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Andre Sadie

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TimestampSince previousGameAndre Sadie's comment
Apr 5 13:49:24 Necro-king ♥ 1 I was a little confused at first. Some visual or audio feedback would have gone a long way in indicating how the resources work. Its a ludum game so balancing is always a challenge but I feel like many of the units weren't very useful, not because of their ability but because of the AI. I don't want my bard or healer running in like a madman XD The art was cool and its nice that you added speed options. The drag and drop felt a bit tedious. I would have preferred a select and place on click.
Apr 5 17:00:22 3h 10m Cat in the Bag ♥ 3 Some critique first: The decisions seemed a bit arbitrary at times. It felt more like a guessing game rather than a puzzle. And for that reason it would be way better if you didn't have to restart the game after choosing the wrong item. I'm not sure if its a bug or not but the text at the end cuts out halfway through and theres no indication that the game is over. I'm also not sure how exactly it fits the theme. The good: The art is great. The sound is great and fits the style. The dialogue is clever and funny. Its intuitive and a fun little game.
Apr 5 17:14:31 14m 09s Infectious - Delay the inevitable ♥ 3 This was pretty fun and challenging. For such a basic concept there's actually a bit of strategy. Really enjoyed the music and it fits the game well. I think the actual game lacks some audio feedback though. A leaderboard or randomized levels would have added a lot of replayability. The really liked the clean minimalist art style. Good job with the entry!
Apr 5 17:58:39 44m 08s fireme.club ♥ 0 I'll be honest, I didn't really understand the mechanics or strategy but still played it for quite a while. Not sure whats going on but the game seems to get stuck if you bet more than 10k and then I had to refresh and then give up to get out of the battle. The sound for hover over buttons kinda annoyed me. It sounds like its behind me that feels a bit weird. The art, sound and feel of the whole thing is amazing though and it seems like you have a solid framework.
Apr 5 18:08:38 9m 59s The Inevitable Sinking ♥ 4 Interesting take on the theme. Nice art and plenty of variation. The game is addictive and quickly gets challenging. Just wish there was more to it.
Apr 5 18:17:24 8m 46s Run Wacho Run ♥ 8 That was hilarious! As a South African I am glad to see the vuvuzela represented on the big stage XD The music and sound is nice. I think the game could have benefited from a slightly higher camera angle and controls that feel a bit more responsive.
Apr 15 14:40:14 236h 22m ZombieDefense ♥ 2 A simple game but actually kinda fun. I made it to the 11th night. Wouldn't mind playing more if the RNG felt more manageable. Its really frustrating to watch your players miss a zombie 10 times in a row. I think it would be less frustrating if the zombies moved a little faster with better accuracy so that you don't have to watch them miss everything. Weapon upgrades would be amazing or an option to increase damage. Losing someone to foraging is devestating but you don't really have a choice to forage or not which can also feel a bit frustrating. Maybe display the odds of gaining or losing someone and change it based on how many people you already have? I think a more interesting shape for a building could be cool so you have more strategy in moving your players around. Some random variation in the sounds would be appreciated :P
Apr 15 15:08:35 28m 21s I Sink Not ♥ 3 I really liked this. The art and music is perfect. I love the idea that you need to frenetically add parts to try to stay afloat. Unfortunately, a very basic design will essentially go on forever as far as I can tell. Maybe you can lock the ability to do maintenance when there aren't any spaces left to build? Or make speed help keep your boat afloat so that a basic slow design doesn't go on forever. Or fluctuate the levels of wind? ld.PNG
Apr 15 18:03:37 2h 55m Warrior's way ♥ 0 Looks and music is really good but that camera is a bit jarring. The combat is cool but not very difficult or responsive. I don't think spamming attack should let them chain so much.
Apr 15 18:36:52 33m 15s Gone Out ♥ 1 The art and overall mood was incredible. The audio fits perfectly. Great implementation of the theme. Not particulary fun but still a worthwile experience. Good job!
Apr 15 18:41:50 4m 58s Clickity Clackity, this is a Strawberry! ♥ 1 Fun game to play. I liked the added luck! one time I discarded an upgrade and it took away all my crab meat-sob! I like that you can also slow down and speed up the game, very nice.
Apr 15 18:51:38 9m 48s Farewell ♥ 1 This was a cool entry. Loved the graphics. Dialogue and characters were cool and interesting. Interesting take on the them. Glad I got to play it. I got stuck when exiting a window and a dialogue popped up. I couldn't proceed in the conversation because I kept entering the building instead.
Apr 15 19:07:22 15m 44s Why Sailors Drink ♥ 0 I had fun. Nice mood and implementation of the theme. Liked the art and sound. I feel like the zoomed out view makes it a bit hard to judge where the source of some of the leaks are. It could help to place some broken wood or a hole at the source. The sinking animation when you've lost is a bit long. I think a retry/exit option should pop up as soon as you lost. It would also be cool if you could just hold E and you keep hauling buckets intead of having to repress E after each bucket.
Apr 15 19:37:04 29m 42s Bear’s Flower ♥ 1 Awww that was really cute and I really liked the art and music. It was lovely game. The movement was a little bit finicky at times and the first time I started the conversation with the owl I wasn't close enough and the speach got cut off at the top of the screen.
Apr 15 19:55:25 18m 21s Waking Gerald ♥ 2 Really cool idea. Loved the mood and naration. Liked the variation in naration on restarts. I was a little confused until I realised you could tripple jump. I had to check the comments to realize there is an ending. Unfortunely the controls didn't feel very snappy and I struggled the jump where I wanted. But I guess it helped build the tension towards the end until you wake up.
Apr 15 20:26:40 31m 15s Prophet Kingdom ♥ 3 Unique take on the theme. I was really in the mood for some kind of city builder so I really enjoyed this. Unfortunely, the best strategy is to just spam everything as fast as you can and then the inevetiable never comes. I got to 300k Gold before I decided to bail.