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minibobbo

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TimestampSince previousGameminibobbo's comment
Apr 5 02:51:09 Flooded Caves ♥ 2 Nicely done! Simple concept and nice execution! I liked the music although it was a little loud. Maybe there is a way to adjust it in PICO 8 that I'm not aware of. I did experience a bug towards the end of my game. I was trying to divert all the water down the empty left side of the board but half the water just refused to go that way 😆 The poor guys on the right were getting flooded and there was nothing I could do about it. strangewater.png
Apr 5 02:59:09 8m 00s THE BLOODGEON ♥ 2 Fun game. The graphics worked well and all the pieces made for a cool mood. My main problem was that the combat felt really random. I mean that I would lunge and hit the enemy, the enemy would fly around and bounce off a few walls and then I was right next to it and I couldn't see my cursor because everything was white. I think this would benefit from using a cursor lock to prevent the player from moving the arrow outside the screen. I enjoyed the level up aspect and the fact that death was quick and the respawns were quick as well. It made for a nice gameplay loop. Nicely done!
Apr 5 03:05:59 6m 50s Space Ninja ♥ 2 The game looks and feels great. Graphics were wonderful and the music and sound made for a nice experience. The problem is that there isn't much of a game. If Earth was in the middle of the screen and asteroids came from all directions, or if my laser sword thing took energy and I had to be careful how I used it, or something it would have given it some depth that it is currently lacking. I just held the mouse down and moved the cursor off the top of the screen and shook it and killed all the meteors before they even appeared on the screen. I think when you do that the comets just float out there also because I heard the pink sound of a comet but it never zoomed in and the comet never showed up. So I guess I won? I would like to add that the cursor moving around the buttons is super cool. 👍
Apr 5 03:12:51 6m 52s T Knight againts the Hydra ♥ 2 That was fun! I don't think I ever really got the hang of it because I never got past 8 heads, but it was very smooth and fun to play. Great connection to the theme and executed brilliantly. Obviously could use sound and music and I would have liked some other people to talk to or something because the "kid doodling on graph paper" vibe is really charming. Nicely done!
Apr 5 03:19:24 6m 33s RIG WRECKENING ♥ 2 Fun! The screenshots drew me in and the actual game was as ridiculous as I'd hoped. I really liked the way that the platform you are on is slowly destroyed and falls into the ocean. The sound effects were a little loud and repetitive and the controls were difficult. I would have liked to feel like my character had a little more weight because I was sliding around like I was on ice. I also clipped through a wall and fell through the floor to my death once. It nearly happened a second time but I managed to clip myself back in bounds.
Apr 5 03:25:24 6m 00s CardDom ♥ 5 I liked the idea and trying to balance the many different things with my limited options was a neat experience. I felt like there was a lot going on in the game that I didn't really understand or know how to meaningly affect. I figured out later on that how I treated my priests and army also affected the way that the Red and Yellow kingdom's reacted to me. I ended up running out of money, pissing off the reds who came and stomped me. I scored 23 points, but I have no idea if that is good or bad...
Apr 5 03:30:12 4m 48s ONCOMING ♥ 2 This was fun! I like how I woke up going in the wrong direction and then stubbornly continued once I was awake for 3653 more meters 😆 Nice feel to the whole experience. The music fits perfectly and the sfx were funny. Nicely done!
Apr 5 03:37:27 7m 15s I Reincarnated as a Knight to defeat a demonic Chicken! ♥ 1 I really liked the music and sound. It matched perfectly with the look of the game. The pixel art was great also. I really enjoyed the animations on the knight. You mentioned that you are aware of the collision issues. It unfortunately makes the game difficult to play. In particular the hitbox ambiguity was rough. I was on the second round when I was near the chicken to pick up some potions and he hit me with all the shots at the exact same time and I went from full health to dead in a fraction of a second. Nicely done!
Apr 5 03:56:27 19m 00s The Flower of Marasca ♥ 1 The simple graphics made for a good mood. The music was ok. A little simple and repetitive but didn't get in the way and was spooky-ish enough to add to the experience. I think there are some difficulties with the level design. There seem to be a couple ways to get stuck and just be unable to proceed. The limited fire could make things difficult. I got trapped because I was trying to save a fire so I flipped a switch and died. When I reappeared at the fire I couldn't get back to where I was so I missed a key powerup. stuck.png
Apr 5 04:02:08 5m 41s Different Strokes ♥ 1 This was a great, relaxing experience! I liked the Animal Crossing vibe of the dialog and the rooms appearing was a really neat touch. Here's hoping that people don't ruin the experience!
Apr 6 00:48:40 20h 46m The Inevitable Sinking ♥ 3 I'd echo many of the same sentiments already said here. I would have liked some feedback on the firing and maybe some animations on the destruction of the increasingly silly enemies. It was fun to play a single time but I don't think I'd get a better score if I played again. sinking.png
Apr 6 00:59:37 10m 57s THE EXIT WILL CLOSE ♥ 1 I really liked the unexpected different gameplay sections. I was pleasantly surprised when the frogger levels appeared. I made it to the end but I kept trying to get through that last door thinking maybe you added some secret or something but I think it is impossible like you are implying... 😄
Apr 6 16:08:33 15h 08m The Ancient Time Tree ♥ 3 I liked the way that the music sped up as you got repeated the same day over and over again. I also liked the graphics and the way the dinosaurs tail moved. I had a couple ways I thought things could be improved: - Graphical consistency. The dinosaurs are all top down but the other items are at 3/4 view, which is a little jarring and probably is related to my next point. - Unclear hitboxes. Just looking at two things I had no idea if I was going to be able to walk between them or not. I also couldn't tell if swinging my tail was going to hit things in front of me from the way it looked. This made the game kind of difficult to make any risk/reward decisions. - I don't think you could really avoid the dinosaurs. Either they were in your way or they weren't and there wasn't much you could do about it. Running past them wasn't an option (because of the hitbox problem) and I couldn't dodge their attacks, so my only option was to run right at them and just hope to kill them before I died. -For some reason my dinosaur constantly pulled down and to the left. It made some parts very difficult because I always had to be moving. Not trying to be overly critical! I liked the gameplay loop and the mood of the game. I played through it twice and died at almost the exact same point both times.
Apr 6 16:23:33 15m 00s Salvation From The Alien Planet ♥ 2 Nicely done! An RTS like game is hard to pull off and this worked well as sort of an RTS tower defense hybrid. I'm currently 4th on the leaderboard! A couple suggestions: - Knowing the health of the guys would be great. - I kept trying to move the guys around in response to new threats. It took me a little while to realize I needed to send them back home first. I read the directions beforehand, but they didn't make sense to me until I struggled through it in the game. - The music might be a little too low key for this type game. It was almost relaxing :)
Apr 6 16:28:58 5m 25s Apartheid ♥ 1 Great mood and well done tackling a heavy topic in a jam game. I'm honestly a little stumped on how to rate it. It definitely wasn't fun, but that is sort of the point. There is nothing fun about it. Excellent mood and the graphics do a great job conveying everything we need to know as players.
Apr 6 16:35:07 6m 09s Bark Park! ♥ 1 Now I know what my dog feels like. The soundtrack changing depending on proximity was very cool. Graphics were good but I didn't really understand what the different bars were for. I got that one was a distraction meter but I couldn't tell what was making it go up or down since it didn't seem to matter where I was facing or proximity to anything. Maybe make that clearer somehow?
Apr 7 01:37:18 9h 02m PRESSURE ♥ 2 I liked the graphics and the frantic feel of the game as things started spiraling out of control. I also thought that needing the water to be high in order to escape made a nice balance between trying to go lower to fix the pipes and staying near the top to let you escape. The minimap was also a really nice touch!