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Feedback comments for LD49
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| Timestamp | Since previous | Game | jnur's comment | |
|---|---|---|---|---|
| Oct 5 14:40:32 | ECOLLAPSE 2030: the world is ending and also you are a penguin | ♥ 1 | Really fun and the sounds, graphics and gameplay fit really well together! I have to agree with the previous commenters, it's pretty hard to get a hang of doing all the jumps and wallruns and dives, I couldn't get past the third level 😅 | |
| Oct 5 14:53:16 | 12m 44s | [U]nstable - 235 | ♥ 4 | Great idea, and fun execution also! I like the setting of an unstable spaceship, and the atmosphere worked well. Kinda the same critiques as @stalemeat above, the graphics mismatched (the "resolutions" of different sprites mismatch, with some having really small pixels and some having huge, with the UI being really smooth and high res) and the controls were a bit confusing (I would suggest making the same key open doors, pick up and operate the yoke). Really fun and a great idea! |
| Oct 5 15:07:27 | 14m 11s | Tetrominal Space | ♥ 1 | Controlling the ship by enabling the thrusters is a really nice idea! I got to 630 points before trying to hit the thrusters with my mouse got too hard for me, maybe being able to toggle them with the keyboard or something like that would have helped |
| Oct 5 19:14:11 | 4h 06m | Birdbird's Life Balancing Agency | ♥ 2 | Wow, so beautiful, polished and just all around a well crafted little game. Really loved the look and feel of the game, astonished that you managed to even include a tutorial! |
| Oct 5 19:32:19 | 18m 08s | ch1Pik | ♥ 2 | The game looks and sounds wonderful! I have to agree with some of the previous commentors; some of the levels (Bridges, for example) require so much moving around that not being able to hold a key to move comes really tiring. The CRT screen effect fits the aesthetic super well, but it does interfere with the pushable blocks (I was also stuck in "Rooms" until checking the comments, didn't recognize the block due to the effect). I would definitely play more of this if it had more levels and perhaps a not-so-steep learning curve! This would definitely also work really, really well as a mobile game. Bite sized chunks to play on the go, and simple controls with no need for precise inputs. |
| Oct 5 20:22:44 | 50m 25s | Unstable Cube | ♥ 2 | Really beautiful! I think this could very well be built into a fun little shooter, the mechanic where both shooting and being hit "damages" you gives it a nice little twist. I have some suggestions in case you decide to keep working on this game and improving it: * Make movements faster. Slowly moving around a long level can get a bit tedious * I couldn't get past a section where there's a bunch of very high HP enemies shooting at you. You don't really have any way to dodge their bullets or defend yourself, and if you try to kill them you'll end up overheating and dying anyway. Maybe add more cover around levels, or make it possible to dodge bullets? * When I played the game (on itch.io, in Firefox on Windows (not full screen)), the aiming wasn't working correctly. The cannon shot consistently a bit off from the mouse position for some reason, I assume this is a bug? |
| Oct 5 20:29:39 | 6m 55s | Portals From Fire | ♥ 1 | The game looks really really nice and the comments make it sound worth checking out, but my Windows is sure it contains a virus 😦 virus.png |
| Oct 5 20:47:14 | 17m 35s | Funstable | ♥ 0 | I have to join the choir and also compliment the visuals, I think they fit the gameplay really well. I liked the low brow sillyness with animals in weird places and sometimes almost surreal dialogue. Like some other commentors, I too had some trouble grasping the building mechanic, but once it clicked it was clear enough. I also had to stop playing when I got stuck on a ladder when trying to get to the chicken in (or is it on?) the church, included a screenshot in case you're interested in trying to reproduce it: funstable.JPG |
| Oct 7 20:22:50 | 47h 35m | Atomic Rock Paper Scissors | ♥ 3 | Such a brilliant idea and great execution! So polished too with effects and the graphics, doesn't even feel like a jam game. I think someone already mentioned it, but not being able to "swipe" wherever in the right direction to move was the only gripe I had, and even that I quickly got used to. This could definitely even work as a mobile game, just slap in a challenge mode or something like that and it would be a nice little time waster on bus rides etc arps.JPG |
| Oct 7 20:51:16 | 28m 26s | GUNSTABLE MAYHEM | ♥ 1 | I have to agree with pretty much everything said here! The graphics, effects and sounds fit so well together, everything felt polished in a weird, edgy way. The level from autofire onwards was a way too long stretch without checkpoints, walking all the way to where you died got somewhat tiring. Didn't get further than that though, once I got to the place where there's five-ish guys in a cluster, the game got super slow and laggy until it just stopped responding. Overall a really, really nice game, definitely one of my favourites so far. Bonus points for **not** just rotating the character's arms' sprites when aiming, nothing looks uglier than rotated pixel graphics 😉 If you ever decide to expand on this and release a full game, I'm going to buy it without hesitation! Oh and one tiny issue, the HUD was scrambled and unreadable on my screen. Thought that it was part of the unstable theme until I saw your screenshots, I'm guessing it's because of playing on a 4K resolution? gsm.png |
| Oct 7 21:07:27 | 16m 11s | Tables & Tremors | ♥ 1 | I loved the contrast between the low res pixel hands and blocky, barely textured environment. The player's grunts sounded a lot like the old Serious Sam games, almost to a confusing amount 😄 Couldn't get past the second level, though. I'm not much of an FPS player so maybe it was just me having trouble comprehending my surroundings, but I kept ground pounding straight into the void when trying to jump and running all the way out of platforms when landing. I think adding some coyote time would've definitely helped me, as I was just pressing jump way too late when trying to jump from a platform while running. Liked the mechanics and vibes of the game though, so definitely wished I was able to play it further 🙂 |
| Oct 7 21:21:43 | 14m 16s | ALL PLANED | ♥ 3 | Very fun! It took me a few tries to even get past the first windmill but after that it was even pretty intuitive and I got to the end with 24 passengers, barely missed the runway though. I always love a good mix of 2d and 3d, the simple 2d characters in a bright and cheery low poly 3d world was really fun! And the pacing of the game was great too, it was long enough to have some challenge and surprises, but not so long that it would've dragged on too long. Just two very minor nitpicks: It would've been nice to only see the short intro on your first try, or making it skippable. And like some others here, the game crashed on completion, but no big deal. |
| Oct 21 15:03:47 | 329h 42m | Soviet Office Simulator | ♥ 0 | Pretty much the same feedback as other people here. Fun concept and the looks and sounds really fit the whole idea, but I found it impossible to play - movement was super slippery, aiming anything was hard and the time limits way too strict. If the controls were more polished and the time limit wasn't as harsh, I really do believe this could be a really fun little game, but as it is I couldn't really play it long enough to give it a proper chance. Completing menial and increasingly insane tasks around a Soviet nuclear plant (hell, even a basic American open plan office would work 😅) could be a really fun little game! |
| Oct 21 15:09:56 | 6m 09s | Tunnel Taupe | ♥ 0 | Really fun little game! The idea of a mole-roguelike is brilliant. The graphics and sounds were also really charming. |