | ♥ 1 | Yeah, I have to agree; it's a bit difficult to get the barrels, and a bit hard to see the helicopters and their bullets. The Powerups having green text at the top, and power downs having red text at the top is good, and helps a lot with that. Audio feedback for getting hit, hitting, destroying, and barrel-getting would also be nice. The Art is nice and charming. |
| Oct 5 15:52:20 | 13m 54s | The Landfill | ♥ 1 | Took me a moment to realise explosions weren't going to hurt me, but after that things were neat. The explosion chains and cascades were super satisfying. Graphics are pretty solid too. Would play again. |
| Oct 6 06:12:21 | 14h 20m | Gamma Protocol | ♥ 1 | Yeah, the auto lock is great. The stat system is a bit confusing, so I just kept to the singularity gun, which carried me to round 20, until I got the health debuff, and ran into a dog by accident. Overall pretty solid, though as others have mentioned, the camera panning takes a bit too far to the edge to activate, and the speed debuff is brutal. Graphics are great, and the gameplay pretty solid. It's fun. |
| Oct 19 09:54:27 | 315h 42m | Jumpy Fellow | ♥ 2 | Made it to 259m. Controls feel a bit slippery, as others have mentioned, and the lava starts out a bit fast, leading to a bit of a hard start. Having the a dedicated jump button rather than up would also be nice, though with Arrow keys + W I was able to do a bit better though. Solid concept though, and the usage of the theme was pretty solid. Overall, not bad; Had fun. |
| Oct 19 10:05:05 | 10m 38s | Nuke Yourself to Alpha Centauri! | ♥ 0 | Can't say I was expecting a game based off of Project Orion, but it absolutely needs a manual. Took me a while to figure out what I could press, but I still veered off course, and could not figure out how to get back on course. The game also doesn't run very smoothly for me for some reason. Awesome concept, but absolutely needs instructions. If the red levels are supposed to work; they don't. |
| Oct 20 11:51:11 | 25h 46m | Quick to Judge | ♥ 1 | Fun concept, though the new laws every 10 seconds was a bit confusing, and made the game pretty difficult. That said, I enjoyed it, had fun, and quite a few good chuckles. Worth beating. |
| Oct 20 12:07:37 | 16m 26s | Forest of the Lost | ♥ 1 | Mood and concept are great, though I also had the same problem of not realising how to deal with Lily's mom, but the other comments helped. Glad there's checkpoints, otherwise I'd have probably ended up dropping it. I think I beat it though. Got to the point where I was stuck in the red dimension. |
| Oct 20 12:12:37 | 5m 00s | Quantum Caves | ♥ 1 | Concept is really interesting and cool, but I ran into a glitch on one of my attempts, where I could no longer move, despite nothing being in the way. Also \ith the obstacles being the same color as the background, it's really hard to see where the obstacles are at a close glance. |
| Oct 20 12:31:42 | 19m 05s | Thunderstorm | ♥ 1 | Concept, graphics, and audio are great, but there simply isn't enough screen real estate for the mechanics, which leads to a lot of blind jumps. I almost gave up on the spider section, which felt extremely frustrating.. Not enough light to deal with that sort of mechanics at all. Also don't put in fake lamps, unless you make them even more different, it felt really cheap. Also a dedicated jump button rather than up to jump would be appreciated. Overall the game's really neat, but is a bit of a victim of the 10 second theme, as 10 seconds are far too long in-between lightning strikes for the screen real estate you have. |
| Oct 20 12:44:46 | 13m 04s | Dubious Arcade | ♥ 2 | Game concept is really great, though it feels a bit buggy: If you get the diamond, and then die afterwards, it still counts as a fail. Dont know if this is a bug or not. But it does say get the diamond, not get the diamond and live. Pin failed for me despite getting a pin through the hole and poking the skull. Boop the Snoot can sometimes be near impossible or actually impossible, and isn't entirely clear if smaller, more zoomed out snoots count or not. The Avoid the asteroid one can sometimes give legitimately impossible or near-impossible patterns. Screen is also a bit small for some of the minigames. The only minigame I couldn't beat at all was the diamond and the pin one. Would be fun to try multiplayer though. |
| Oct 20 13:14:05 | 29m 19s | Sir Golde and the lair of the Minnowtaur | ♥ 1 | Yeah, Antivirus flag is clickteam exe's being clickteam exe's; It's safe as far as I can tell. Im not great at these kinda games, so the magnifying glass actually helped me out a lot. Graphics are fun and charming. Music's actually pretty solid; was not expecting multiple tracks. Sound effects are fine. Neat use of the theme. I enjoyed it. |
| Oct 20 13:28:03 | 13m 58s | Swapply | ♥ 1 | Cool use of theme, solid graphics/aesthetics. Decent enough music. It was a bit frustrating sometimes having to wait until you manage to catch up one fellow with the other, but that's more of a limitation of the theme. All in all, fun game. |
| Oct 20 13:39:14 | 11m 11s | Last Defense | ♥ 0 | This is pretty good. Graphics and music are great. Sound effects are good, gameplay is solid, and I appreciate the shift button for landing, rather than having to slow down to proper speed. My only complaints are that the little fellows walk kinda slow, and I did run into a bug where my screen went black after one of the levels, but I was able to get back there with pressing n. Otherwise, great work! This is pretty crazy for a compo entry. |
| Oct 20 18:48:43 | 5h 09m | Windy Mountain | ♥ 1 | Solid game, I agree with the others that the green orb things could probably be a bit more forgiving. Music and art are really solid. Platforming physics seem solid enough. Overall, a pretty solid entry. It's nice seeing someone else use GMS2. |