Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Lintfordpickle

Lintfordpickle

Feedback comments for LD52

← LD50   LD54 →

Lintfordpickle's games and stats for all events →

TimestampSince previousGameLintfordpickle's comment
Jan 11 07:52:49 The Onion Quest ♥ 1 wow - I went into the game expecting chess and although initially didn't understand what I was supposed to do (the player is on the left and the AI on the right), it quickly became addictive. I don't usually play these kinds of puzzle/strategy games, but this was surprisingly fun. The art and gameplay are solid. I feel like idle animations are a small addition to a game for a big return - and they were kinda missing here - between fights the screen was static and with the absence of music it was a little *too* still.
Jan 14 13:29:13 77h 36m Harvey: An Overcooked-like Harvesting Game ♥ 0 wow - the idea prettys great, and unique amongst LD entries. It also works very good (espially for a solo effort) -well done. The graphics work is competent and you even have sound and music. This is all round solid entry!
Jan 14 13:35:17 6m 04s Death 'n' Veggies ♥ 2 The theme idea is really cool. I found the game interesting, but quite hard to get to grips with initially, as there are so many options! The music was very nicely done. An all-round solid entry
Jan 14 13:40:22 5m 05s Harvest Earth ♥ 1 In the end, I really enjoyed the game and its interesting take on the theme - although it took me a while to understand the overall gameplay-loop. The music was pretty cool, and the graphics are solid, if a little bland. Very nice work, well done
Jan 14 13:46:51 6m 29s Harvest City ♥ 1 I wanted to play this just based on the intro, because I could relate to it so well at the beginning of LD52. Well done on getting a submission ready in time, even if all the features didn't make it. Each of the screens looked nice and seemed to each encompass pretty solid core gameplay ideas. As others as said, I feel fixing up priorities and massively reducing scope in the future would benefit immensely.
Jan 14 13:50:48 3m 57s Minerals Planter ♥ 1 the overall feels were good, but wow i found it difficult. The first time a snake jumped on me made me jump.
Jan 14 13:57:39 6m 51s Cube Digger ♥ 1 running this game instantly span my 3070ti fans to 100% solid ..
Jan 14 14:15:17 17m 38s Elonkorjuu - Live Harvest ♥ 3 A really nice entry - the artstyle just sets the game apart -well done
Jan 14 14:30:22 15m 05s Jumping Bean Harvester ♥ 1 I wanted to play this as I saw one of your posts pre-competition about using your own physics engine (and I too just finished up my 2d physics engine over Christmas). Similar to others, I didn't have the patience for collecting all the beans in the end, but the physics simulation ran great, and I was able to traverse the world and interact with stuff. Great work There was a little something that I'm not sure is intended or expected, but the camera seemed to react to 'micro' movements of the buggy as I drove across the ground. I presume the ground is a flat cube, so I wouldn't have expected any jittering of the camera, and although it was barely preceptable, it was a little jarring
Jan 15 12:47:09 22h 16m UFO and Harvest ♥ 1 oh wow - first off, the artwork is amazing! The game was just a little difficult, but once I got the hang of it, it was alright. Initially it wasn't clear what the the relationship between the collected resoources (green) and the coins (orange) and the cost of the upgrades were (I somehow related the pumpkins to the orange hud icons). I think the only thing I didn't like was the fuel mechanic. It seemed somewhat unfair at times, especially considering that vertically ascending doesn't cost fuel, but slight lateral movements on the planet cost loads.
Jan 15 14:43:04 1h 55m (we sell) P.E.O.P.L.E. ♥ 1 Same as a few others mentioned, the mechanic was definitely interesting, and I found myself scrolling through the 'candidates' looking for the best matches. I couldn't always understand why the sell button was disabled (too few people selected?) but after a while it became available. The messages in the thread were cool and made me laugh a few times. I think the only real need of 'improvement' is just general feedback on the controls and some live targets to aim for (getting a minus performance score didn't end the game or anything). I didn't have any issues with the Ui or scrolling
Jan 15 20:22:39 5h 39m Cake Sweeper ♥ 1 The graphics and audio were great - I found the cat to be a little scary looking :D Its a shame the mouse doesn't always face the direction you were previously moving in, because his face looks good too, but you always see just the behind. The game wasn't too difficult, but then sometimes you'd get killed without much time to react (that I could noticed) - the hand seemed to suddenly jump 'down' the screen when it otherwise didn't look like it aligned. But then, for a compo submission, its a very solid entry - great work!
Jan 25 09:29:23 229h 06m Turtle Atoll ♥ 1 Well done - super relaxing and visually pleasing. I don't really have anything to add - I think I would have preferred the old-style tank controls for controlling the turtle (I think i'm just old though, and most people today like the WASD controls as you have them). Also, I couldn't figure out if I was able to dodge the arrows or if they always hit regarding of what happens visually? Does it help to try and circle the boats as the silly hoomans are fight? Great entry! Screenshot_20230125_1026954.png