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Feedback comments for LD49
Lintfordpickle's games and stats for all events →
| Timestamp | Since previous | Game | Lintfordpickle's comment | |
|---|---|---|---|---|
| Oct 5 07:42:45 | Snatched | ♥ 2 | It took me a little while to realize why I keep falling over :D but once I figured it out I really enjoyed the game. The graphics and sound are done very nice. The difficultly can be a little brutal though (especially starting from the beginning on the levels eacah time). | |
| Oct 5 21:13:50 | 13h 31m | Cranky Robot | ♥ 1 | Really enjoyed the game overall. It was pretty intuitive, although I did eventually get stuck. The art was nice and clean and the music was pretty sweet too. |
| Oct 6 12:00:33 | 14h 46m | Immortalizing unstable beginnings | ♥ 1 | A pretty unique entry, and it goes without saying the graphics are very impressive (as is the music). well done |
| Oct 6 12:03:18 | 2m 45s | Alteration | ♥ 0 | The game looks beautiful and I enjoyed the sounds. Only critique is the puzzles were a little easy. |
| Oct 6 15:26:34 | 3h 23m | Brittle Buildings | ♥ 2 | I really enjoyed playing it, and overall a solid entry. The graphics were nice, if a little simplistic (the reload looks especially cool though). There were a few things which I got confused with initially, which an updated version should address, including: how to leave the shop, rotating the blocks which shoot with you (I see only a quarter of the upgrade has a hole free) and jumping off the building doesn't kill you. A restart button would have been nice and I *think* I couldn't see the stability currency while the shop was open. |
| Oct 7 13:24:07 | 21h 57m | Castle of Chaos | ♥ 1 | The voice acting is amazing! the graphics and gameplay are also nicely made. Well Done. I think the only critcisms I have are, I'm on a German keyboard and so the jump key ('Z') is not easy to press in platformers and also the jump felt a bit floaty. |
| Oct 7 14:49:24 | 1h 25m | Instabilliards | ♥ 1 | As a few others as said, I wasn't too sure how to play, so I just pretended I was playing 3d pool, and I actually enjoyed it just for that. The game ran smooth and the graphics were good. I realize it is difficult as a solo-dev, but some kind of sound/music would have really helped. A solid effort none-the-less |
| Oct 7 15:05:05 | 15m 41s | Karawan | ♥ 2 | wow - what a great game - the graphics and sound are top-notch and the gameplay was fun. |
| Oct 7 18:39:35 | 3h 34m | Deathrail | ♥ 2 | I like it - the game was challenging and interesting. Loved the music. |
| Oct 16 23:37:50 | 220h 58m | Meltdown | ♥ 1 | I found the art quite charming but unfortunately the diffuclty was a little too hard for me. |
| Oct 16 23:40:17 | 2m 27s | The Un-Stable Ranger | ♥ 1 | I really enjoyed this entry. I found the controls a little strange, but I got used to it farely quickly. The art is nice and gets the job done, but was maybe lacking smaller details. Overall though, a nice entry. |
| Oct 16 23:42:12 | 1m 55s | Plundering Boy | ♥ 1 | I loved the whole aesthetic of the game and feel it was very polished, so good job on that. Somehow though, the 'swaying' effect made me feel a little ill after a short while |
| Oct 16 23:43:13 | 1m 01s | CyberVoid | ♥ 2 | A very nice entry - a little too hard for me, but the music was good and I enjoyed the visuals alot. |
| Oct 20 08:50:28 | 81h 07m | Unstable Gun Fishing | ♥ 0 | Straight off the bat - the music and the transition into 'You're the winner!' were both EPIC, and certainly makes this the most memorable entry I've played. I think this is the first time I've rated high on humor, as it genuinely made me laugh. At first, I couldn't really figure out if I was supposed to be killing the boss fish or trying to kill collect the little fish things - but I guess they were just there to distract from the main task (I think I got confused because of the text on the first page about using the fishing-line on anything that moves). |
| Oct 21 07:24:02 | 22h 33m | Unstable Tower | ♥ 1 | This was a surprising nice game. Cool graphics and I loved the climbing feature of the people. I think the game is a little too forgiving when dropping the blocks in that is was actually quite difficult to squish the little guys (eventually I tried to do it on purpose to test the mechanic). Very cool for a compo entry. As others have said, maybe the only real improvement would be the mouse controls (difficult to click and 'placement' of blocks would sometimes jump). I couldn't hear any sounds in the game? *ninja edit* great to see games made with things other than unity/unreal too. |