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piscythe

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TimestampSince previousGamepiscythe's comment
Apr 7 01:46:15 I'll buy us some time ♥ 1 This is a super cool idea. I like the little grunts the dudes make when they die. It's not really obvious why enemies choose to attack beyond "they've been around for too long???", so deaths don't really feel fair. Furthermore, enemy placement RNG seems to be a significant factor in success. I won at 23 turns / 53 kills. Eventually. Good work!
Apr 7 02:30:13 43m 58s Sligh: The Devourer ♥ 0 This is an interesting idea, but I don't feel like I understood the rules of it. Enemies would take damage or not take damage, they would do things or sit there doing nothing, and I never understood why. Couldn't make it past the third guy since I couldn't figure out how to deal damage to them consistently.
Apr 7 02:53:21 23m 08s Apo K'Lypse IV ♥ 3 This game took a few tries for me to acclimate to, but once I got into it the basic gameplay loop felt really good. With good upgrades, you can be basically stable, but there's still a sense of risk because of the possibility of player mistakes (getting hit) or rng screw (ice shards). The ice shard despawns are really unforgiving. Usually when I see a shard I can't even get to it before it despawns. Since the difficulty escalates as the planet gets hotter, missing shards due to rng can easily spiral into a loss. I'm glad I was able to pull together the win on this one though.
Apr 7 05:39:01 2h 45m Battery Low ♥ 6 This game has incredible aesthetic. I wish there were more content so I could enjoy it for longer. I beat it in 1 attempt / 89 seconds. One observation I have is that I found myself looking at the minimap more than the main screen, and I feel like that distracted me from looking at the rest of the assets y'all made. The basic gameplay feels really good - I like how the vehicle controls. Good work! ps i played in firefox
Apr 7 06:52:33 1h 13m Heaven Can Wait ♥ 0 sin.png Actual footage of me trying to ascend to heaven. Yeah I got stuck like this and just had to wait for the darkness thing to tick down. After a few attempts I managed to set the bar at 78. It seems possible to go indefinitely so I expect to see that beaten several times over. This is super cool and I wonder if some bored person is gonna show up and set the bar at like 1000.
Apr 16 02:49:00 211h 56m Push, Rethink, Undo, Repeat ♥ 2 Really cool idea. I made it to 6 on attempt 1 and 10 on attempt 2 - given that the puzzles seem to be pcg with chains of prefab elements, I think having the game knowledge to quickly and efficiently solve every puzzle in the game is the key to doing really well here. The movement feel seems a little off to me. I'm a big far of the music design - in particular, the panic music as the game is about to end. Well done!
Apr 16 02:59:19 10m 19s School Grade ♥ 1 This is a good foundation for an endless runner - I really got into the flow of things after spending many attempts nailing down the timings (you gotta drop the locker when you're on it so it doesn't hit *you*). Stacking backpacks on lockers is dirty. And then the dude just kind of caught up with me. I executed perfectly and then the principal decided to stop holding back and became sanic hedgedog. Inevitable indeed. Also, the music is very somber, which seems unfitting for the scenario. Something either frantic or comic would do a much better job of setting the mood. Setting this scenario at an art school got a smile out of me, though.
Apr 16 03:30:43 31m 24s Job at METeA ♥ 1 Unfortunately, the game bugged out in a bunch of different ways for me so I don't think I really got the intended experience. Repeating dialogue, customers stopping and never showing up, customers leaving before I could physically make a drink for them... Even before that, I really ended up feeling like I should just write a bot to play the game more efficiently than I could, and then I made my character into a bot that just delivers the same drink eternally. Still better than some irl jobs.
Apr 16 03:41:16 10m 33s Chop! Chop! ♥ 1 It's a really cool idea, and the execution proves that even simple effects can make the dark creepy. However, the respawning trees meant that I didn't feel any threat except the possibility of running into mobs in the dark. After 5 minutes of managing my steadily-growing flame I called it and just walked into the forest. I like how the enemies can briefly survive in the light - as though to prove your lack of safety. Good work!
Apr 16 04:21:10 39m 54s The End? ♥ 0 It's a cool idea. It looks good. Controlling two characters feels surprisingly nice. But did I have fun doing it? No. Aiming boosters feels frustrating and my hand hurts from trying to button mash. I don't feel like I can effectively gauge how much time I have left because the asteroid is powered by Physics and idk why it happens to be more aggressive at some time than others. Still, good work!
Apr 16 04:55:11 34m 01s Dead Stars ♥ 1 I read the guide before playing. It helped. A bit. I don't think the game gives me enough information/feedback to make effective decisions - it could at least tell me what my decisions even did. The atmosphere is great though.
Apr 16 05:06:59 11m 48s The Maze of Swineston ♥ 2 This is super cool, but I think my run bugged out. I was having to wait nearly a minute for each new adventurer to show up and that seems far too long.
Apr 16 05:16:28 9m 29s CardDom ♥ 4 Got to 37 on attempt 2. I love it when I send gifts to kingdoms and they get mad at me. This is very fun - definitely some work to do on understanding the full consequences of everything that happens. I found myself snap-decapitating some poor bastard as my kingdom collapsed around me, so I think this design worked pretty well.
Apr 16 05:31:42 15m 14s Invaasion ♥ 1 Went to 630 on attempt 1. It was fun experimenting with towers, but it's definitely not obvious what does what and the answer is apparently "XW2 spam is blatantly superior to everything". This game sets a good arcadey tone, but the sheer number of sound effects later on causes the audio to become a distorted hellscape. That last wave - you were not messing around with the "inevitable" part. I think any improvements on that are most likely gonna be marginal but who knows? Maybe someone will hit 700. GG
Apr 16 06:26:52 55m 10s 3 Minutes to Die ♥ 1 Imagine dying right near the end, tilting out, and then spending like 8 minutes trying to make it back there. Yup, it's that kind of game. I felt like it needed checkpoints until I realized how short it actually was. It's difficult to move with precision since the controls are so floaty, but once I nailed down how to airdash the correct direction it all came together. The dash effects feel pretty good. The timer is very loose, to say the least. I finished with more than 3:40 on the clock which is more than I started with.
Apr 18 06:00:27 47h 33m Defend 'till the end ♥ 1 Oh nice, a pico-8 game! I like the retro feel here. It really feels like you made exactly what you set out to create here. I got 95 on my first try, and walked away with a very clear sense that my failures were failures of my own skill. The mechanics may me simple, but I think there's a lot of execution depth here.
Apr 18 06:20:19 19m 52s Dawn of the Karen ♥ 1 I can't believe it - so many karens in the store that reality itself started to lag. I suppose they're going to be speaking to reality's manager after this. Can I just take this nerf gun and shoot the ceo instead?
Apr 21 01:25:52 67h 05m Sea Level Rise ♥ 1 Good fundamentals, but after playing for 4 minutes I concluded that the game was basically unlosable except by human error. The floaty jump is very generous, and there doesn't really seem to be a difficulty curve increase. I think this game would be greatly improved by some pressure to add a sense of urgency. I also think a sense of urgency would improve our response to global warming irl but that's not really something I expect to change in the world when someone makes a video game.
Apr 21 03:19:12 1h 53m Vomit Pussy ♥ 0 Not gonna lie I definitely saw "vomit pussy" on the list and had to find out what in god's name it was. And I think dealing with this one is beyond me. I can't even make it to the halfway point. I got all of the cats into the bathroom, but then I had to throw cats out of the way to get to the vomit. And then they all ran away and things got worse. It feels exactly like you're trapped in a box with a pile of filth-spewing animals. I'd rather not have to spam-click in games, but I suppose that's a matter of taste and design. Gonna have flashbacks to this if I ever contemplate becoming a Cat Lady. Good work!
Apr 21 06:01:16 2h 42m Chaos Vault ♥ 1 Really fun and innovative concept! This really would have benefited from a more tutorial-like intro - the one that exists is very intimidating even though the solution is simple. There's little guidance as to where to go, either. It took me a long time to realize that I could go up to reveal more area. I eventually got the pink piece, but I failed what I'm pretty sure was the very last section and I don't feel like replaying the entire thing from the beginning just to get back there. Excellent work!