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Feedback comments for LD50
johnnysix's games and stats for all events →
| Timestamp | Since previous | Game | johnnysix's comment | |
|---|---|---|---|---|
| Apr 4 23:01:24 | Inevitable Defense | ♥ 1 | Nice! Love the radio dialogue - it took a while to figure out the screen scrolled horizontally - if you do post-dare polish, some reticules / mini-map would be cool. | |
| Apr 5 23:03:00 | 24h 01m | WE ARE DOOMED | ♥ 1 | Love the low-poly planet. If you continued, some wave / distortion effects instead of particles would be good for the earth-quakes, I kept trying to put them out like fires. 😄 |
| Apr 7 22:49:53 | 47h 46m | Battery Low | ♥ 5 | Great stuff! Really loved the robot voice and the random objects like the 🐱 to be found on the martian surface. Great polish. The tracks left by the previous rover and the mini-map helped give it just the right balance. |
| Apr 7 23:04:23 | 14m 30s | Sakura Shrine | ♥ 2 | Love the art & music , would be cool to see more levels like this in similar theme, very classy take on a tower-defense. I managed to break it somehow though and didn't manage to complete. 😢 ld_50_sakura.jpg |
| Apr 7 23:14:29 | 10m 06s | Eternal Crisis | ♥ 1 | This was really cool to watch you develop on the feed - really liked the bullet hell aspect. ✌️ I couldn't make it past level 8, really loved the randomness to the bosses. Maybe some more 'node' modules would be cool. Dunno if you ever played the Captain Forever games - which were also a homage to Warning Forever, that had some cool assembly / propulsion mechanics. LD-50spaceee.jpg |
| Apr 7 23:43:50 | 29m 21s | SwimCity 2000 | ♥ 0 | Loved the Sim City 2000 style graphics / interface . It took me a while to figure I could build more than Dams . If you develop more post-compo, it'd be cool to have either the City build itself, and your focus be more on trying to contain nature, 😄 LD-50_Damnwiwim.jpg |
| Apr 9 21:06:17 | 45h 22m | The Great Flood | ♥ 1 | So cool! Really loved the lateral thinking involving the floating boxes and the handy hints provided by the non-walkable portions as to where the tide was. The Isometric aspect made it slightly more challenging as it was hard to know sometimes where a box , once dropped of an edge, lined up with, but a minor thing. Definitely would be cool to see some more levels! |
| Apr 12 22:57:08 | 73h 50m | Somnipathy | ♥ 4 | Very cool loved the pixelly graphics . Would be cool if you continued to have everything in same are style, it reminded me of the old point and click games like Sam & Max and day of the tentacle. If you continue, more monsters would be cool 😃 |
| Apr 13 15:40:15 | 16h 43m | Giraffe o'Clock | ♥ 1 | The music was really cool! The giraffe grabbing onto ledges with his teeth made me uncomfortable - was half expecting him to be spitting teeth after chomping stone 😄 |
| Apr 13 15:43:28 | 3m 13s | Comet | ♥ 0 | This was very cool! A Really tight gameplay experience, love the way the character moved / shot and the waves of asteroids / enemeies ✌️ We had a similar concept, but yours wins on execution hands down, super slick! |
| Apr 13 15:55:05 | 11m 37s | You Are A Bomb | ♥ 1 | Props to your Dad for the music, very cool! ✌️ For such a simple concept it was fun to play, it became super challenging when the ground split into islands or particularly large pillars presented themselves. It'd be cool to see you develop more, perhaps with more bonuses / moves , like some sort of sideways dash to jump across wide horizontal gaps, perhaps with a penalty of using up some fuse time or something? you_are_bomb.jpg |
| Apr 17 14:52:27 | 94h 57m | Immune System "Engineer" - Can you Delay the Inevitable Skin Breach? | ♥ 1 | Wow that got intense pretty quickly - I think where you're going with the mobile version is the right direction - keeping things simpler / slicker . Where you have the coloured nodes, maybe different shaped cells ( circle for one node, bean shaped for two nodes, star shaped for three nodes etc ) could make for some interesting challenges. Something that could add a touch of uniqueness would be some sort of physics like effect when connecting nodes - like attaching elastic bands, so connected cells pull themselves together. aaaaaaaaaaaaa.jpg |
| Apr 17 21:37:04 | 6h 44m | Kiwis Can't Fly | ♥ 1 | Love the way the game loops back on itself - very cool . A simple concept brilliantly executed. Loved the art style especially. |
| Apr 19 23:01:33 | 49h 24m | Baggy & Maggy | ♥ 2 | Loved the art work and the music. It would've been cool to have some slight soft-body physics on the wet teabag too so he lands with more weight vs the string physics. Great job with the polish ! |
| Apr 21 17:10:30 | 42h 08m | Drained | ♥ 1 | Loved the app names haha. Very cool - I couldn't figure out what to do on the map app quick enough. 😢 |
| Apr 21 17:14:31 | 4m 01s | TryToSurvive | ♥ 0 | A dash mechanic or some obstacles to move around would be cool, felt a bit linear just collecting batteries. |
| Apr 21 17:19:03 | 4m 32s | Wormageddon | ♥ 1 | Loved everything about this one , the charming graphics, the theme, and the mechanic of the boss-fight worm! 😏 This could definitely be expanded into a full game, I really wanted to fight my way up the tower first. 😃 |
| Apr 21 17:41:04 | 22m 01s | MacBooler | ♥ 1 | Cool concept, I was flipping all the switches but nothing seemed to happen. Sound fx / dialogue was cool though. 😄 |
| Apr 21 20:17:33 | 2h 36m | Will or won't sink | ♥ 1 | Great artwork, loved the concept. With a bit more finesse on the controls it'd be a neat casual mobile game. Stuff like having him snap to the hull breaches, being able to jump when you get rolled by a bottle, maybe a spinning animation or something would be cool ( like to show when he's totally out of control 😄 ) |