Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → MasterProject
Feedback comments for LD49
MasterProject's games and stats for all events →
| Timestamp | Since previous | Game | MasterProject's comment | |
|---|---|---|---|---|
| Oct 5 00:02:55 | Unstable Situation | ♥ 4 | Great aesthetics and soundtrack. Everything felt really cohesive and harmonic, making the game as a whole have a personality. The little easter egg was also pretty fun. Something I'm a bit more torn in is the absence of indicators of how many coins the player needs to go through a certain door. On one hand, it's a bit frustrating to spend half a loop to get to a door just to find it closed. On the other hand, it forces the player to memorize each location and try it out after getting a new coin. So that's nice. Anyway, overall, I liked this game. | |
| Oct 5 00:08:02 | 5m 07s | BouncyCake | ♥ 1 | While simple, this game oozes personality and is overall a really nice, almost relaxing, experience. Something that caught my attention was the way the game conveys the platforms' integrity - baking them into the sprites themselves was a really clever idea. Good game. |
| Oct 5 00:21:17 | 13m 15s | Lovecrafting | ♥ 4 | This game has such a strong atmosphere. The visuals are gorgeous, simply gorgeous. And the mechanics, while simple, complement the entire design. This is a very strong entry, congrats. |
| Oct 5 00:48:49 | 27m 32s | Everyone Calls Me Johnny | ♥ 4 | It's a decent game. The random effects were a nice addition, though the overall gameplay, while solid, was pretty by-the-books. Still, I had fun with the game, especially due to the bullets' knockback. Juggling enemies around really made a difference. |
| Oct 5 00:58:35 | 9m 46s | Flower Lab | ♥ 1 | I'm not one to criticize complicated games, but... I honestly, truly did not understand what to do. I mean, yeah, I have to find out what is healthy for Gus... but which 'symptoms' are good and which ones aren't? If I fly into the air, is that good or bad? Am I dumb? Maybe, probably. But unfortunately that didn't change the fact that I didn't have fun with this game. |
| Oct 5 01:10:19 | 11m 44s | Horse To Home | ♥ 1 | It got repetitive quickly, but damn if chucking those horses wasn't hilarious! Surprising game. |
| Oct 5 01:26:46 | 16m 27s | Fragile Payload | ♥ 1 | Very charming art direction. The gameplay can be frustrating at times, but overall I can get behind it. Nice game. |
| Oct 5 01:36:27 | 9m 41s | Buggy the Bunny | ♥ 2 | Great visuals and art direction. This is a promising concept, though sadly it's not exactly groundbreaking - still, I really liked the way you pulled it off, with all the background alterations, shader glitches, sound corruptions and the like. My biggest gripe with it was its repetition - the game sadly doesn't deviate much from the standard puzzle, and at the end I expected some sort of twist. Maybe that was a bit more of my fault though. |
| Oct 5 11:51:56 | 10h 15m | Volatile Defender | ♥ 3 | The art style, soundtrack and gameplay all complement each other to create a very compelling experience. At first, the game seemed a bit flat, considering the player's supposedly only decision is to move around the field. However, once I discovered what each enemy type and power-up did, things got a lot more interesting. I stopped seeing the player's healthbar as a failure meter and more as a resource, or a tool. Exploding enemies right before they get to the last tile became a viable option, especially with plentiful shield and health drops. Overall, I really enjoyed this game. It's a solid entry with no apparent flaws and a very strong design. |
| Oct 6 02:01:24 | 14h 09m | U-49 Meltdown | ♥ 2 | It's a very polished game with cute visuals and strong sound design. The audiologs especially were a nice addition - while the voice acting borderlined on being a bit over the top sometimes, this honestly made the performance more charmful and fun imo. Regarding gameplay, it was... okay. The platformer physics were solid, but all-around very basic and standard. Having to make the trip back did make the game a bit more thoughtful though, which I enjoyed - but I just left feeling like it could have something more. All in all, it's a good game. Nice work! |
| Oct 6 02:26:55 | 25m 31s | GUNSTABLE MAYHEM | ♥ 2 | I'm very torn on this game. On one hand, it looks, feels and sounds GREAT. And I mean REALLY, REALLY GREAT. The game feel is crunchy as hell and the mechanics all gel well together. The bullet reflect mechanic is one of the best things in this. The inspirations from My Friend Pedro are clear, and that game is awesome. On the other hand... well, I really, really don't like the level design. Usually that's not something that bothers me, but there were some bits in which the player has to fall down in a complete leap of faith because the camera doesn't reach that low, and some others where I got stuck or didn't know where to go. That was really frustrating. Still, that didn't ruin the game by any stretch, but it did sour it nonetheless. It's a great game with a big flaw - and considering it's a jam, that still makes for a damn good experience. |
| Oct 6 16:40:19 | 14h 13m | Orbital Turbulence | ♥ 0 | Huh, interesting game. I'm particularly impressed with that orbit preview feature - it works really well and doesn't seem very trivial to program. While this isn't exactly my type of game, I still moderately enjoyed it. Good work. |
| Oct 7 13:12:35 | 20h 32m | Interstellar Highway Robbery | ♥ 1 | This is an extremely charming and endearing game. The aesthetics are great and more than make up for the lack of sound. While the gameplay loop is a bit basic, at the same time it is also very satisfying thanks to the little side-step animation you added. Also, jumping from ship to ship is a cool mechanic that reminds me a lot of Heat Signature. This definitely has expansion potential. |
| Oct 8 01:35:38 | 12h 23m | Eudora | ♥ 1 | I think everything that must be said has already been said - the game is gorgeous, the audio is pretty good, the game design concept is solid, but the ladder controls are Half-Life-level atrocious. In any case, although the controls were frustrating, the rest of the game was superb. So, congrats! Also, good to see a fellow brazilian developer! Oi! |
| Oct 21 01:43:43 | 312h 08m | Candy Quota: Halloween Harvest | ♥ 1 | Really polished game. The art and animation are both very charming, and the idea for the game is something I've never quite seen before. These kind of social experiments are always a treat, so good job! |
| Oct 21 02:02:12 | 18m 29s | Cairn | ♥ 1 | This didn't work for me. The stories are too short and too generic to make me care. There are no meaningful repercussions to refusing the stones, nor a powerful significance between their characters and their stones, or their impact on the overall gameplay. In other words, the story is here and the gameplay is there - their connection is too tenous and too arbitrary. Not only that, but I found the gameplay itself rather frustrating, though I admit that mostly comes down to my inability to stack rocks. Even then, the fact that the rocks can roll to outside the screen and that the player is able to constantly hit existing rocks with rocks they hold means that the possibility of accidentally toppling the entire thing by simply moving a rock is quite high. In any case, the mood and the art style were relatively successful in captivating me, despite the other factors not quite working. This premise has potential, but its design needs to improve. |