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Cypheus

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TimestampSince previousGameCypheus's comment
Oct 4 16:13:47 Field O' Fiends ♥ 2 I really liked the mood of this game overall. The graphics are very cute and the music gives a nice flowing ambience, and the little story is fun. My biggest problem with the game is lack of challenge. I went for a very long time without taking damage and not feeling like I was having to try very hard, so I lost interest.
Oct 4 16:35:52 22m 05s Tender Bar! ♥ 2 Absolutely could not get any customers to accept drinks. I clicked on them in all kinds of ways, walked through them.... it just seems broken. Re-opened the game and same problem. The graphics are fine for what they are; I like SNES style stuff so it's cute; probably the best part since the rest isn't really working? The music is basic and sounds like something from a random youtube video tutorial but it gets the job done. =-D Also, which employee decided it was a good idea to toss hordes of stools out at complete random on the floor xD
Oct 4 17:13:22 37m 30s The Lamplighter ♥ 1 Definitely great for the mood. The distance on interacting with enemies and lamps felt right. The lamp seemed a bit hard to crank up; I felt like I shouldn't be having to spam quite as hard to get it going. Even without music there's a good feel to it with the environment sounds. Pretty simple overall but executed well!
Oct 4 17:44:47 31m 25s Call It A Day ♥ 2 I really like the concept of this game overall. The atmosphere with the art and music is perfect for what you're trying to do, and the story is amusing. I had a bug when I downloaded it with the controls; it had me permanently moving left if I wasn't pressing anything else, so that was hard to control. The web version didn't have a control issue. My biggest issue with the game is that the controls for grabbing the bones don't always feel very good or consistent. Trying to get lined up perfectly is a bit of a pain.
Oct 4 18:25:58 41m 11s BRUTALPLAGUE ♥ 0 This was... interesting, but felt only loosely put together. Also I didn't see anything happening "Every 10 seconds" ? I think it was the enemy waves, but it wasn't evident. The best thing I can say about it is you matched the atmosphere of the music and the enemies, and I could see what you were going for. EDIT: I went back and played again... and found out that the grapple works if you hit the boxes floating in the air. That wasn't immediately apparent. That isn't explained anywhere though... and the guns still don't feel very responsive, which is pretty much the whole game. Even though I supposedly know it was supposed to be "reloading", it seemed to happen way too often and didn't feel right. The enemy AI was also strange. But you did put a game together! And it kind of works! So keep making them and do what you love ^_^
Oct 4 22:03:46 3h 37m Spell Forest ♥ 1 The mood of the game is great. I love the lighting effects in the forest. The upgrades are a bit too random to be useful sometimes if you get unlucky earlier on. Definitely hard. Would be nice if the upgrades were more consistent early on and you didn't get overwhelmed quite as quickly.
Oct 4 22:26:09 22m 23s Curse of the Wereburger ♥ 1 This is a very well put together game! The feel is cohesive, and it's definitely amusing. The art style is very appropriate as well as the somewhat ambient music. The only thing that made me really take off stars was using a "10 moves" theme instead of an "Every 10 Seconds" theme, since that greatly changes the flow of a game; it's the difference in having as MUCH time to think as you want... and having to keep moving. But still, aside from the theme complaint it's a great game.
Oct 4 22:57:26 31m 17s Every 10 Seconds I Find New And Exciting Ways To Hate Myself ♥ 2 I enjoyed this philosophical take on the "Every 10 Seconds" idea. The focus of the game is definitely on the dialogue and the thoughts, since the gameplay and "puzzles" aren't meaningfully difficult. Yet still, I felt like it was offering me something unique. Admittedly it did get a bit depressing, though I thankfully don't suffer from chronic depression anymore.... but this is a real issue that people face, and I can see how a game like this may be cathartic for them, feeling heard and explored. Or maybe it will make them feel worse ¯\_(ツ)_/¯
Oct 4 23:13:17 15m 51s Ten Seconds to Midnight ♥ 2 Definitely hard. I enjoy the basic idea and the mechanic of skating/skiing, but the controls aren't polished enough to really get in a flow. Still, I appreciated playing for a while and trying to get a little further each time. It's simple, but it works for what it is. I don't mind that it was "Within 10 Seconds" instead of "Every 10 seconds"; still felt relevant.
Oct 5 14:03:29 14h 50m Groceries, Please! ♥ 3 Wow, I was stressed trying to ring things up fast enough... But good concept execution! There is definitely plenty for the player to do at all times. The game does what it set out to do, and if you like this sort of thing it's got some replay value for the high score. I didn't really get the /feeling/ of anything significant happening every 10 seconds; it just felt like one big flow. So I'd say it was a little weak on the theme, but other than that it was nice!
Oct 5 14:11:20 7m 51s Geometry Wave ♥ 0 Bro this game is heckin' hard. I did survive over 40 seconds once, though. You barely have time to move AND shoot, which is a problem. The enemies stack up quickly. If the movement controls were separate from the aiming it would help. But it IS a basic little shooter that works. Thanks for submitting! (PS: Did you intend to turn all ratings off for your game??)
Oct 5 14:31:35 20m 15s Time: Cardmancer ♥ 1 The style and mood feel great, and I really want to love it... but it's difficult to understand what's going on. I think a bit more visual feedback with some of the cards would help with that. I felt like the 2x speed and 1/2 speed weren't even doing anything. Not sure what was happening, but that definitely made it a lot less fun when those take up half my deck choices. The concept is a unique take on the card-battler games though, and it could easy be polished and expanded on. Thanks for submitting!
Oct 6 20:32:16 30h 00m Cybermachine ♥ 0 As shooters go this definitely feels responsive and looks great. There's a good amount of polish on the basics and that lets you feel immersed in the game. The biggest issue here is the same issue with our game and others I've played.... which is you have to wait around for 10 seconds sometimes. But this theme was hard to make unique and still flow perfectly, so I am giving leeway there ^_^ Even without music, the sound effects do a great job with audio immersion as well.
Oct 9 16:52:32 68h 20m Tower of Kraduul ♥ 2 A had fun! It's a simple defense game, but the mood of the game made it enjoyable. The cards definitely need some rebalancing, and it would be nice to see health & other stats on all the units... but of course for a game in three days this is great ^_^
Oct 9 17:31:50 39m 18s 🌙 Night Shift ♥ 1 The art and mood are fantastic and really carry the game. Without being a silly little unicycle frog, it wouldn't have been nearly as fun. It looked like I was killing the goose The most frustrating part was not being able to see the direction of the customer and move at the same time, (and maybe also that I couldn't exactly know where the pizza house was at all times...) but it was easy to overcome.
Oct 9 19:20:21 1h 48m By The Bullet ♥ 1 I love the idea of this! It really has the potential to be built into something a lot more in depth. Definitely fun but also quite hard. Great submission
Oct 9 23:56:21 4h 36m Gladiatorius ♥ 2 The mood is good, music and art appropriate, and this has potential, but my biggest gripe is that it feels very slow. It's also definitely a guessing game, as you already know, so there's not much depth here. I played through about 5 rounds and it just didn't keep me occupied after that because I didn't feel like I was making a meaningful contribution to my own success, and half the time both of us were just making passive moves... which made it feel even slower. But I know these things take time and I appreciate the feel of the game you created here! Thanks for submitting!