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Nick Rafalski

Feedback comments for LD50

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TimestampSince previousGameNick Rafalski's comment
Apr 4 03:12:25 Immune System "Engineer" - Can you Delay the Inevitable Skin Breach? ♥ 2 This is great! I really just love the drag and drop mechanic, it's super clean and feels good. All the little visual and audio feedback really helps. The difficulty is great. Starts slow enough that you get to 'practice' the mechanic, but ramps up to a frenzy pretty quick. Nice job!
Apr 4 03:17:25 5m 00s Inevitoffice ♥ 1 I enjoyed this! I love the mix of physical and mental. You need to figure out who to talk to, but you still need to navigate the office at the end of the day. Like a pacifist FPS. The sounds were great too :)
Apr 4 16:04:05 12h 46m 3rd Emu australian war simulator ♥ 1 Made it to 52 seconds! I love the art, especially the explosion animation. I also thing the visual/audio feedback on the emus charging is really good! The gameplay is pretty unforgiving considering how hard it is to accurately measure a shot. The best strategy is to just spam space bar with the gun angled low enough that you create a kill-zone in front of the truck. I think a prediction line or something would make it much more rewarding, but obviously that's easier said than done. Overall, I liked the whacky setting and art/sound :)
Apr 5 13:10:18 21h 06m Impending chemical catastrophe ♥ 0 This was a mind bender a little bit! I had to play a few rounds to get the hang of it, but once I did, I really loved it. I don't think I've ever seen this concept in a game before and it was really cool! It definitely delivers on the theme; even when I was getting the hang of it, that unstoppable speed-up caused a sense of terminality. One question: is there music? I see a check box for "mute music" but I didn't hear any music at all, even when there were other sound effects playing. Maybe a browser issue? Great game!
Apr 6 01:03:19 11h 53m A duck on ice ♥ 1 I love the whacky-ness. Bombs? Ducks? Fans on its head? Awesome! The narration was cool too :)
Apr 6 01:13:04 9m 45s Suppress The Press ♥ 1 Nice job! I really enjoy the risk/reward of staying down longer to get more power, but risking not having enough time to get back and push the press back up. The art, music and mood are all simple but work perfect for this game. Great job!
Apr 6 01:28:39 15m 35s Heat ♥ 1 This was great! It's very polished in both mechanics and looks. I found myself yelling at the little dudes not to run INTO the fires, but that just added to the chaos. I also appreciate that the difficulty ramp-up seems more "up and down" than just straight up. Maybe it was just random, but I feel like I got some reprieve after a couple big waves of new fires/people. Of course, a big wave is exactly what finished me off eventually, but it was quite a ride!
Apr 6 01:44:19 15m 40s Ice-olation ♥ 1 This was great! I really love little details like being able to burn the fish. The whole aesthetic is very cohesive between the chill music, the simple art, and the relaxed (but also frantic?) gameplay. Nicely done!
Apr 6 02:01:29 17m 10s Jet-pack vs AI ♥ 1 This was fun. The graphics are really good. I really love the missile model and particle effect. The gameplay is pretty basic but it felt really cool to fly over a huge horde of AIs and kill them all with the jetpack. Nicely done!
Apr 7 00:41:11 22h 39m 155 Hitmen ♥ 1 This is really fun! The building aspect is very cool, and I like little details like the fact the main character can absorb bullets for the VIP. I wish there was a little more visual feedback on shots that hit (both the enemies and the VIP), but I know those are the first thing to get cut in a compo. Overall, it played grea!
Apr 7 00:55:39 14m 28s Glide ♥ 1 This was a super chill and relaxing game. The aesthetic is clean and the controls are tight. The replays are really cool to boot. Nice job!
Apr 7 01:16:36 20m 57s It's like they knew... ♥ 1 This was really good! The platforming controls were just what I wanted for this type of game: lots of control but also some floatiness. The levels were just puzzely enough to be interesting, but most of the skill comes from your platforming and timing. Nice job!
Apr 7 01:29:14 12m 38s Meteor Rain ♥ 1 Very nice for a first game! I like the art and the particle effects :)
Apr 7 01:33:30 4m 16s Baked Snake ♥ 1 I love the weird twist on a otherwise pretty simple idea. I wish the controls were a little faster to respond, but they're very innovative overall. The art and sound are great and the whole presentation is very polished. Nice job!
Apr 8 01:18:38 23h 45m The Squeel of Time ♥ 1 This was fun! I've never seen anything like it! I really dig the sound effects :)
Apr 8 01:37:18 18m 40s Space Onslaught ♥ 1 This was really well done! I got to 3613 kills just by spamming turrets. There was a lull where I basically stopped getting income, even though the kills were still rolling in, so I'm not sure what that was about, but it was really fun otherwise. I like the matching 8bit art and sound effects. The tool tips and info were really nice for an LD game. Nice job!
Apr 8 14:09:13 12h 31m Knighthood ♥ 2 Lasers? and Knights? what's not to love! I Found this really neat. I agree with the other poster that the laser could really use some visual feedback when it's damaging the knight, but otherwise it was a joy to play. Nice job :)
Apr 8 14:21:35 12m 22s Engineer's Last Stand ♥ 1 This was really awesome! It's a rock solid tower defense with little twists like having to go out to collect the money, and friendly fire. I played this longer than any other game by far. Awesome job!
Apr 8 20:33:29 6h 11m Tick Tick ♥ 0 This was simple but fun! The music and pulsing sprites really amp up the urgency and add to the hectic mood. I kinda wish the algorithm couldn't pick the same water tile twice in a row, or if there was a more noticeable visual confirmation when you selected it correctly; I caught myself 'waiting' after correctly selecting a water a few times because it wasn't clear I selected right. That's a minor thing though, overall it was just good hectic fun :)
Apr 8 20:39:30 6m 01s From Dust ♥ 0 I liked the gameplay and the tie in to your grandfather, very humbling. I also liked how the music was kinda melancholy to fit the theme. Nice job!
Apr 10 20:59:43 48h 20m A Thousand Islands, and One ♥ 1 I really liked this. The proc gen is so pretty I could just flip through a slide show of islands all day. The gameplay is pretty sparse, but I really just enjoyed being in the world, listening to the sounds, and seeing the different islands. Nice job!
Apr 10 21:09:32 9m 49s Lumber Tracks ♥ 1 Wow this was really fun to play! I appreciate all the subtly in the game design like adding the red berries only when you fall behind the train, the fact the course starts out full of small easy tress, but ramps up to bigger ones, etc. Nice job!
Apr 10 21:16:56 7m 24s Track Switching ♥ 1 This might be my favorite game of the compo! Such a simple concept but you executed so well. Giving the upcoming train colors with a countdown on the right side really removed any excuses for my poorly-timed switching. I played a few times and I never really got an "unfair" combination where 2 trains *had* to be on the same track at the same time, so it felt like it was always my fault when I died (which is a good thing). Not sure how you managed that. Great game!
Apr 10 22:30:00 1h 13m Annihilation ♥ 0 This was a lot of fun! The mechanics are simple but really polished and feel really good. I love saving up that meteor and teaching those humans the errors of their way. I really wish there was a score because I feel like I did really well on my last playthrough. Overall, still a great game :)
Apr 11 15:07:08 16h 37m Slither And Fire ♥ 1 Really cool use of procedural generation, and the main slicing mechanic is really fun. I agree with some others that it gets very hard to distinguish where the new live microbes are after so many have died, but maybe that is part of the difficulty. Still, a really fun and intriguing game :)