Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → chris1919

chris1919

Feedback comments for LD50

← LD49   LD51 →

chris1919's games and stats for all events →

TimestampSince previousGamechris1919's comment
Apr 7 00:59:32 Seed Of Time ♥ 2 Great game. I love the art. The mechanics were cool. It feels like a platformer but is also a twin stick shooter. My only critique is that I think enemies should attack if you shoot them, even if you are out of their visibility. I realized that if I was far away enough, I could kill the enemies but they wouldn't attack back. I found myself doing this a lot for the difficult enemies.
Apr 10 17:08:55 88h 09m You Will Fall ♥ 2 This was really fun. I liked the vibe you set. After a dozen runs or so though it would be nice to have the option to turn off the narrator.
Apr 12 01:45:39 32h 36m Bitboy ♥ 1 I kept your game open for like 5 minutes after beating the game. I'm still not convinced the game is over. I really liked how you broke the mold. I never know what to expect
Apr 13 01:02:14 23h 16m Somnipathy ♥ 5 That was fun. The story was almost too relatable. It would be fun if you could interact more with the monster that is chasing you. It was very difficult to create enough space to be able to walk down narrow hallways. But if there was a mechanic that could directly or indirectly affect the monster, it would make the gameplay more interesting.
Apr 13 01:22:01 19m 47s The Pit ♥ 0 That was pretty fun. I really loved the sound when you throw something in the pit. It felt very satisfying. It was really fun when I threw a baby in the pit, and then 2 villagers chased me (I did that pretty early on...). I am confused though about what happens when you die. It seems like the game just keeps going? Is there an end? Maybe it just behaved weird because I was playing alone? I'll try to find some friends :/
Apr 13 01:36:40 14m 39s Boris and the Miserable Factory of Mr. Bossman ♥ 1 I played twice. First time got $90 and the second time I got $225. The first time, I thought I had been doing so poorly that it triggered the alarm to go off. I just thought it meant "low health". But the 2nd time I realized I could turn off the alarm that was also accelerating the game. Then I did much better. It also took a run through to get proficient with the controls. Also, I liked how whacky the items got.
Apr 16 01:38:42 72h 02m Re: Placement ♥ 3 10 shifts, 147,000 cents on my second run. On the first run, the game crashed in between shifts unfortunately (that was the only bug I encountered though). I really enjoyed this game. As someone who designs automation equipment like this for a living, you really nailed the vibe, down to putting the parts in totes. The mechanic for manipulating parts felt great. I'm very used to looking at 3D models all day though so maybe it came more naturally to me. My one complaint would be that sometimes the ports in the back row were obscured by the rest of the assembly just due to the angle and perspective. A little better visibility for the ports would be awesome. Overall, awesome game! 2022-04-15 20_27_16-Re_Placement.png
Apr 17 22:52:41 45h 13m Delayed Gratification ♥ 1 The game felt like it had good pacing. I thought it was pretty creative that the end of the level is chasing you. As the player, that was fun. Often the game would stutter though which would take me out of the game a bit. Any kind of sound effects or audio would really make the game more interesting, although I understand you probably just didn't have time for that.
Apr 17 23:31:20 38m 39s Mr. Psychologist ♥ 3 I enjoyed the things people called in about, but I was very confused by their reactions to my responses. I wasn't really able to figure out the "right" things to say. For the most part, I was getting negative reactions. I really tried to give a good response but I just didn't understand. I think it would have been clearer if each post it had a tailored response on it. Encouraging, judgmental, understanding, and evaluating just felt too vague from my viewpoint. I know the ending is supposed to be inevitable, but I didn't feel like I had any control. As a player, it's not fun when I feel like I have no control. The art was really cool though! And the song was nice to listen to throughout the game.
Apr 17 23:44:14 12m 54s Space Ninja ♥ 1 You said you were focused on polish and sound design, and I felt like you nailed those areas. The menus were really nice and an options menu is always appreciated. I didn't find the actual gameplay very fun though. When using a mouse, I felt encouraged to just swipe horizontally across the entire screen. Keep Earth undamaged seemed more important than getting a high combo/score.
Apr 18 01:00:46 1h 16m Invasion of the Sky Pirate Frogs ♥ 1 I played for like 30 minutes until my oven timer went off for my dinner. After getting past about level 4, I was able to buy an additional trebuchet. After that, I felt invincible. After a few fully upgraded trebuchets, I got a cannon and proceeded to buy more and more cannons. At that point, the screen was so full of bullets that the frame rate would drop. The main strategy that was useful was to just continuously shoot, even if no enemies were in sight. Most enemies were killed off screen. I think the main issue with this game is the pacing and balancing. There's a number of ways to make this game more engaging, but it really comes down to the type of gameplay you want to encourage and how you want the player to feel. The game did seem to run smoothly and I didn't encounter any bugs. My team also made our game in Love2D!
Apr 20 00:12:18 47h 11m Baggy & Maggy ♥ 2 That was fun! I really liked the sweet innocent vibe. It was delightful. Triggering the swinging mechanic with the mouse was a little awkward. I think the swinging overall could use some tuning to make it feel a bit better. Overall thought the game was good. I'm impressed that you had achievements
Apr 21 00:33:41 24h 21m Oops, I'm Sinking! ♥ 2 My main complaint is the camera angle when driving. It felt very hard to understand what was directly in front of me. It felt like the boat was always drifting to the right. Also, I couldn't see very far to the right, so I was always scared to go to the right of the object. This meant I hit the left edge of the game a couple times. Other than that though the game ran smoothly. The graphics and music were simple but pleasing. I even learned what to do without really being told which is hard to do.
Apr 21 00:43:22 9m 41s The Looper's BUG ♥ 0 I think you made an interesting mechanic that has legs. I'd be interested to see where you can take this game. Congrats on the game engine! It seems to be working well
Apr 21 01:00:59 17m 37s Not Enough Time: The Game ♥ 1 I played like 4 times without knowing how to reload or run. Finally I backed out to the main menu, and then I discovered the "how to play" button in the corner. After that, the game made a lot more sense. I think the graphics and audio could use some work but the core game was fun.
Apr 21 01:50:37 49m 38s Stopping Karen ♥ 1 Wait, what? Karen is also my mom?! It was enough that she was Karen! The gameplay was fun. I thought the pacing was good. I wish the groceries and cat food pins were a more nuanced mechanic though. I ended up always putting them at the end of the puzzle. Since I got on the leaderboards for most of the levels, it seems like that was the best strategy. But that's really the only criticism I have for the game. So well done! And I hope you get away with the party