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Lintfordpickle

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TimestampSince previousGameLintfordpickle's comment
Apr 6 09:35:33 We Can Bounce Back ♥ 1 Such a simple mechanic made for some very nice gameplay. It's surprising how 'trippy' it gets when you are under even a bit of pressure to control both dot-people. I liked the music, which fit the chill atmosphere and helped set the mood. A minor point is with the 'tutorial' at the start of the game just looks like a left click (which I did and it launches your ball up) - it doesn't actually mention moving the mouse to project the ball in a direction.
Apr 6 09:44:08 8m 35s Mr. Psychologist ♥ 5 As a few others have said, I enjoyed the game, with my only real criticism being that I don't know how 'correct' an answer was. I liked how the picture represented the current mood, which was a cool idea.
Apr 6 10:40:59 56m 51s Shadow Rush ♥ 1 I love top-down driving games and really enjoyed your entry. The driving mechanics felt really nice and controlled well. Even the engine sounds good (which is really difficult to get right). The graphics fit the game well, but a few places had pixels of various sizes which make the car not really fit the size. The shadow-time cars were done really nice and fit the theme nicely.
Apr 6 12:24:26 1h 43m Stop the clock ♥ 3 lol - this was quite fun for such a simple mechanic. The fake outs with the music caught me out very often. I don't know if it is a bug or not, but there was no indication (via a score) of how well I was doing relative to the high-score shown at the top of the screen. It would have been nice to see how much longer I needed to go for to 'win'
Apr 6 12:34:39 10m 13s Please don't sleep! ♥ 1 A solid game entry with amazing artwork and catchy music. There were a lot of subtle details which were nice: the day/night cycle and the bits of pizza you eat are missing.
Apr 7 23:20:03 34h 45m E P I L O G U E ♥ 1 I really enjoyed the art and the music fit the game perfectly, but I too kinda struggled with the combat. As a few others have said, I seemed to get the same outcomes when playing through a couple of times (maybe that was inevitable? :))
Apr 8 06:57:00 7h 36m One More Song! ♥ 2 that gave out some good vibes - both the music and the visuals were great, and it was a nice use of the theme. The audio was particularly good, but I see you guys opted out of that rating?
Apr 8 07:26:56 29m 56s Wormageddon ♥ 2 The music and art were both amazing, and the controls felt really solid. The mapped keys (I play on keyboard) felt a little weird (S, F, space and shift). Maybe there is a way to re-mapped them that I didn't see, but I would have preferred something more 'tradtional' like ZX and the arrow keys. Also, extra sound-FXs for the block and jump would have really added to the game
Apr 8 12:51:39 5h 24m Demon Sigil ♥ 3 As soon as I figured out you have to pick up the red things to reload, I really enjoyed it and got to the end. It did seem as though it was just easiest to stand on one blue gate (so it doesn't break) and just farm the ammo from the skeletons behind whilst shooting the devil - but still entertaining nonetheless. The sound and art were both good.
Apr 8 13:39:28 47m 49s Galactic Crash ♥ 2 I quite enjoyed the game - although the ending came a little abruptly 🆔 The music and art were both descent and the instructions for the mini-games were understandable. There are a few things which could be improved on though: I couldn't grab the ends of the green wire in the wire connection, and this mini-game could have been a little more difficult. I also couldn't tell where I was shooting the fire extinguisher .
Apr 8 13:46:54 7m 26s SwimCity 2000 ♥ 0 Same as the others have mentioned; the art and overall style looks amazing, and the sense of foreboding as you see the water trickle around is a little scary. it creates a sense of urgency. There are a few little issues which made it not play out that well - for example, I had trouble placing residential or commercial zones on the bottom of the map, because it kept wanting to make connections to the dam on the top ?(maybe this was an issue of perspective, and I was clicking in the wrong place). Also, the lack of UI for things like time or tax made it had to plan anything out and to strategize. It was however still fun playing around in the setting.
Apr 9 02:52:02 13h 05m Lava Land ♥ 0 I'm kinda with the others here - the aesthetic of the game was really nice, but I too found myself just placing as many structures as I could whenever I could. The inevitable death fits with the theme though :)
Apr 12 08:36:48 77h 44m Secret Mission: Datastorm ♥ 1 overall, I enjoyed the entry. Visually it is quite different from a lot of other games and I liked the minimal/future/tron like aesthetics and the sound. For a while, I didn't think the blue dots were actually working, as nothing seemed to happen when they intersected with the outside of the car - but they do indeed work and are brutal. I think the only thing really missing are some kind of skid or slide mechanic to add a little more 'oomph' to the driving. Well done for using SDL in a comp entry (I'm not sure how much boilerplate is involved, but I'm assuming its not a out-of-the-box as Unity).
May 13 12:58:52 748h 22m Extremely Exteme Sports ♥ 1 The game (and the music) is very fun and uplifting. I found it easiest to ignore the course and just dodge the trees. please add an option to invert the controls - my old brain expects 'tank-controls', where left is the player's left and not left on the keyboard.