Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Leuthil

Leuthil

Feedback comments for LD49

Leuthil's games and stats for all events →

TimestampSince previousGameLeuthil's comment
Oct 5 04:19:51 Orthoptera ♥ 1 Interesting game. Took me a little bit to get used to the controls but after a few tries the gliding was pretty smooth. The dialogue system was also nice. It would have been interesting if there had been some environment effects throughout the world/level that would change up the mechanics.
Oct 5 04:28:47 8m 56s Radi8 M8: A Cherno Bill Story ♥ 3 This game is really well made. I could clearly see the mutations on the enemies after a while. It's unfortunate that the game is pretty challenging so it seems like it would take a while to see the end game (collecting enough for the hideout).
Oct 5 04:36:05 7m 18s TirBombardier ♥ 1 Well done. I wasn't quite sure if I made it to the end or not, it seemed like I just looped back to the beginning and it wasn't clear if there was another way to go that I couldn't before.
Oct 5 04:47:50 11m 45s Project Earth ♥ 1 Besides the obvious that the graphics are fantastic, the game overall feels extremely polished which is rare in a jam with a short deadline like this.
Oct 5 19:10:05 14h 22m Stack Tower Jump ♥ 1 Got to 33 score and the platforms stopped coming in, not sure if that was a bug or the intended end. Either way the game is pretty well made. I like the design choice of having benefits be blue and negatives be red so it is very clear what's going on. Having three types of hazards was also a nice variety. It wasn't clear what the blue diamonds were for, if they were just for fun or if it contributed to your score in some way (it didn't seem to).
Oct 5 19:32:05 22m 00s Block Balance 3D ♥ 2 I always go fullscreen so I was able to see what was going on right away. It seems the game may have benefited from a simple menu at the beginning that outlined how the game worked. I realized that the block sizes change, but I didn't realize the next block coming up is properly displayed in the UI which is a nice mechanic so you can plan how to stack. The controls to move the camera were also a bit clunky. WASD to move and right-click hold to rotate the camera may have worked more intuitively.
Oct 5 20:18:20 46m 15s Candle Lights ♥ 1 A really well made puzzle game. There are a lot of mechanics here at play and the design is very intelligent. With just a few more mechanics there is enough here to make a full length puzzle game.
Oct 5 21:06:59 48m 39s Dungeonball 2 ♥ 2 I finished the game and I'm impressed. There were a lot of variations in the level design.
Oct 6 16:56:08 19h 49m Paper Route ♥ 1 A fun and challenging game. The art was good and I like the integration of the story into the game.
Oct 6 16:59:53 3m 45s Unstable ♥ 2 The visuals are very charming in this game. I think because the game is set out to be a more patient, relaxing experience, it accomplishes that.
Oct 6 17:10:19 10m 26s Trenchrunner ♥ 3 A really great entry. The visuals are fantastic. I did have an issue where I kept crashing if I was in fullscreen, but I was able to play in windowed mode just fine. My one criticism is that it would have been nice to have some environmental mechanics that affected the game (maybe areas that increased or decreased the pressure rate) to change it up. Overall a really great game.
Oct 6 17:32:57 22m 38s Criticality ♥ 1 Took me a few minutes to get the hang of how the core gameplay worked, but once I did I was hooked. A really great game with a great design. The game was maybe slightly too challenging but I think that is part of the appeal so I'd say this is really well designed. Great work.
Oct 6 18:02:10 29m 13s Fractured ♥ 2 Pretty good game. I think my two main criticisms would've been the camera. It felt a bit janky when moving really quickly. The other would be that it would have been helpful to have some environmental cues on where to go. This could have been as obvious as an arrow or something more subtle. Overall an interesting interpretation of the theme and I am very pleased that there were checkpoints :)
Oct 6 18:10:50 8m 40s It Was Desert ♥ 3 Visuals are great. The art and animations are very polished. The concept of the game is interesting. I didn't get the pattern of the arrows on the die until the last level but then it clicked on how easy it is to move in a straight line when you know the pattern. It would be interesting to see this concept expanded with more mechanics.
Oct 7 04:19:11 10h 08m Potion Commotion ♥ 1 Really well made game. It's amazing how it seemed so impossible at first but then I really started to get the hang of it near the end. Other people have said it already but fullscreen would have been great for keyboard + mouse users. I know you do suggest playing with a gamepad though. The movement felt great. The level design was pretty good. I was also happy that there were a few changeups in the levels and in what mechanics were presented (no spoilers). The visuals were charming as well, and there was some good sound design. Overall a really great game. Screenshot 2021-10-07 001849.jpg
Oct 8 05:33:57 25h 14m Orbital Cascade ♥ 1 A really good entry. I assume the control scheme would be a common cause of frustration for most people. However for me I actually enjoyed it after a minute or so of playing, but that might just be because I'm used to thruster-style physics games. The one bit of feedback I can give is that the difficulty ramping could have been improved. I think in a game with upgrades where you put in the effort to produce that content, you want basically every player to have the opportunity to buy at least one upgrade on their first try for a game jam. It can be very difficult to gauge the difficulty when you've practiced for a while (I've had the same problem with my game). Overall I really liked it and had a great time playing.