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DrumGadget_433

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TimestampSince previousGameDrumGadget_433's comment
Apr 9 18:02:27 Chickenator ♥ 0 Cute game! I could see this being expanded into a full game, and It reminds me of some of the great web-games I played growing up!
Apr 9 18:18:19 15m 52s Avoid the Drown ♥ 1 Like some others have said, I like this concept and I think it has a lot of potential as a full game. The rules are simple, and it's very replayable. I'd love to see some animations for the gliding, swimming, etc! Sometimes it was a little difficult to tell how close I was to the water because of the perspective. Nice game!
Apr 9 18:34:53 16m 34s RIITA ♥ 7 Really excellent job! It's impressive what you managed to accomplish in such a short time, it feels like an early access game. The models are nice, and the animations have character. I especially liked the art and music in the introduction. needs more SHREK!
Apr 9 21:56:10 3h 21m Starship Kafka ♥ 2 This is a fresh interpretation on the theme, and a neat reference! I certainly fell into the trap of waiting for the timer after exploring a while. The art was nice and clean, too.
Apr 9 22:24:45 28m 35s Crows ♥ 2 I really enjoyed the art style, and I think it lent itself well to the overall mood. Great job!
Apr 9 22:33:56 9m 11s Leaf the Ghost behind ♥ 3 Like others, I assume you were inspired by Paper Mario here, and I think you really pulled it off with your character design! Cute game, I'd love to see a couple twists to the classic time-trial mechanics that fit with your soap theme. Nice entry!
Apr 9 22:48:10 14m 14s Sandwich Drop ♥ 1 This was super goofy and I loved that. I think it'd be helpful to enable the player to predict where the next sandwiches are going to drop when they're off screen. Like an arrow that rotates the player as part of the GUI, and points to the nearest sandwich. I liked that you could jump to catch things a little earlier! Overall, great ideas and really goofy!
Apr 9 23:08:20 20m 10s Against the Dying of the Light ♥ 2 This was gonna be my last play for the day until you hit us with the 10/10 mood. I need a pick-me-up! The atmosphere and setting are really fitting for the theme. Really well done. I enjoyed the gameplay, and I don't think that it was entirely unfair. I was able to grab the radio and the fire died in the blizzard just before I got back to camp. I don't know if it's possible to "win," but I was satisfied with how it ended (apart from like, my child perishing). The art style was great too, and there were some fx you used that added a lot of character. e.g. the character's ghosting and the sprite flip.
Apr 10 15:46:43 16h 38m Stuck In The Hypertext ♥ 1 Nice work! The art and audio were really nice, and I liked your decision to use a limited palette. Navigating rooms/memories via the hyper text was also really clever idea. The inventory system was also a definite improvement to a mechanic i've never enjoyed about point-and-clicks; clicking items from the inventory and trying them in failed combinations can get really tedious. I think you're onto something with that! Overall, a really great experience!
Apr 10 16:00:25 13m 42s Snowcastle Meltdown ♥ 1 Woah, congrats on your first Ludum Dare! This was a cute game, and a fitting concept for the theme. This type of task-management reminded me of games like Overcooked. The simple controls and set sequence of events to follow were a great foundation for this concept, I think! Could also make for an interesting cooperative game if you were to expand upon the concept. I really enjoyed the music as well! Nice work :)
Apr 10 16:25:39 25m 14s The Gardener ♥ 2 The music choice worked really well with the gardening theme, I think! I loved the goofy premise, and the resource management was fun! A couple of your design decisions that I though were really nice: - Being able to restock your veggie turrets! - Using the day/night cycle as a timing mechanism. This made it easier for me to gauge how much time I had between waves via the lighting level on the screen. I think I prefer this to a timer that I need to glance at! I do think having the harvest option be one-click would eliminate a lot of fatigue. Or, maybe give the option to harvest with SPACE if you're close enough? Overall, I really enjoyed your game. You managed to accomplish a lot in a short amount of time, and create a pretty complete experience, too. Nice job!
Apr 10 16:38:22 12m 43s Donchar ♥ 1 This was a mood for sure! For me, the vibrant art was really key to the atmosphere you created. That kind of metallic-rainbow texture you used was neat. Nice work!
Apr 10 16:51:39 13m 17s Morth II - but you are a shopkeeper in the forest town. ♥ 1 Really interesting card-game concept! I'd be interested in playing an expanded version of this. The scroll of confusion is a nice sequence-breaker, and brings other ideas to mind! Kind of reminds me of magical-solitaire? Art was really nice as well, great work!
Apr 10 16:59:02 7m 23s Puffer Panic ♥ 0 What a goofy concept, I really liked it. Aside from some movement tweaks others have mentioned, I think it has a lot of potential as a fun multiplayer game. Especially if you could square off in teams, trying to launch your trash into your opponents tank or something! Really unique idea, nice work!
Apr 10 17:40:22 41m 20s The Inevitable Snowman ♥ 5 Wow, incredible work. Congrats on the submission! The art and VFX really very well done. This game had a ton of juice. I just loved how it looked when the ice platforms cracked. The music was also excellent. I think the difficulty curve was a little steep for me. Maybe you could alleviate this by backing off on the initial spawn rate of the kitties, and/or increasing the abundance of snow? I found it really tough to get past the 1:30 mark. But, maybe that's fitting for the theme haha. Splitting your snow between the snowman and cats was also clever, and it really allows the panic to set in when deciding how to manage that resource later. Really nice job!
Apr 10 17:52:12 11m 50s Flupye Ranch ♥ 3 Really cute art! Interesting interactions with the spells as well. I realized too late that building up my walls, and using fire afterwards was a really bad idea! I think it may have been easier for me to manage my spells by selecting them with the mouse? I had a little trouble managing my movement with WASD and using the number keys. Or, maybe you could try cycling through them with Q and E? I think you have a lot of good ideas here! Nice work overall!
Apr 10 18:04:04 11m 52s Word Wizard ♥ 1 Wow, really polished entry! The art was great, and you included a lot of extras in the game settings. I really liked the mechanic that makes the urgent words closer in the foreground. However, it got a little confusing with so many words on the screen near the end. I think this was due to the monsters staggering their horizontal position in a zig-zag pattern as they moved. Maybe organizing them in a more linear fashion would help? Some of the things that I loved most about your entry: - The wizard changing poses with each letter types. It added a ton of character! - The "MASH!" mechanic was clever, and a lot of fun to use! - The goofy voice acting ;) I think this has potential! I had more fun with it than a lot of the typing games out there. Great work!
Apr 11 12:29:20 18h 25m ZombieDefense ♥ 2 I had fun with this! I thought the ability to find new survivors during foraging was a really cool idea, although I didn't like losing them to random events. Nice work!
Apr 15 21:50:14 105h 20m Dike Defender ♥ 1 I really enjoyed your pixel art! The palette you used was a nice choice. What I liked most about this interesting combat mechanic was the use of the circle enemy patterns that required a sweeping movement. I think there is a lot of potential for other interesting enemy patterns too! Neat idea. I agree with some others that the charge attack wasn't quite intuitive. Was charging it just an increase in damage? I think I expected it to swing for me> Maybe some further instruction is all it needs. Overall, a cute game with innovative ideas!!