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TimestampSince previousGamebbaf's comment
Oct 4 19:38:23 Imminent ♥ 6 as we used to say in Ukraine "яке прикре самогубство"
Oct 4 20:34:48 56m 25s Venge Of Mari ♥ 1 Interesting and a bit tragic game. Not sure if "humor" category could be rate properly here. Mostly 3c (character,camera,control) is a hardest part in such games. In some cases you might notice "blind collision spots" during the interaction with enemies and obstacles. 1.jpg Being twice bigger compared to enemies makes it harder to avoid damage or aim properly. Also, unfortunately, I didn't realize how to launch rockets after gathering 50 souls. But I believe there is nothing impossible and everything could be fixed later in a post-jam version. I really liked the rich animation, art and sound design along with music. Concept is very promising, wish all the best with further development. ps. You can bypass the door and jump over if you try enough 😄
Oct 4 21:14:38 39m 50s Rusher Crusher ♥ 3 Great entry! I really like how you looped the game with core mechanics. Voxel effects and music are awesome too. During the play, I got a few minor bugs like once I got destroyed by 2 small invisible cubes, and button SFX is always the same regardless of whether you can buy an upgrade or not. But these things don't affect the overall impression of the game. Keep going!
Oct 7 12:50:36 63h 35m Electroprone ♥ 1 Funny cute game. The graphics and sound design are great. Regarding the gameplay loop: it was quite difficult to get how to fix the electric panel without a text description at the submission page. I would suggest putting some in-game tutorial for further updates. Also, lowering the difficulty of a few first iterations would help a lot. Here we are bound with 10 seconds theme, but you could try make less buttons at electrical panel, or make some of them set to green by default. e.g. 1st iteration - tweak 1 button, 2nd - 2-3 buttons, etc. Overall, game looks awesome. Hope to see more updates in thefuture. Goold luck with a jam.
Oct 7 14:30:43 1h 40m Attempt ♥ 1 MY POOR SPACEBAR, o my god 😆 Where do I start. First of all, I would really suggest making auto-pickup for orbs, for such harvesting game it's better to make it less monotonous as possible. I was smashing mine as psychopath :D Spacebar for killing is ok. I really liked the concept of killing - gathering - upgrading. A bit more variety to the environment (grass, trees) gonna be a huge plus to immersion. Dwarves are cool, I saw one of the was drinking beer. Overall sprites and animations are great 7594.jpg I would also suggest tweaking meteorite spread since a lot of them were falling outside the screen and worms get there quicker in most cases. Sometimes camera was tricky, so perhaps autofollowing might improve the experience too. Screenshot (7598).png Worms killing was quite satisfying. Detachable limbs are done really great. You might notice total bloodshed in the middle of the map on my screenshots. Also, I dont know how exactly sprites priority was done, but I had a case where I couldn't handover blue orbs to dwarf due to worm corpses spereaded around. prio.png Comparing the income of blue orbs and available lava pits, I really used only 2 of them. I spent more time gathering them than actual producing. Screenshot (7601).png Overall, quite an interesting game with potential. Good luck with further development if you decide to do a post-jam version. ps. looks like the attachments are broken. I re-uploaded screenshots here https://drive.google.com/drive/folders/1lpT2IE7vJf-BEDhMV-YtgBk4h2-pLsS6?usp=sharing
Oct 11 17:12:23 98h 41m 10 Seconds Arcanoid ♥ 1 Wow, simple but very entertaining game. Easy to pick up, easy to enjoy (despite my -750 score) 😆
Oct 11 19:47:00 2h 34m 10 planet of the Alos system ♥ 0 Interesting concept, that can be evolved into a full-scaled casual game. First things first, I would suggest working on bug fixes and allow diagonal movement. It should make gameplay more smooth. Pause the gameplay during dialogs would be great too. A few times I got stuck on the level's edges, but "Go to center" button helped a lot. 5.jpg 6.jpg I guess it was mentioned already, but UI really covers a lot of space and you can't see the main character when he is roaming at the top. You can try to make it smaller/transparent, or make the camera FOV/viewport/etc larger instead. 9.jpg 7.jpg Still, I think this is a great entry, and wish you luck with further development! 💪 💙 💛
Oct 11 20:02:04 15m 04s Your Little World ♥ 0 First you think it's a small cute game, and then pandas start eating each other 😅 Great entry! ps. not sure if trees always spawn correctly, but I did understand cooldown mechanics only on the 2nd turn.
Oct 11 21:23:24 1h 21m Space Savier ♥ 2 Took some time to get teleport mechanics :D. At first, I thought that the dark-green square is a point on the minimap, but it turned out to be only a landmark (that is also helpful). 10.jpg Some feedback on where the exact click was, would be very helpful. Overall, the main gameplay loop is quite unusual which makes this game unique and interesting. Good luck with entry!
Oct 11 22:01:48 38m 24s PORTAL TO THE RIGHT WORLD ♥ 1 Great art and visuals, game is easy to pickup without any extra tutorials. Could be a bit punishing. But, in case you want to keep instant death I would recommend to polish combat mechanics a bit: - add some death sfx/vfx to enemies - speed up initial attack animation (fadeout animation/cooldown could be the same, but players would want an instant response to any input) YOKO TARO and Takahisa Taura wouldn't lie 😄 gdc1.jpg https://youtu.be/jKbH9i5axxU - tweak the enemy's trigger boxes. You might have several of them. Smaller to killing a player, and larger for income attacks from a player. It is also not quite clear why we need these crystals, but I guess you have some plans for them later. Overall, the game looks awesome so far. A quick intro makes it easier to restart and try again with extra motivation. Good luck with the jam! PS. Only on my 10th playthrough, I noticed a different attack animation when you click while running :) PS2. I've beaten it b2.jpg
Oct 14 23:03:01 73h 01m 10 Seconds To Avoid Death ♥ 1 Hilarious voiceover 😆 The game is fun and could be used as APM/AIM trainer for fps. The only thing that I was missing, is countdown and the option to skip intro and dialogues between gameplay. No doubt they are awesome and I liked them a lot, but if you repeat quite a lot of times to get a better score, you are forced to wait. Overall, great entry!
Oct 14 23:36:50 33m 49s Run Rage ♥ 1 Interesting concept and gameplay. Had a few small issues with physics and climbing, but they are not dramatic. Also looks like bullets not always fly in the right direction when shooting during the sprint. But still, the game is quite fun to play. Reminds me of max payne and uncharted series. Great job! 11.jpg
Oct 15 09:10:35 9h 33m Garden Panic ♥ 1 It was fun to play. I also liked the art style and music a lot. The gameplay is great and not too trivial. All these cute animations and the wheelbarrow with a face are hilarious and add a small handcrafted touch to the game itself. Unfortunately, I got stuck on the right edge of the map, but it's not a big problem. 2nd playthrough was more successful and I managed to beat it. Perhaps, adding upgrades to the wheelbarrow's speed would make the game a bit more dynamic. In the late game you have to wait a lot until it returns. HP restoration in exchange for something (vegetables maybe) would be useful too 😄 Overall, I think this great entry! Wish you luck with the jam! 18.jpg 17.jpg 16.jpg 15.jpg
Oct 15 11:16:29 2h 05m Cosmic Crashers ♥ 3 Wow, that was awesome. Music is solid and dynamic as it should be for such types of games. Ship shooting and VFXes are gorgeous. I really like the shield mechanics, makes you think in more dimensions. Also, was surprised when one of my shields got broken in the middle of the fight, great attention to detail. 19.jpg
Oct 15 11:55:19 38m 50s BUN-hop ♥ 1 Beautiful entry. Platforming is smooth and art along with music create a wonderful atmosphere. The diegetic timer in the background looks great, and make a proper level of stress for the player. 22.jpg Also, caught myself in the moment when I just jumped through the level forward, but then returned back since I had missed extra dialog with the bunny NPC down below ☺️ 🐰 21.jpg My time so far, but I didn't do 2nd attempts (except 1st level due to lack of crystals) 23.jpg
Oct 18 20:26:25 80h 31m Distracted Driver ♥ 1 Hilarious game 😆 and poor deers. I really liked the pedal visualization, very intuitive 25.jpg 24.jpg
Oct 18 21:10:46 44m 21s TurnKee ♥ 1 Speedee mode definitely should click, because Jamee's 10sec (despite this being the theme) is a quite long time for waiting, even for a turn-based game since in most cases you only choose a direction. Art and sound are gorgeous. Idea has a potential. Good luck with further development!