Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → chrishg12
Feedback comments for LD49
chrishg12's games and stats for all events →
| Timestamp | Since previous | Game | chrishg12's comment | |
|---|---|---|---|---|
| Oct 5 03:17:40 | Outer Space Transport Service | ♥ 1 | What the other guy said about the physics, all the conservation of momentum stuff is really cool. I don't really feel like the pauses between screens are a problem though. I especially like how if you just put the pedal to the metal you can gain a stupid amount of speed. I can't tell if there's some kind of trick going on or if it's actually procedural generation, but I like how it felt like it didn't really matter if I got lost. Really cool game. | |
| Oct 5 03:38:00 | 20m 20s | LCD DREAM ESCALATOR | ♥ 3 | Heh, I ended up going through nearly all of the pathways and being about done with the game when I noticed the wrench for the settings "menu." That is a really cool way to do settings, but that wrench was a bit overshadowed by the critical path. Not a problem though, game is awesome. |
| Oct 5 22:09:31 | 18h 31m | ROBOKILL | ♥ 2 | There's no way that was 300 people. Also yeah, the wobbling arms really added to the manic feel of the game. |
| Oct 5 23:23:05 | 1h 13m | Instability Verse | ♥ 1 | Wow. This is really creative. Darned shame there's no win state, but I guess there doesn't need to be. I'm having trouble pinning a location on that music, almost sounds like a mix between North-East Asian steppe folk music and Northern Native American tribal music. Sounds awesome either way. |
| Oct 5 23:39:22 | 16m 17s | fixOS | ♥ 3 | Dang, couldn't beat it with my shooter brain. Game was really neat though, and Pathcloser was a really neat addition, played through that a couple times. |
| Oct 6 03:57:13 | 4h 17m | Orthoptera | ♥ 1 | Yeah, like a couple others, it is sad that there's no proper end to this, but it was a really cool experience. Never even considered that "Greek Grasshoppers in the Grand Canyon" would be a phrase I would ever say. |
| Oct 6 04:01:22 | 4m 09s | Mental hostpital simulator | ♥ 0 | Allowing for keys to move the camera too would have made the web version of this infinitely more playable. Neat idea though. |
| Oct 6 04:07:37 | 6m 15s | Paper Pirates | ♥ 1 | I'm so glad I got to keep my long friend. The music, art, and design of this are all fantastic, and when the gameplay got a bit tedious at points, there are even the funny lines of dialogue to keep the player entertained. There's no way this game isn't getting ranked pretty high. |
| Oct 6 21:08:51 | 17h 01m | Dizzard Wizzard | ♥ 3 | I'm very, very happy that you chose to have the wizard guy hum along to the song at the end of the game. |
| Oct 6 22:16:11 | 1h 07m | Asterogunner | ♥ 0 | The art is really nice, but some really simple music, even just holding down a key with surge synth for a drone, could have helped a lot. Also, what the other guy said. Having difficulty ramp up much, much more quickly would be nice. Since there isn't a lot of gameplay, having what is there go by quickly can make it much more exciting. |
| Oct 7 18:59:14 | 20h 43m | Quadruple trouble | ♥ 1 | Nice music and the art style for your game is really consistent and nice. Gameplay loop seems like it could be really cool, but... I mean I don't know if I'm just bad, but it feels like no matter how well you have the elements set up, the slider for the unstable elements never goes back up. Also, the one where you line up the amplitude and frequency doesn't seem to have a slider that shows up on the screen? |
| Oct 7 19:10:10 | 10m 56s | Captain Canary's Crash Landing Calamity | ♥ 2 | Beautiful art and fun music in this game. Really love the characters too. Only complaint I can even think of is a totally subjective one, but the slightly rotated movement axes make me feel like I'm going to have a stroke. |
| Oct 7 19:57:42 | 47m 32s | Cat Connect | ♥ 3 | Cool music and great art. I get that it's intentional for the cat to be slowed down when you're at low health, but maybe it could have gone between faster than normal to slower than normal, rather than only being slower than normal? It makes recovering from mistakes very difficult, which just doesn't feel good while playing. |
| Oct 8 04:12:58 | 8h 15m | Yeetr | ♥ 1 | Really neat level layouts and puzzle concepts, but the gameplay starts to feel a bit repetitive after awhile. |
| Oct 9 07:24:26 | 27h 11m | Core Weapon | ♥ 1 | Dang, really cool game. I'm not really sure if all of the things contribute to reactor temperature or if it's just the fire one. |
| Oct 9 07:29:13 | 4m 47s | Dragon's Odyssey | ♥ 3 | I love the art and animations, but the game's really wanting for some sounds, and the physics on the player feel really floaty. |
| Oct 9 07:35:54 | 6m 41s | The Score | ♥ 1 | Cool game. The music was pretty cool, but my ears feel like they're bleeding. I don't know if my default sound is too high or if the game is just too loud. It is a bit weird that going in through the sewers instantly spawns the police on screen though. |
| Oct 9 07:41:55 | 6m 01s | Where's My Tripod? | ♥ 1 | Wow, this game was really relaxing. Actually had a great time playing this. I've been wanting to start doing nature journaling and drawing too so this is pretty cool to play. |