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Feedback comments for LD51
David Stevenson's games and stats for all events →
| Timestamp | Since previous | Game | David Stevenson's comment | |
|---|---|---|---|---|
| Oct 3 19:32:12 | Marshmallow Bandit | ♥ 3 | Great job! The 10 second time limit makes this fairly stressful! :) | |
| Oct 3 19:41:53 | 9m 41s | Heroic Chrono Fantasy | ♥ 5 | Took me a moment to realize you have to touch the enemies to engage in combat - I was trying to find an attack button. Once I did, the combat mechanics were great! |
| Oct 3 19:52:51 | 10m 58s | Flex Squad | ♥ 1 | Simple and fun! The choices with each reward give it a high replay value. With a little polish, I think this could be something I could easily spend a lot of time playing! |
| Oct 3 19:59:39 | 6m 48s | Impending Doom of a Thousand Kitties | ♥ 3 | Since you also made a spawning kitty game, of course I had to rate it!! :) Great art and vibe - reminded me a lot of the original Tamagotchi I had in junior high. I think adding a few features can easily make it a full game. |
| Oct 3 21:22:22 | 1h 22m | code_F.R.0.G | ♥ 2 | Love it! You could easily turn this into a tool to teach kids how to type by adding a time limit on typing prompted words. |
| Oct 4 00:47:27 | 3h 25m | The Aspiring Postman | ♥ 1 | I agree with the others on the camera/mouse controls - it takes a while to get used to, but after that it feels consistent. I'd also like a map, or something that gives a general idea of where a landmark might be - it's easy to get turned around. But I enjoyed it a lot! The core premise reminds me a bit of Space Taxi - a game that I was absolutely obsessed with in the late 80's. Great job! |
| Oct 4 01:18:09 | 30m 42s | Golova | ♥ 1 | I'm getting the following error: Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag. |
| Oct 4 01:25:00 | 6m 51s | Deep Down There | ♥ 1 | Agreed on the comments - took a bit to process how to play, but once I did I was very impressed with it. |
| Oct 4 13:45:06 | 12h 20m | ROAD TXTR | ♥ 3 | Fantastic!! Everything about this game checks the boxes for me. I especially like that I start murdering people when I focus on my texts OR when I don't focus on my texts enough for the right answer. Just, basically, you know...murder. |
| Oct 5 01:42:10 | 11h 57m | Iron Sword Tournament | ♥ 1 | ***LOVE*** the sound design and music! |
| Oct 5 01:49:57 | 7m 47s | Press me...or die | ♥ 1 | Ha! Ridiculous and hilarious! I love you too! |
| Oct 5 02:08:23 | 18m 26s | Cat Jam | ♥ 1 | I tip my hat to a fellow digital kitty killer. Got the selfish ending, and in hindsight I could've definitely let more cats get slaughtered. :) |
| Oct 5 02:28:46 | 20m 23s | unbeLEAFable | ♥ 4 | Took me a bit to under *how* to play, but when I figured it out it made sense. Really like the art and sound! |
| Oct 5 03:08:04 | 39m 18s | Dark Points | ♥ 3 | Wow. Wow. It started slow, but after a few upgrades it picks up, and then I was completely engaged. I think some early indicators would go a long way towards player retention (I almost gave up because of how completely blind I was, and how long it took to recharge the scanner). Incredible that you were able to accomplish this during a jam! |
| Oct 5 18:55:38 | 15h 47m | Come Shell or High Water | ♥ 2 | Loved the way you presented the tutorial! It felt very natural and explained the movements and functions perfectly. I hope the little crab finds a crab wife. :) |
| Oct 5 19:13:11 | 17m 33s | Lucky Lefty Lost In A Labyrinth | ♥ 1 | Great casual puzzle game! Add some tweaks and release it as a mobile app! |
| Oct 5 20:01:53 | 48m 42s | Resource: Remixed | ♥ 1 | Mechanics and art are fantastic! Keep developing it - I would definitely play this game for a long time if there were multiple goals to achieve. I'd personally like a map, or some indication of where to find the next platform/goal. |
| Oct 5 20:50:15 | 48m 22s | Cute Little Spider | ♥ 1 | **Beautiful** art! |
| Oct 5 21:36:29 | 46m 14s | The CyberZapper | ♥ 1 | Beautiful and smooth! Really like the transition when you wait too long to hit the space bar - it added a nice sense of urgency. |
| Oct 5 22:29:48 | 53m 19s | UMBRELLA REVENGE | ♥ 3 | THOSE DAMN SPIKES! 😅 This is super polished - everything about it felt *complete* - and I think it's the first game where the "every 10 seconds" theme fit perfectly. Add new levels (and something after the nuke going off) and it's ready for mass consumption! |
| Oct 6 03:47:43 | 5h 17m | Stardark | ♥ 0 | Love the exponential nature of the energy - you ignore the offscreen stars, they're still coming for you! |
| Oct 9 00:05:12 | 68h 17m | King-Out | ♥ 2 | Switching back in forth between the two messed with my brain in the best way possible :) |