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rojo

Feedback comments for LD50

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TimestampSince previousGamerojo's comment
Apr 7 05:43:13 Delayed Gratification ♥ 1 Interesting idea. Being chased by a dispassionate next level portal is an amusing concept. It's also cool that you wrote your own engine.
Apr 7 05:55:23 12m 10s 50 Second Apocalypse ♥ 1 I think I ended up with a score of about 50. Good use of the theme and decent enough graphics and sound for a compo entry. Nice job.
Apr 7 06:49:46 54m 23s Impending Darkness ♥ 1 I enjoyed the audio design and overall mood. Picking up sticks was a little finicky at times - they probably needed a bigger hit box. I think my score was 88. Good enough to get halfway up the leaderboard at the time.
Apr 10 17:34:03 82h 44m Healer's Handbook ♥ 3 Definitely a solid entry. Great presentation. I didn't find the overall gameplay to be super fun - it kind of felt like playing whack-a-mole or MS Paint eraser, but with rune drawing. You gotta do what you gotta do within the bounds of the theme, though. It'd be cool to see this system put to use in something else.
Apr 10 17:42:42 8m 39s Enshrouded ♥ 0 The game definitely had some nice atmosphere with the audio design. I think the movement is a bit too slow. Maybe being able to move quickly, but then slowing down when carrying logs would spice things up, along with a longer torch to allow for more exploration to scout out logs before grabbing them.
Apr 16 02:12:53 128h 30m Typing Turmoil ♥ 1 Nice to see another game involving typing in the mix. I think an end screen would have been a good addition. Also, it was tough to time when I should start typing again after making an error so some kind of UI element would go a long way there. I'm also not sure what 'line speed' was referring to. Some basic sound effects would have upped the presentation a fair bit too, but I understand that time is tight with the compo.
Apr 17 04:45:19 26h 32m Chasin' Dreams ♥ 0 This was a cute game. The simple graphics were simple but had an interesting almost clay-like aesthetic. The only major feature that's missing is some music. Aside from that I found it a little more difficult than expected to jump on the rocks, so maybe some tweaks to their collision could further improve the experience. Overall nice job.
Apr 17 04:52:14 6m 55s Just Five More Minutes... ♥ 1 Cute game. It seems like maybe the moon colliders were a bit off since they often flew around the room and seemed to be picked up at random.
Apr 17 04:53:42 1m 28s Outrun the future ♥ 2 Good presentation / mood with all the glowing. The music loop wasn't bad, but a bit short. I think early on there are a few too many health pickups - I found myself able to just tank walls because there were pickups right behind them. Maybe a system where the vehicle itself can only take so many hits would add some challenge to the gameplay.
Apr 17 18:03:01 13h 09m Dice Master Adventure ♥ 1 It's a shame there was no sound as that would have greatly elevated the experience, and the balance could use some tuning. Regardless, I had fun playing this and enjoyed the goofy artwork.
Apr 17 18:08:58 5m 57s Hummingbird ♥ 1 It was difficult to gauge my flaps so some kind of related UI element would be a nice addition. It did lead to some amusing hypersonic speed and rolling across the ground, though.
Apr 17 18:17:29 8m 31s Push, Rethink, Undo, Repeat ♥ 2 This was a fun block pushing game. I think I'd prefer it if the map view was just a couple tiles bigger, but the undo mechanic helps make up for the lack of vision.
Apr 18 19:17:31 25h 00m Wicked Wilds ♥ 1 Took a couple tries to understand what I was doing with the controls, but after that it was fun experimenting with the item combinations to craft / use things.
Apr 18 19:25:03 7m 32s BLUNDERSIEGE ♥ 1 The game has an interesting overall mechanic. I think a nice addition would be adding the ability to actually defeat the enemies rather than just pushing them around the map. Some UI for when boulders are going to expire would also be a welcome improvement.
Apr 18 19:38:41 13m 38s LD50: The Mages Massacre ♥ 1 Cool to see another text adventure in the mix. You took a different approach than I did, which was fun - it reminded me of the old choose your own adventure style books with the skill system. There was at least one spelling error, but nothing major. A little more feedback as to how the skill system works behind the scenes would have been nice, but overall good job!
Apr 18 20:45:16 1h 06m Defend 'till the end ♥ 1 This was a simple, fun game. I enjoyed the chunky graphics in particular. Nice work.
Apr 20 22:19:12 49h 33m ThatsLife ♥ 1 This was an amusing game. I appreciated the speech bubbles while driving around. I assume my character was cracking open a beer for every factory destroyed because the vehicle control got all wonky after a few hits. The music seemed a bit more fitting for an existential crisis than driving, but I guess it was better to have it than not at all.
Apr 20 22:56:08 36m 56s Our Chains ♥ 0 The game had some interesting visuals and nice atmosphere. I felt like it was a bit too easy to get stuck on objects while moving around so maybe tweaking the movement a little would improve the overall experience.
Apr 20 23:04:50 8m 42s Oops, I'm Sinking! ♥ 2 I enjoyed how closely the theme, mechanics, and overall idea of the game worked together. There's not a ton to the gameplay, but it's interesting for a little bit. The simple graphics worked alright, though I think there is a missed opportunity for googly eye physics on the character that would elevate the presentation to the next level.