Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → ChewieCB
Feedback comments for LD49
ChewieCB's games and stats for all events →
| Timestamp | Since previous | Game | ChewieCB's comment | |
|---|---|---|---|---|
| Oct 6 10:04:14 | Where's My Tripod? | ♥ 1 | Great art, unique concept well executed, the sound design was excellent, and overall a very nice, chilled out game. Great job! | |
| Oct 6 10:24:09 | 19m 55s | PRISM | ♥ 0 | This is awesome, the art is fantastic, the music is catchy and fits the mood of the game, the sound design was nice and made all the switches feel heavy and clunky - really placed them in the world for me. The prism mechanic took a while to click for me possibly because the wave for the blue switch on the prism graph looks a bit like a black line which threw me off a bit? Interesting gameplay that felt tense and well balanced, my only issue is that the win and load screens just showed a white or red square over half the screen for a few seconds before reloading, not sure if this is a bug or just unfinished but a win/lose screen would have been nice. |
| Oct 6 10:30:32 | 6m 23s | LIFE|DEATH | ♥ 1 | Art was nice and consistent to a theme, loved the use of physics objects flying around that was a nice touch. The tank controls made the game quite hard, and the music/background noise loop was a bit too short so felt kinda repetitive. Some sound effects for feedback when you've dropped the ghosts off in the spiral would help since it's not entirely clear when you're close enough. Overall a good core idea that just needs a bit more polish :) |
| Oct 6 10:44:32 | 14m 00s | Bad Magic! | ♥ 1 | Nice work! The art was really nice, good sound design and chill music. The completing orders mechanic was solid and made up for a fun core loop. Some small issues: - the icon for the berry ingredient for the potions is confusing and makes it seem like you need to use the raw berries instead of cooking them, I'd change it to the cooked version to be more clear since I tried several times before I read a comment here that clarified how to do it. - once the cauldron explodes from the wrong ingredients there doesn't seem to be a way to get it back? so you just end up wandering around until the timer runs down, I'd either show a level failed screen here or allow the player to refill the cauldron at the cost of extra time - as others have said, waiting for the timer to run down feels a bit aimless once you've reached the score target - maybe add an optional "end level" trigger once the player has reached the score goal if they want to go to the next level, or let theme score above the goal to incentivize them to keep making potions once they've hit the goal? |
| Oct 6 10:53:12 | 8m 40s | Watch my nucleus | ♥ 1 | Really cool premise well executed, great job! The voice acted tutorial was a nice touch, even if I did immediately feel overwhelmed by how rapidly things spiraled out of control haha. Nice driving music that made me feel very focused, good sound design on the particles, some nice designs on the particles themselves as well, simple but clean with a clear differentiation between particle types. My only real issues are that the voice lines can overlap the subtitles if you click too fast, and that the game was pretty hard even on easy - though the chaotic feel really connected it to the theme. |
| Oct 6 11:31:50 | 38m 38s | Tables & Tremors | ♥ 1 | Awesome idea, really fun core loop with some solid sound design, unique art style, and addictive gameplay. Not sure if it was just the web version but aiming felt a bit choppy sometimes, the mouse sensitivity is also quite high so I would have appreciated a sensitivity slider. Overall a really nice, well polished game with a breakneck pace and entertaining premise. |
| Oct 6 11:46:06 | 14m 16s | Trauma | ♥ 0 | Great, interesting main mechanic - felt very satisfying to chain the moves together as you got more of them. Fantastic art direction and sound design, great writing and really solid mood throughout. Only found one incredibly minor nitpick in that the text would flash the full string before animating, but that didn't even really distract from how awesome this turned out. |
| Oct 6 17:43:53 | 5h 57m | II-III-V | ♥ 1 | Super tense and original control scheme that added to the mood, nice worldbuilding and great atmosphere. Awesome game - could have maybe done with a headphone warning for the end though since the rest of the game was pretty quiet in comparison. |
| Oct 6 17:52:41 | 8m 48s | Interstellar Highway Robbery | ♥ 1 | Awesome aesthetic, this game has a really well polished art style. The ship controls are really fun as a contrast to the shooting, I like how the cargo ships duck and weave out of your way that's a nice touch. Only issues were the lack of audio, and that the fonts are a bit hard to read/instructions disappear too quickly. Great work! |
| Oct 6 17:59:48 | 7m 07s | Orchaostra | ♥ 0 | Art was fantastic, gameplay loop was fun and got really intense really quickly, the music itself was nice but tended to stutter/go out of sync with the note inputs - unsure if this was me running the game emulated via Wine or not though since the web browser version seemed to have similar issues. Overall great job! :) |
| Oct 6 18:06:09 | 6m 21s | An oddly SATISFYING game | ♥ 1 | Lovely minimalist look, the easing on the block animations felt really nice. Really liked the ascending and descending tones the blocks gave off as you moved them up or down, and the music fit the mood perfectly - simple but hypnotic. The progression was good at gradually ramping up the complexity and I'd be interested to see some more levels added in the future. |