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minibobbo

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TimestampSince previousGameminibobbo's comment
Oct 5 03:20:32 Babymilk Delivery Service Manager (BDSM) ♥ 2 Simple and fun, although like others have mentioned the controls were a little tough and it played slow. Background music worked well. Nice entry! Milk.png
Oct 5 03:31:42 11m 10s Floodwater ♥ 2 Echoing a lot of other comments. Great fun, neat mechanics and great pacing. My only comment is that it took me an embarrassingly long time (until the final level) to realize that the game was actually tun based. I was running around like a madman clearing levels because I thought it was time based and I needed to move fast. I think the last level required exact movement, so once I realized I could go at my own pace it changed the game. Maybe make that more apparent somehow? Or maybe it was written somewhere and I'm just a moron? flood.png
Oct 5 03:41:18 9m 36s Stingy Seating ♥ 1 Cool puzzles and nice concept. It took a little bit to learn how the mechanics worked and things were introduced at a good pace. I appreciated how early on you forced a pickup that made the little guys walk forward in the queue and then you built that into the next level as the puzzle solution. Great way to introduce the concepts and show but not tell. A cool background music loop would have been nice, but the sound worked well. Nice job!
Oct 5 03:54:27 13m 09s Bullfrog Burnie ♥ 3 I really liked some of the mechanics like how some of the platforms attached to the spikes and moved with the walls wile others were stationary. Overall there was a lot of polish and it played nice. This struck me as one of those "controls are purposefully difficult" type games that worked well for the most part. The Tutorial level was a good way to let me learn the controls before the chaos started. The only thing that frustrated me (and not in a good way like the controls) was the disappearing blocks. I liked the transition warning that I get with the three flashes, but because the blocks transition graphically it wasn't clear to me when I could jump on them and when I would fall through. I found that I was always trying to land on them early when jumping off. Something like a sound to transition between safe and not safe would have worked, or maybe just a clean appearing/disappearing would help with that. Also a button press to restart from the last checkpoint would have been great. Save a little frustration of making it almost to the top and then falling all the way back down and having to go jump into the spikes 😄
Oct 10 03:33:22 119h 38m Cosmic Collapse ♥ 4 This was a lot of fun with great art, music, voice acting and overall a lot of polish. I got the wormhole up like 10% before dying to a crazy meteor that seemed to come out of nowhere. I wish that the railguns prioritized closer enemies because they seemed to fire randomly, but maybe there was just something that I missed. There was a lot of guessing how things worked. I didn't know what the bomb did and it just sat there the first time doing nothing until I clicked on it when nothing was around and it exploded. I would say that the game would benefit from some additional explanation, but honestly it played fast enough that it works to let the player experiment a little. Overall very nice work!
Oct 10 03:47:59 14m 37s Waterskin ♥ 2 Nicely done! I lost all my health to a rolling wedge of cheese (Worth it!) and a mysterious figure that I kept waving to. After turning down a fight I surely would have lost over an amulet I... fell on a rock. It was so anticlimactic but fit the feel of the whole thing very well. I loved the music and the mood you achieved. The story was light and the right amount of detail. I liked how the conversation with the Abbot told you everything you needed to know to complete the journey. My only feedback was I didn't realize until much too late that the items on the ground were also on the inventory screen. I was looking for them on the main screen and when I tried to click on what I thought was my wineskin in the dark I accidentally advanced the game and left some stuff behind. Oh well, live and learn.