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Feedback comments for LD49
Iori Branford's games and stats for all events →
| Timestamp | Since previous | Game | Iori Branford's comment | |
|---|---|---|---|---|
| Oct 5 04:45:20 | Nuclear Lasagna | ♥ 0 | Oddly addicting. I haven't managed to win a round yet. | |
| Oct 5 04:50:19 | 4m 59s | right stuff aerospace | ♥ 1 | Took me a minute to get it, hah. |
| Oct 5 05:11:42 | 21m 23s | Dimensional Shift | ♥ 2 | Solid idea and nice platforming challenge. I agree with @richard-jiang I wish the blocks that open when the meter maxes would fade gradually towards that state as the meter rises. |
| Oct 5 05:28:39 | 16m 57s | Undeliverable | ♥ 3 | I love the bouncy truck physics and snarky comments. Unfortunately I couldn't get throwing the packages to work, I could only drop them. |
| Oct 5 06:05:49 | 37m 10s | Meltdown!! | ♥ 1 | Really well crafted, and in C++ too. Respect. |
| Oct 5 06:15:00 | 9m 11s | Shopping Spree! | ♥ 1 | The movement is certainly unstable, and it's hilarious. The simple pixel art has a lot of character. |
| Oct 5 06:27:58 | 12m 58s | Restable | ♥ 5 | This game oozes country charm all around. Great work guys. |
| Oct 5 06:51:14 | 23m 16s | UNSTABLE DREAMS | ♥ 1 | Simply brilliant. I did notice when you take a boss crystal and go on the next path, you might fall down instantly before reaching the next checkpoint, and have to go to and fight the same boss again. |
| Oct 5 07:25:29 | 34m 15s | Crystal Town | ♥ 2 | Really great first game! An idea for future expansion is to make remaining crystals glow brighter as you collect more, until you can see the last ones from almost anywhere. |
| Oct 5 07:49:35 | 24m 06s | Walking Home Simulator | ♥ 0 | First try: WalkingHome.png Pretty cool, I hope there'll be more drunk effects, like wobbly movement, but maybe also "drunk man's luck" where hits do less damage (because he's more relaxed and rolls with the hits better). |
| Oct 5 08:00:01 | 10m 26s | Un's Unstable Table | ♥ 2 | Very clever with plenty of humor and character. I could use some laser pointers on the bazooka guys. |
| Oct 5 08:14:20 | 14m 19s | Into the Cone Zone | ♥ 1 | Beep. Beep. Honk. Beep. Honk. Honk. Love it, simple and effective. |
| Oct 5 10:32:41 | 2h 18m | Bob's Underworld | ♥ 2 | Well-crafted and addicting in its simplicity. |
| Oct 8 01:29:37 | 62h 56m | You can do it, Astro Pup! | ♥ 1 | Nice work. You can really feel the struggle as the rocks are throwing you off constantly. |
| Oct 8 01:43:36 | 13m 59s | Fantasy Quest | ♥ 2 | Funny & clever puzzle game in RPG clothing. |
| Oct 8 02:00:24 | 16m 48s | Uranium-236 | ♥ 1 | All around great work. Win or lose, watching the particles bounce around is always enjoyable. |
| Oct 8 05:41:07 | 3h 40m | Sky Burns Red | ♥ 1 | One of the best uses of the theme. An interesting challenge to watch the platform and the notes together and balance your button presses. I would have liked to try a downloadable Windows build, and see if that helps sync the audio and beats better. |
| Oct 8 06:25:00 | 43m 53s | Aetherocks | ♥ 2 | Nicely crafted with shiny visuals and crunchy sounds. Hitting the crystals feels great, but collision can be hard to find. |
| Oct 8 06:45:59 | 20m 59s | Could You Sit Still For Five Seconds? | ♥ 1 | Whew, I eventually got them close enough. Great job. |
| Oct 8 06:54:01 | 8m 02s | Confession | ♥ 1 | Good core gameplay, not sure how losing vision connects to paranoia? I hope it can be expanded with new weapons, places, enemies etc for more replay value. |
| Oct 8 07:15:41 | 21m 40s | ROBOKILL | ♥ 1 | Perfection. Head throwing adds a nice skill element and camera/VFX/sounds really sell the bloodthirsty monster experience. |
| Oct 9 01:34:33 | 18h 18m | StackItToSpace | ♥ 1 | Simple and effective, I had a lot of fun while it lasted. Love to put a banana or something on the very tippy top and get like 0.1 inch over the goal. |
| Oct 9 04:39:21 | 3h 04m | Pupu Jellyfish | ♥ 1 | Very nice and relaxing. Quiet actually works well for this game. |