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ursagames

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TimestampSince previousGameursagames's comment
Apr 5 02:25:49 Sorting Algorithm ♥ 1 Mood is knocked out of the park. I had some issues sorting since my neural network got scrambled from a lack of sleep, but pushed through and got to the end. I enjoyed the different types of sorting blocks and combinations of them. A clever way to keep the system interesting while continuing the story.
Apr 5 04:04:43 1h 38m Support Simulator ♥ 1 Caused a wipe twice and no one insulted me, I want a refund on my simulator. j/k - that was a lot of fun! I didn't end up using the second spell much since it was so slow- only time I ever used it was when I put a shield up and did a risky heal hoping it would hold up my tank long enough. Failed once from that and was a lot more cautious with it. I think the damage around 6+ is just too quick to make good use of the 2nd spell.
Apr 5 04:08:17 3m 34s Orbles ♥ 2 Getting a 404 from the itch.io link 😢
Apr 5 04:26:50 18m 33s Card Crawler ♥ 1 Love the concept of an endless card game battler! Presentation is very solid, those cards are very stylish and physical during gameplay. Sound really helps sell that too. I couldn't ever survive very far, and it took me a bit to realize I could spend a turn to move a hero. Death definitely was inevitable though! One round I started with four shadow beasts and didn't even try to do anything lol. I could easily get into playing this more if it were a little less inevitable and had some unlock mechanics ;) Felt very polished though and mechanically very sound.
Apr 5 06:14:10 1h 47m Please, Don't Die ♥ 1 That was really charming! I liked the strategy that having a moving safe zone brought with prioritizing which enemies to take out first. Leveling up felt rewarding and new enemies popping in kept things fresh. Well done!
Apr 5 06:42:37 28m 27s Gomma ♥ 1 I got really into the flow of feeding him and didn't realize that there was a limit on how long he'd stay around. Managed to make a profit of 1691 though! Platforming felt good and was pretty easy to traverse, the air launcher was super useful to getting a good flow going. I wasn't sure what the point of some of the lower lamps were for... unless those are just to increase overall heat? I had assumed the lamps needed to be on near the plants, but I realize now that maybe they just needed the gel to grow and I could have prioritized keeping lights on closer to the gomma to reduce carrying energy as far? Really great entry though!
Apr 5 07:17:44 35m 07s Anya's Valley ♥ 1 Wow that's an impressive jam game! Took me a few retries to figure out how to make everyone happy, and it was definitely stressful, but it was a rewarding play! This is actually really similar to one of the things I thought of for this theme, and very well executed! Love the pixel art and all of the mechanics at play.
Apr 6 03:29:06 20h 11m Rat King ♥ 1 Wow this game is oozing with style! Those animations are so good and there's so much that works well mechanically. Well done!
Apr 6 04:32:28 1h 03m Bitboy ♥ 1 This was great! Excellent use of the theme and I can see what you mean about not explaining the mechanics for some people. I think this had enough of a draw, but I could see some people not realizing there is more pretty early on, a very tough balance. I think it was well balanced here though, very enjoyable story and getting back to the state before the deletion was a very satisfying way to end it.
Apr 9 09:01:13 76h 28m JellyJam ♥ 0 This was really cute! I like how the eyes end up on the shark when the jellyfish is eaten. Stamina system to charge forward was good for some added depth. Managed to get 68K one round 😀 It was definitely a very chill experience once you got a bit of a lead on the shark. Would have loved to see some fish friends swimming around too. The background looks great though, love the water effect!
Apr 9 18:09:34 9h 08m Will There Bee Another? ♥ 2 This was lovely! The art is great and the interface is smooth. I'm a huge fan of bees in games so this gets bonus points for that! I also liked how quick it was to go through a playthrough, it didn't feel too quick to be fulfilling, but a lot more bite sized compared to a lot of visual novel type of games.