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Papabirb

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TimestampSince previousGamePapabirb's comment
Apr 6 21:54:28 Giraffe o'Clock ♥ 2 I feel like I missed a powerup dialogue, OR i'm just really bad at platforming... - It kept opening up the pause screen between levels, not sure if that was intentional? - After "I'll just stop talking so the timer starts moving, bye!" I couldn't move, but I heard the dialogue sounds still going, so I kept hitting space until it let me move, which is why I think I might have missed something. chrome_FUWhZ2AoSw.png - This was where I gave up. I can't double jump after ledge biting so how??? chrome_kG5jIXKTlB.png Otherwise, fun little game, some of the dialogue felt a little forced but other jokes did land well and made me laugh. Terrible at the dancing minigame, glad I didn't have to do that again before I gave up on the platforming. Kinda sad I'm not skilled enough (or otherwise missed the dialogue that I needed) to get to the end, but glad I got to play the "Giraffe Game From That Guy Who Kept Posting About Giraffes", as I liked to think of it! Also, I got a major Mario vibe from the music, it was great.
Apr 6 22:12:03 17m 35s My happy weedy farm ♥ 2 I had a hard time getting rid of the weeds. Seems like picking plants and weeds uses same icon or something? Or the icon would be above my head of get rid of weeds, but then I'd just end up making a new plot? I think remove weeds should have been a different interaction button because that was the one thing I was having trouble getting the lil guy to do instead of the other tasks. Although, in general it was a bit troublesome. I want to water this plant, not build a new patch to the left and plant seeds there, etc. I think having a way to toggle tools would be better than one or two interaction buttons that do everything between them. I liked the vibes though, good music, good use of an asset pack! (Although it looked weird when I'd accidentally water a weed and the watering sprite went on top of the weeds.)
Apr 6 22:19:10 7m 07s Walterfall ♥ 5 I got confused at first. The way the controls were displayed made me think that "left click" and "right click" were "click on the left of the screen" or "click on the right of the screen", not the double mouse button. But that's probably because my game was based on side of the screen compared to the character, lol! It was fun, I like the wacky carnival music. Umbrellas could stand out more visually as a "good" item in order to be more intuitive without having to read the description.
Apr 6 22:52:22 33m 12s Penguin Rituals ♥ 3 I guess I wasn't a curious little dude because I didn't find that part that some of the other comments did, lol. I actually found the "hard" orbs easier to get because of the increased time limit, because it took three tries to get the first orb up north but the rest were all first tries for me, lol. I wish there was feedback about having touched the orb - I kept getting nervous about whether I'd made contact enough. Also wish overworld travel was a bit faster (might have upped my chances of being a curious little dude). REALLY like the music, though, especially the diving music. Although, it was a bit crunchy, but as a fellow Godot user I get it & ignored the cronch for the rating. Mine's crunchy on mobile, but developing with the default audio settings in 3.4.4 made the PC one nice and not-crunchy, so you might look into your audio latency settings I think someone said was behind the cronch.
Apr 6 23:02:39 10m 17s Choboro ♥ 3 I've never been very good at pinball, and this game is no exception, so I gave up after a couple plays lol. But I love the art and music and overall vibes, and it felt really good to play, although certainly I was not coordinated enough to get yellow boi anywhere useful, lol! Who knew my brain would explode from adding 1 whole extra control to a pinball game?
Apr 6 23:21:10 18m 31s fireme.club ♥ 0 I didn't really understand much of what I was doing enough to strategize; sort of seemed like "click fight to win", lol. But the music was SUPER bopping, I really liked the music!
Apr 10 02:19:40 74h 58m Kitastrophe ♥ 2 Came in on a session that had a score of like 45, was super bored but had a lot of time to figure out how to craft painted fish and plant/destroy trees, lol. Kept trying to figure out how to get yarn/biscuit/mini house, eventually sabotaged the game with friend to experience game over + fresh start game lol, have now successfully seen all items listed in the description. I love the music, it had a nice Pokemon vibe. Throwing stuff was a fun mechanic, except for chasing that little pink guy around, he's a fast bugger to aim at especially with networking. Also the fresh start group found a bug where you can push the cat off the progress meter lol! May or may not require someone to be eaten but not respawn? Had trouble figuring out if it was inherent collision bug or related to someone being eaten since you can't really tell if someone's inside unless you're the someone. kitastrophe glitch.jpg
Apr 10 02:54:15 34m 35s Glide'r Die ♥ 1 Lovely little entry! I couldn't stop playing until I won. Kept dying in the cave, absolutely painful. Got better when I learned I could use up all the boost at the start then carefully glide to that one powerup that's super high up ;) but navigating that cave man, been a while since I played Ribbon... I loved the Goofy sound when you launch, the blu-blu-blubs, and the SpongeBob quote when you die. Very funny. But I do wish there was ambient sound, or a progress meter, or even just a score, or music, because it is also kinda boring inbetween those sound effects. It's also really hard to see the tiny man's tiny head. Also, the instructions are not that readable. They don't scale to un-fullscreened and are still slightly offscreen when fullscreened, for me at least. Luckily I read them on the itch.io page before playing so it didn't matter. Overall, I had fun! I was invested and I really wanted to win, even if it was a bit auditorily barren and I couldn't compare how well I was doing with my friend who was also playing it with me.
Apr 12 23:41:23 68h 47m Lokat's Revenge ♥ 1 I found it frustrating that you apparently can't shoot the cat once it's sitting down and trying to bat things off the shelf. It's like false hope. A last chance to keep things on the shelf, yet never is the chance truly given to me... Love the cute cat pictures and the fact it's a continuation of your LD46 entry! Which I never played, but I just like continuations. Audio cues were fun and cute too. As a jam game, it could have stood to get some generic music or something though, felt a little empty without it. I ended up rage quitting before I could fill up the furrymeter, lol. Cat just gets too fast to find the right room before it switches to Invincible Sitting pose. I do like that you added a tutorial, even more so if that was during the jam rather than a post-jam. And the store with the 'coming soon' skins/dlc was a cute touch, although I'm not sure if that's for jokesies or if you actually intend that functionality at some point.
Apr 13 00:13:29 32m 06s B-Game ♥ 2 This is an excellent entry. I remember being confused by the graphics during the jam when you were posting development gifs, but I got here from your post-mortem and I gotta say, I had fun. - The music for hibernation is great, it sounds really 'winter'-y. - The level music is a bit more chaotic than summery, yet I feel like it suits the chaos on screen. - I was confused quite a bit in general, but coin pickup sound make brain do serotonin, so that was fantastic. - I saw on your post-mortem about the flower radar; I think the owl is already the perfect flower radar system, it just needs more contrast with the flower patches/bees. (Is it wearing a little bee hat though? Very cute!!) - I had a hard time figuring out what counted as colliding with the rainclouds. Sometimes I saw them on the borders of the screen and my bees would touch them and be fine. Seems like my bees only got burnt to a wet crisp if *I* touched the clouds? - I kept spawning on flower patches so I ended up surviving for a while before the difficulty increases got to me. I think I died on year 11 or 12. - Which is to say: I wish it said at the end what year I died on so I could share! - I also wish it said how much honey I need each year during the level. I couldn't remember the tiny font from hibernation after being thrown into the colorful chaos. - I actually think it was a bit too easy and was wishing the difficulty would increase faster, but that might be because of the honey surplus I had from all the spawning on flower patches. Once I actually started losing like 2k honey at a time, I was struggling. And god, the art is SO PRETTY. I'm so fascinated for Match Bee! I love match 3 games and it looks like an interesting take on the genre without being exactly a match 3, based on the video you posted. I used to consider myself a pixel artist who became a programmer, but man, if this is what programmers can make after being consistent with pixel dailies, turns out I'm just still a mediocre artist, lol. I never remember to do pixel dailies, I really should. That being said, you might consider a more muted background for the itch.io page. Those neon blue clouds and bright graphics look good in the game, but are a little overwhelming when it's also most of my screen and not moving around, kind of an eye pain thing though that might just be me cause my eyes are a little sensitive to bright colors. Though, I guess that's also on me for not using fullscreen lol, I just like my games to not be fullscreen usually. Then again, if I used fullscreen, I'd still end up with those neon clouds being my entire screen, so hmm... I dunno, my sensitive eyes thought it was just a bit too bright, but it IS very coherent and beautiful. I wouldn't necessarily change it, just something to consider when picking palettes for games: viewers with sensitive eyes or viewers with various types of colorblindness. Might consider offering the option of alternative color palettes in an option screen for situations like that. Anyway, what I'm trying to say with my essay is I loved it! Good work and if you ever release the Match Bee version for testing or playing, I'd love to see it!
Apr 13 01:21:54 1h 08m Hungry Hungry Bird ♥ 1 Fun little game! Wish the non-fullscreen version was a bit bigger so I could see what I'm doing better, because the framerate seriously drops when I use fullscreen for this one for some reason. I love that it's just sort of a sandbox platformer with respawning seeds, and I love the way the sound for the seed pickup increases as you keep picking them up, that's some good polish. Love the bird noises, and good choice of music to pick. Art style is fantastic. Bounce pads are hard to use and if you don't time it right you can't even beat the tutorial with them, I kept dying there until I figured it out. Inclusion of a tutorial and practice mode is great though. Love the level names, very Mario/sonic style. By the way, you can tag your itch.io game as an LD50 entry, it'll add a banner at the top so people can come seen this submission if they find the game via itch.io first :)
Apr 13 01:33:52 11m 58s Lucky Lefty Loves Late-night Literature ♥ 1 Interesting vibe. At first the floaty feeling of the controls and items didn't feel so great, but I got used to balancing items once I figured out where to take them. However, I felt like it was too zoomed in or not enough clues where to go. I found most things by accident and really struggled to find water; nearly died of water on day 2. Ended up dying of fire on day 3 instead because I'd already lost most of the sticks in the level on day 1, lol. Interesting choice to include the actual book the snail is reading, which I assume is public domain. Also glad you allowed the player to skip it. Enjoyed the general forest ambience, but yeah. Wish I had a better clue where to go for each item.
Apr 13 01:47:29 13m 37s Heat Death ♥ 1 Wish there was audio and/or a skip function for the end bit. Like the art style although the transitions hurt my eyes but that's probably a me thing. Wish the squares were a little bit bigger. I kept ending up circling around them after I eventually figured out what to do. It was a little bit more frustrating than it was fun for me.
Apr 13 02:49:09 1h 01m Volcano Crisis ♥ 1 Wish the onboarding was a little mor automatic or had a sound effect to remind me that the boat's back. Was very confused by the minimalist nature the first round and failed to put my stuff in good tiles. Reread the description and just filled up as much as i could, managed to save everyone :) chrome_gvRAs2V17C.png overall, pretty neat! I like that you have your own game engine and spent the time adding the components you needed to make this game. It might not have been a lot of time to actually make this game, but now your game engine is just that much more flexible!
Apr 13 04:38:37 1h 49m Definitely not Titanic ♥ 3 Fantastic work. The framerate was a bit shite in my browser, which made the cutscenes feel terrible to watch although I was very impressed by them otherwise, but didn't affect gameplay too much. Controls were fast, if a bit floaty feeling (probably because of the frame drops). Collision with the stairs didn't really make sense to me. Had a hard time understanding which floor I was on, especially since I kept switching floors by accident due to the weird collisions for the stairs. But I really loved the music - especially the little (spoiler maybe since someone i think called it 'it'?) 'near, far, whereEVER you are' sting in it. Absolutely fantastic - and the crewmate being named Jack, too. I tried to find the 'exit out of map 3 times' easter egg after reading comments, couldn't though :( did find the collider bug and had fun swim-running in the gray abyss for 30 seconds though!
Apr 13 06:37:30 1h 58m Exit ♥ 1 This was a fun game of getting stuck then going 'wait, what if?' But god, those rotation numbers made no sense, super frustrating to brute force. Also the *improvised staircase shall we say* had horrible collision, I kept sliding off while trying to do the rotation number brute forcing. Also, why would you give us the ability to rotate boxes horizontally but not vertically?!?!?! Drove me mad dealing with the boxes all the time. But I loved it - super satisfying despite all the issues! I even downloaded it to play (which I am loathe to do for unknown reasons) because the webgl build was laggy but I really wanted to play. (The titanic game I played just before this was also really laggy though, maybe it's a me thing...) Also, spoilers - I really commend you on that morse code puzzle, most morse code puzzles even in AAA games tend to suck ass. At first I was pissed because I hate when games give you a puzzle like that without the necessary in-game information to solve it... then when I looked up a morse code chart, I realized the one on the wall WAS the in-game information. Actually finding the PUZZLE took forever. But the timing on it was really well-spaced - although I still ended up enlisting a friend with excellent short term memory to help me with it, lol. I also enlisted him because I was hoping he could help me figure out the rotation numbers. They still made no sense. Really wish they were lower on the floor with all the brute forcing necessary plus collision issues on the *improvised staircase*... also, the music was fantastic. Love that it didn't really start until the first puzzle was solved. And that ending was very fun! :) mspaint_LwI7k2wLEl.png
Apr 15 02:49:03 44h 11m Duck It! ♥ 1 Absolutely fantastic. Everything about this was so well polished, and I loved the bonfire lit thing - a bit of a soulsy reference I'm assuming from my limited knowledge of souls games. Only real comment I have besides "WOW DUCK GAME GOOD" would be the following: - At one point I was able to dash jump high enough to not light the bonfire, which was terrifying and I am glad I noticed it, because I did not want to mess something up and have to redo my platforming in the Dark Duck area lol. - I think the music briefly glitched for me once when transitioning between catacombs & surface. I must have been crouching by mistake and rapidly switched between the hitboxes or something. - At the beginning of the game I was very lost and frustrated because I didn't realize I needed to jump into the blacksmith's armor. I kept just trying to talk to him and go in houses. I didn't even recognize it as armor, I thought it was part of the blacksmith's workshop or something. - Even more in the beginning, spent quite a long time waiting for the cutscene story to play. Should have either faded the text story into view after a moment, or after a moment indicate to the player to press 'z' again to see the next bit. Did enjoy that pressing Z in the beginning made it very intuitive as the jump since I was already primed to try to use it to interact with things. But yeah all in all, I think this is my favorite game I've played in the jam so far! Cute and funny and very well polished.
Apr 16 05:48:03 26h 59m Extremely Exteme Sports ♥ 2 played this with jared's stream, really fun!! Absolute blast trying to beat everyone on the stream lol