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Andre Sadie

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TimestampSince previousGameAndre Sadie's comment
May 6 12:23:01 Longship! ♥ 2 I was a little confused at first. Some text to tell the player to use the sliders would help. I think you could also communicate that the player needs to go north or even have checkpoints where the required direction changes because I didn't find the rudder necessary to use. The trick is just to keep the oars in sync. Its a simple concept thats easy to understand. I liked the sound and feel of the game. I would consider putting the oars at an angle so it actually goes into the water XD Add some particle effects around where it touches the water to hide the clipping. Maybe some screen shake or speed lines when you go fast to make it feel more satisfying.
May 6 13:07:09 44m 08s Merge Barge ♥ 1 I was a bit confused at first but it ended up being pretty fun. I didn't want to stop until I finished and I feel like I would have kept going if there were more missions. I think an endless mode could be interesting. It was a nice level of planning and challenge.
May 6 14:10:00 1h 02m No Matter the Cost ♥ 2 That was interesting. The art, sound and story was great. I think showing the resource impact takes a little away from the story. Instead of thinking about the best possible choice from a story perspective, I just choose the best option based on the resources. I would consider removing the the resource indicator or just say +/- the resource but not the quantity. But then you need to make sure the story choices align well with the results which can be challenging. I think adding a morale resource could also add some weight to the choices.
May 6 14:34:06 24m 06s Package Delivery ♥ 2 Cute game. Well done with the entry. I don't think you should make the instructions disappear on its own or maybe add a button to bring it back. Some characters didn't want to accept the packages. Theres a funny bug where the car sound plays when you press Q even if you aren't near the car.
May 6 15:20:15 46m 09s Deep Sands Delivery ♥ 0 The base idea is cool. Art and world looks really good. The rocket sound and art is super satisfying. The journey between points is a bit slow and not very interesting.
May 6 15:46:14 25m 59s The King is Dead ♥ 4 Solid game. Art, music and mood is perfect. I struggled to figure out what to do at first and I also had to zoom out on the itch page to actually see the full game. I would have liked the cards to be a bit higher up so I could see the effects and the board at the same time. Choosing between the boons had me confused because I didn't realise you have to click on the character and not the card.
May 6 16:00:55 14m 41s Orbit Express ♥ 2 This is a well polished entry! I think my only gripes are that I would prefer W instead of space for the booster and I wasn't sure where to deliver the package at first. I thought I could just release it so it hits the planet.
May 6 16:08:22 7m 27s Delivery Champ ♥ 1 Very simple game done well. I think a leaderboard would have added a lot. Maybe some more sound effects like crying babies or screaming ladies would improve the mood and humour. Otherwise, well done.
May 6 16:28:28 20m 06s CVCPresents: CrazyCooked Adventure (wild!!!); or how I learned to love burgervan ♥ 3 I struggled a bit to interact with things, I think the hitboxes felt a little off. The car movement is fun but I think it could use some deceleration when no keys are pressed so that it doesn't keep drifting off while you make the burger although I guess that adds to the humour. I think it would have been funny if the terrain was a little destructible so you can run over fences or other objects.