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Feedback comments for LD49
Tatu Heinämäki's games and stats for all events →
| Timestamp | Since previous | Game | Tatu Heinämäki's comment | |
|---|---|---|---|---|
| Oct 9 13:18:10 | little rats' big top | ♥ 2 | Super cute game with adorable art style and characters! Controls are very intuitive and there's just enough to do so the player feels busy all the time. I would have liked more visual feedback on when the plates are spinning - but it's pretty clear when the rat starts sweating and they need to be clicked. Makes me want to see these characters in more adventures! | |
| Oct 9 13:32:59 | 14m 49s | Hopin | ♥ 1 | Nice player on-boarding in the beginning to show all the mechanics! Also the increase in difficulty seems fitting. The 3D platforming and changes in camera position between levels works well - altho I wish the camera would show more when going backwards on the tiles. Dunno how the theme is represented here (apart from the few unstable tiles) but does it really matter. Unfortunately I'm not very good at the game, so didn't get to finish it! |
| Oct 9 17:37:30 | 4h 04m | AFTER SUN | ♥ 1 | Fantastic graphics and crunchy sounds! I managed to kill myself a few times by jumping of a platform - resulting in an explosion of the ship and death of the people inside it. Oh well! Controls felt just hard enough, not super challenging to play but just enough so there's some pressure in landing the ship. I'd prefer having the trail of people behind you automatically get on to the ship when you are on the platform, but this might be just a design decision and not a problem! Loved how the explosions and fx were cranked to the max in the very end! |
| Oct 9 18:00:18 | 22m 48s | Trauma | ♥ 0 | Great graphics and nice mood! Liked the idea of collecting cards and the simple puzzles created with them. At first I was disappointed when I lost my card from level one, but then noticed how the levels nicely build around finding them again. Wasn't really onboard with the story. Narrative based on psychological trauma is challenging and I felt there was no time getting to know the character and caring about them. Having the levels be therapy sessions is neat in a gamified sense, but comes across a bit cheap. A bigger narrative and more of Amy's story could perhaps work in kind of a Braid type of execution! |
| Oct 9 18:13:37 | 13m 19s | Where's My Tripod? | ♥ 1 | A relaxing experience, apart from the quite bodily sound effects which were nicely done! The animals are cute and in my two sessions seeing a bear just once made me think if there's more rare animals yet to be discovered. Sometimes the animals take a while to appear and the scene is completely empty. In these moments I wished for some animation in the background to make the forest itself seem alive. I hoped to find the titular tripod in the end! |
| Oct 9 18:23:00 | 9m 23s | Unstable Vampire: A Text based Infinite Runner | ♥ 0 | At first I really sucked at typing (and the vampires got to suck my blood lol) but taking it easy and actually thinking about what to type helped. Dodging was fun but I just hope the character would have chosen a less walled path to escape on. Wasn't able to kill the vampires, kept missing the arrow by panic typing "run" all the time. Don't really see how this fits the theme, but it's real good nevertheless. Run! |
| Oct 9 18:28:23 | 5m 23s | The Escape | ♥ 1 | Really cute car and the graphics overall are very nice. Altho cute, the car is also quite slow and thus the earthquake spawning in front of me felt a bit unfair at times. Didn't manage to escape but then again I was maybe a bit too focused on collecting the coins and enjoying avoiding the earthquake! |
| Oct 9 18:44:45 | 16m 22s | Everything's Fine | ♥ 1 | Humorous game with cool graphics! Micromanaging wasn't so hard in the end but I got the reactor melted once. Njet problem, normal katastrof! Reactor door lever and vodka fridge button remained a mystery to me. Loved the characters overall and especially the cutesy animation of the guy swimming inside the reactor. |
| Oct 9 18:51:49 | 7m 04s | Unstable Mind | ♥ 1 | Hard to play at first but if you give it a few goes it becomes easier! Liked the really short time limit and the creepy nightmare hands. The graphics are really bare and it kinda works! The light bulb ends up being well hidden by just being on a table. Could see this developing into interesting directions. |
| Oct 9 19:10:59 | 19m 10s | -Y- | ♥ 1 | Great mood and I can sense a bigger world existing outside the scenario of this game. Just using symbols is a cool idea and making a game like that is a challenge. Balancing that hardness works quite well altho I found some symbols obvious and some too cryptic. Don't really see the theme applying to this. The weird huge knight dude is cool! |
| Oct 9 21:22:19 | 2h 11m | Babel | ♥ 1 | Cool way of handling the theme! Physics are always fun and this was no exception. I first started by just furiously clicking but soon noticed that a more meticulous playstyle worked better. All the different items look nice and bring a certain quirkiness into the game. Having to learn and estimate the weight of the different items keep the gameplay interesting. I got to 22 points. |
| Oct 9 21:46:17 | 23m 58s | Laura Magan | ♥ 1 | Atmospheric scenes, I would've liked to spent more time in the forest! The story is well told simply thru the items and enough is left for the player to deduce. Being in the room was confusing, I went to closet and didn't know if that was the right thing to do. Maybe adding a simple quit game button in the end would make the experience smoother, so the player doesn't need to alt-f4 out. I played the jam build. |
| Oct 9 22:10:24 | 24m 07s | The Salatroitsk Incident | ♥ 1 | The PSX graphics and Soviet aesthetics create an atmospheric world in which the idea of sending a single dude to collect rocks and fight against a monster doesn't seem that implausible! Loved the look of the game and the sparse audio worked well. The game isn't that scary - so just perfect for me! The monster seemed enough like a threat and I imagine you can still get yourself killed if you forget to reload. I didn't tho and successfully escaped with my new collection of radioactive debris. Great job! |
| Oct 9 22:34:11 | 23m 47s | Psycho-unstable Journey | ♥ 1 | Great atmosphere - I especially liked the rain effect and the super cool lamp with the flickering flame. Was positively surprised that you can drive the car. The narrative didn't work for me, but I liked the ending. Plus points for the funny goose! |
| Oct 9 22:44:47 | 10m 36s | Angry Ape | ♥ 1 | The funny graphics made me test this - wasn't disappointed! Loved the humor and the weird characters. I'm not particularly good at the game but it didn't stop me from giving the rats a *well deserved* punch in the face. Amazing that there's already speedruns of the game! |
| Oct 9 23:34:55 | 50m 08s | Shaky Structures | ♥ 1 | Fantastic game and a great interpretation of the theme! Fun physics always work. The blueprint aesthetic is just superb, all down to the font of the text - I just love it. My tower engineering skills took me as far as Hike (before I started abusing the snake-to-platform exploit). Will remember this one! |
| Oct 9 23:59:08 | 24m 13s | Solar Colonies | ♥ 1 | Really cool and super polished! Just enough challenge for 10 mins, I had 12 seconds to spare when I got every planet terraformed. Loved the graphics and art style in general, zooming between different perspectives felt great. Could've easily played more with different planets and more stuff to terraform with! |
| Oct 10 00:10:43 | 11m 35s | PolitiGod | ♥ 1 | Nice little game with some humor in the texts! The pop-up choices (helping with school, making it rain and so on) were a nice addition but not knowing the results at all was confusing. Perhaps the flood chance and education level affected those! I liked how you need to switch between the views to see how your changes effected popularity etc. Didn't really understand what the effects were tho - I tried lowering the taxes just in time for election which seemed to work well until the people stormed my office and kicked me out. Good fun! |
| Oct 10 10:23:45 | 10h 13m | Kojan | ♥ 2 | Nice minimal storytelling - the premise is quickly and clearly dealt with! That and the moody environments really help to establish a sad and creepy atmosphere. Surviving was quite intense and hard so I did get myself killed by a large spider monster. The pressure from the collapsing treehouse would've been enough for me lol. Some tools to combat the monsters with could've also helped! |
| Oct 10 10:49:31 | 25m 46s | Bear Ferry Simulator | ♥ 1 | Loved the cute bears and the relaxing music! I played until I got 55 bears across, with two casualties. Sometimes the bears bugged out and a few were left hanging in the air and a few were just unclickable on the shore. Otherwise everything went well. By the end the waves had grown into tidal heights and the boat was shaking a lot, but all the bears managed to stay onboard. I would have liked a more clearer indication on if there's room on the boat or not, now I just had to try and sometimes the bears jumped out and got bugged in the air. Here the bears are going to hibernation right now, so this is a very topical and fun interpretation of the theme! |
| Oct 10 11:19:44 | 30m 13s | Danub: Potion Packer | ♥ 2 | Amazing graphics and real attention to detail in all the potions. What a joy to play! Making the potions is hard because there's so many and each one is so different, but luckily taking your time doesn't seem to have an effect. Sometimes the controls bugged out and I couldn't interact with anything anymore and had to refresh the page. I never could put the mandrakeish root thing into the bottle. Overall enjoyed this and loved the satire re: Amazon, good stuff, très bon! |
| Oct 10 12:04:16 | 44m 32s | Panelka's Fall! | ♥ 2 | Great graphics and soundtrack, made the challenging build process more enjoyable! Took me a few tries to understand how to play, in the end I got to 25 blocks and 220 people. Some controls for the crane and swinging the blocks would be welcome, as now the game boils down to just timing your mouse click right. Overall very chill and challenging enough for a short session! |