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| Timestamp | Since previous | Game | ursagames's comment | |
|---|---|---|---|---|
| Oct 3 22:47:22 | Ten-Second Murder | ♥ 1 | I'm pretty bad at it, but replaying the tutorial was pretty neat! Loving the dialogue and all the attention to detail put into this. I don't think it helps that I haven't slept before playing this, but I am enjoying it even if I can't deduce very well! | |
| Oct 3 23:03:32 | 16m 10s | Pandora’s Box [WebGL/Win/Touch] | ♥ 1 | Really love the art for this! The UI of the arts falling when you get hit was a nice touch. It was getting a little frustrating that space / enter didn't select "retry" and I had to click on the button, but that was all alleviated when I actually looked and found out that I could just use "R" to reload. It would be nice for the retry button to react with space or enter though. Managed to clear with 89 seconds total, I think I missed 1 butterfly along the way, whoops. Still, pretty solid complete experience! That last level definitely took me a couple retries to get the jumps right ;) |
| Oct 4 05:25:37 | 6h 22m | Harvest Golem | ♥ 1 | Farming and cards is not two genres I would have thought of mixing, but I love it! I dig the setting and the story you get as you complete your goal. Would plant more collards again. |
| Oct 4 05:38:54 | 13m 17s | Z.O.M.B.I.E.S | ♥ 4 | This was an awesome entry! The different guns had some interesting mechanics that I haven't seen in a typing type of game. I think the one issue I had was when there was a lot of zombies stacked up it was hard to see what word I was typing and I couldn't keep typing any other words nearby when I had the sniper rifle. I could see this getting a lot more tactical if it was a little slower paced and you planned out combos with different weapons and alignment of zombies. I think that would play well with the limited ammo and trying to make the most of your supplies. Great entry though, I had fun! |
| Oct 6 07:13:17 | 49h 34m | Exorcist Patrol | ♥ 2 | Oh this is awesome! One of my favorite games I've played yet. Love the way the spells combo into each other and you have to figure out the timing. Managed to clear it all on my first playthrough with the cards I picked. Would love to have been able to build decks and swap out cards to experiment more, but that's a lot of work and hard to design in the span of a jam ;) Another thing I would have like to see is a way to quickly reset like pressing "R" for example instead of having to wait the whole 10 seconds. Absolutely love the mechanics and art! |
| Oct 6 07:30:28 | 17m 11s | Bearly Fishing | ♥ 1 | This was quite challenging, but a lot of fun and didn't feel unfair at any time which is pretty impressive for this style of game. Managed to get through with 80 retries, and felt like I wanted more so that's always a great sign. Well done, love all the polish and appreciate the audio sliders! |
| Oct 6 08:00:33 | 30m 05s | Decrypt | ♥ 2 | Absolutely love all of the style going on in this. The graphical design is great and fits the game perfectly! I do agree that more feedback on where your swapping characters and perhaps some more juice added when you clear a row would improve the overall feel, but the game is very solid and fun to play! I like the idea of getting different powerups as you go through and how it switches up the playing field, but I didn't make it too far as the difficulty jumped a bit too quickly for me. I thought it might be more accessible if it started with 3-4 letter words at level one and didn't have so many six+ letter words until you made it through a few levels. |
| Oct 6 22:05:43 | 14h 05m | Power Up! [Local 2-Player] | ♥ 1 | This has some cool ideas! I think it could add some extra tension if maybe 1 powerup you were given like you are now, and then a second powerup would randomly spawn somewhere on one half of the map for each player to encourage the players moving to different locations. One player could even be overly aggressive and move in to enemy territory to steal their second powerup. Might work well if there was zones you were allowed to place down the targeted power up. It's challenging to get the full experience playing it solo, but I can definitely see how strategy could evolve between multiple matches with other people! |