Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → DDesignDude
Feedback comments for LD49
DDesignDude's games and stats for all events →
| Timestamp | Since previous | Game | DDesignDude's comment | |
|---|---|---|---|---|
| Oct 7 06:23:43 | Spooky Drive | ♥ 0 | Came for the atmoshpere and wasn't dissapointed. Not too sure why the game ended when it did though but I enjoyed the visuals the most. | |
| Oct 7 06:30:50 | 7m 07s | Unstable Driving | ♥ 1 | Good and pretty straight forward on how to play and what to do. I think it would be cool to have the car be able to rotate and turn in real time to each direction. But then again maybe it would be less "unstable" that way. Regardless good job getting the compo done! |
| Oct 7 06:44:19 | 13m 29s | Love will Prevail | ♥ 1 | I love the art style and the music really hit home the somber feeling of what the character is going through. I don't know if there's multiple endings for game but I hope that perhaps there's a possibly more cheerful one available then the one I got. But then again. Maybe that's the point. Regardless. Good and thought provoking compo entry. |
| Oct 7 07:10:50 | 26m 31s | Unstabtower | ♥ 0 | Great presentation and visual polishes! It took me a few minutes before I figured out how to wall jump but I still couldn't get past the second platform. Still looks like a great game though. |
| Oct 7 07:25:57 | 15m 07s | Are You Sleeping? | ♥ 1 | Each night I was really looking forward to seeing what horror would appear and it would be sweet to design more of them if you make any updates to this game. Makes me wonder what a boss enemy would be like. I can only image. Good job! |
| Oct 7 07:33:10 | 7m 13s | Just a steelyard | ♥ 1 | It feels great care was put into making sure the physics worked well and it shows! I just love the simplicity of this game and glad to play a balancing game where I use skill versus, trial and error to make a scale balanced. |
| Oct 7 07:44:06 | 10m 56s | Parcel Panic | ♥ 1 | I agree with another comment stating it would be great if the game started easy and progressively got more difficult. I would also give players a chance to get more familiar with the map too. But other than that, it's a well polished game and you really captured the "panic" aspect without giving me nightmares lol. |
| Oct 7 07:51:51 | 7m 45s | Pot Shots & Whiskey | ♥ 0 | For your second Ludum dare this looks pretty great! It's nice that you made time to include an options menu and a tutorial which add polish to the game. The only thing that seemed off to me was there was no audio for me while I played the HTML version of the game with my Edge Browser on Windows 10. |
| Oct 8 05:18:03 | 21h 26m | Upheaval | ♥ 1 | I love the addition of the cutscene at the title screen. I wish more compo games gave the option to read over the initial premise/story before starting their games. The lighting system is pretty impressive too since it doesn't go past the walls unlike other rpg games that just use a vignette to cover the outer edges of the screen. Kind of wish there was a run option since there can be a lot of ground to cover, but then again, it might then be too easy to find the amulet. All in all good job on this game! |
| Oct 8 05:26:59 | 8m 56s | Unstable Luggage | ♥ 1 | Pretty funny and straight forward concept, I love how the guy let out a "scream" sound when everything topples over. |
| Oct 8 05:38:38 | 11m 39s | Volcano God | ♥ 0 | Love the concept for this game and the execution of the art and music is spot on. I felt it was a bit too difficult for me and wish there was some sort of check point or a chance to save myself from running all the way back to the bottom of the volcano if I mess up. Regardless congrats on getting this all done in time for the Compo! |
| Oct 8 05:46:59 | 8m 21s | Gun King (HTML) | ♥ 1 | The recoil of the gun took some getting used to but I see how it makes the game more interesting than your typical platformer! For instance you could use the gun to fire away from you while jumping to cover larger gaps. I only wish the same was true for firing downward so that I could triple jump in a way. Just an idea. Good platformer concept and execution. |
| Oct 8 05:53:14 | 6m 15s | Unstable Working Conditions | ♥ 1 | It's an addictive game and I could see this actually doing well on a mobile app store if it was released there after making some tweaks. Sometimes it seems while playing the HTML version the physics can glitch out on me while clicking and dragging items and there is a buzzing noise that I figure needs to be fixed but other than that it's pretty fun and mind challenging. Good Work! |
| Oct 8 06:00:14 | 7m 00s | Tree of Life 2 | ♥ 1 | It's truly a test of balance, and captures the Unstable theme very well. I wish I could slightly nudge blocks to after they have been placed to rebalance the structure, but i understand being not able to add challenge to the game. Good and straightforward compo entry! |
| Oct 9 05:13:25 | 23h 13m | KungFun BaLance | ♥ 1 | It was nice to play a more relaxing game about balance and the music really helped there. The only minor tweak I would make would be to put indicators on the balance bar to indicate what balance region I should try to maintain vs trying to guess the percentage of the stances. Regardless congrats on a successful and well-balanced ;) compo entry! |
| Oct 10 03:44:21 | 22h 30m | A Day In The Office | ♥ 0 | I like where things are going for your work in progress game. The animations so far are nice and fluid, and I applaud your clean and visually appealing UI. Really succeeds at that corporate office feeling and reminds me of the Incredibles movie. |
| Oct 10 04:00:58 | 16m 37s | A good start | ♥ 1 | This is honestly a very touching and probably the most good-feeling/heartfelt game I played for Ludum Dare 49. I was a little disappointed at first when there wasn't any audio to start with but I was delightfully surprised when I turned the music on and it's tune really helps give that caring vibe to the game. Also the little things like having the cat follow you after interacting with it was thoughtful, whether it was intentional or not. Ultimately, you did a great job of making me as the player feel something heartwarming though simple graphics and gameplay and that is something to be proud of. |
| Oct 10 04:16:04 | 15m 06s | Stabler | ♥ 1 | This is such and unique an awesome concept that was well executed! It's actually very satisfying to staple enemies down after you land on them and the animations and visuals are well polished and match the concept well. The only improvements/enhancements I could think of would be maybe have the enemies spam their fire a little less so that it doesn't feel like the are ganging up on the player or have the game get progressively harder with levels where on higher levels the enemies can fire more often. Regardless, it's the most fun Ludum dare 49 compo game I've played so far! |