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Feedback comments for LD51
Tatu Heinämäki's games and stats for all events →
| Timestamp | Since previous | Game | Tatu Heinämäki's comment | |
|---|---|---|---|---|
| Oct 4 13:41:16 | The Lure of Treasure Whisper Island | ♥ 1 | I was intrigued by the mechanics from the get-go. It felt fun trying to figure out how the colder-hotter system functioned! I spent most of my playtime (which totalled at around 15 minutes) digging holes in the area the whispers told me to be "lava hot", which felt a bit frustrating. Nevertheless finding the treasure after such an arduous search felt good! The humour and mood are great! Small things like the found chests dropping down in the menu and dirt balls rolling around after a hole is dug really added to the experience for me. Also the whisper sounds didn't get repetitive or annoying - on the contrary hearing the character speak started to give him some depth as time went on. The colder-hotter mechanic working with a delay was a smart idea! Could be a nice fit to add tension into a survival horror game, in the form of a metal detector or perhaps a radar. | |
| Oct 4 14:37:54 | 56m 38s | Type Traveler | ♥ 1 | Wow this was really easy to get into! I'm a slow typer so I appreciated there not being huge pressure on typing super fast. The every ten seconds decreasing amount of seconds was enough of a motivator for me to keep the typing pace fast enough. I like that there's practically two rhythms to the game: the one provided by the timer constantly counting down ten seconds and the one provided by the player typing in their chosen pace Highest score I got was 61,293,997,393,880 seconds. |
| Oct 4 15:06:26 | 28m 32s | It's all in a day | ♥ 2 | The game starts really fast so you have to find your bearings while the clock is already feverishly ticking down. This didn't matter tho, if something the abrupt start feeds into the tone the game is conveying. The user interface is easy to read and quickly I found myself trying to balance my life and survive. Surviving ended up being quite hard! I'm not enough of a mathematician to understand the balancing just by observing so I ended up testing various methods of combining the available activities. I found education to be the key to "victory" - it opens up the level 2 job which nets you more money per second. Graphic and audio wise the game is gorgeous! The mood of an autumn spend in the city is beautifully rendered and having to stress about your stats makes it even more bittersweet. Life in the city moves fast and even if you pay your rent this month the grind never ends. Maybe the sequel will be set in the countryside with a big emphasis on pressing the "do nothing" button. Misc. bug I found: I died of hunger and with the HTML5 build on itch the restart button didn't work. |