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Imaginary

Feedback comments for LD50

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TimestampSince previousGameImaginary's comment
Apr 4 19:28:39 Gemship Wars ♥ 1 Yeah, falling through the boat, sorry. :/
Apr 6 19:55:25 48h 26m Robots attack! ♥ 0 An interesting premise, but tough to figure out the controls fast enough to do anything.
Apr 6 20:41:44 46m 19s Reaplechase ♥ 1 Cool game, but hard to get the controls down. They just seem unintuitive. Also, bumping the player speed a little would really make it more interesting to me.
Apr 6 21:00:58 19m 14s Kharon's Twilight ♥ 1 It's a cool concept. It's an awesome idea to do art in PowerPoint + GIMP; probably sped stuff up immensely. The stimulant drugs are OP, and with them I was able to get bored before mammoths even got close to my village.
Apr 7 19:24:20 22h 23m Asteroid Anarchy ♥ 1 Love the game. Fun.
Apr 7 19:34:46 10m 26s Bitboy ♥ 0 Solid implementation. The endless runner is a great idea for the theme.
Apr 8 10:11:29 14h 36m Sapper Master ♥ 2 The harder round at the 2 minute mark is actually fantastic. I wish I could start with that.
Apr 9 17:08:24 30h 56m Garden Guardian ♥ 1 Enjoyed it. Very, very cool game. Couldn't figure out how to switch between controls, the first time around, though. You might also bind numbers to the various slots in the inventory.
Apr 9 17:13:06 4m 42s Swerve City ♥ 1 Good game. The map ended up trapping me weirdly pretty early, though.
Apr 9 17:16:05 2m 59s gArbaGE cRuSHeR ♥ 0 Ah, the Star Wars vibes.
Apr 9 17:25:17 9m 12s Popiel Defense ♥ 1 Looks good, but the camera controls are a bit weird and difficult to manage. It's a great start on a TD game; more tower types / options and stats on the towers would really improve it.
Apr 9 17:37:33 12m 16s Crisis Chef: 28 Plates Later ♥ 2 Pretty damn fantastic. The WASD is a little tough on my fingers, though; would be awesome to have a controller.
Apr 9 17:57:58 20m 25s Doomed Drone Defence ♥ 1 Lulz. I win when I crash the game, it appears. Most solid game I've seen in the jam yet.
Apr 9 18:04:13 6m 15s Waiter Tray ♥ 1 Love it. It's.... I mean, it's so simple. The stuff I'd suggest changing is cosmetic, really, mostly. Although I personally would prefer the game to last 10-15 seconds longer minimum. Tough game, good idea, good execution.
Apr 9 18:13:13 9m 00s Block Wizard Arena ♥ 1 I like the timed commands. I'm not an enormous fan of the interface for them; clicking would work if it was tapping, but binding 1/2/3 to them would help. That would allow people to speed up their gameplay, as well. Those boxes could be in the UI layer, definitely. Which would give you a little more control over their locations / appearance. Gameplay was a little slow for me; it seemed that you had a few options (sacrifice life for mana, use mana to heal, do lots of damage at once, block, evade) that were worth a TON more than the others. Overall I consider it a cool concept and if you built the blocks into a deck-like mechanic it could become a really cool game.
Apr 9 18:26:40 13m 27s Civil Servant ♥ 2 Extremely polished game for a game jam. And a ton of content; that's a LOT of little notes to write. Very well done.
Apr 10 17:39:55 23h 13m Morpheus of Mars ♥ 2 Good game. The instant call for enemies once you start repairing communications is a little weird, though. A little tower defense would have been nice, but I assume that's in the works with more time.
Apr 10 17:45:43 5m 48s Energy tower defence ♥ 1 I like this. It's fun. Good stuff. The controls weren't as intuitive for me, but it worked and I figured it out.
Apr 11 07:46:35 14h 00m March of the Mega-Machines ♥ 1 Smooth. Game balance could use some work, but that takes a lot of time. Great job overall.