Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → chaosbrick
Feedback comments for LD49
chaosbrick's games and stats for all events →
| Timestamp | Since previous | Game | chaosbrick's comment | |
|---|---|---|---|---|
| Oct 6 01:02:15 | Timofei Cauldron | ♥ 1 | My stack isn't as neat as Fersyvanderzee's, but I got them all over there as well. Just kinda lauched them all over there. I guess that wouldn't work for a longer level though, haha. I think I would've really liked playing a fully developed game with multiple levels and some more mechanics and stuff, maybe with some scoring system based on how many pizzas you manage to deliver? Oh, and I do think the physics would need to become a bit more stable than they currently are, but for a quick demo it's just good enough I guess. Quack | |
| Oct 6 01:22:43 | 20m 28s | Unstable Concoction | ♥ 1 | This was a fun experience, and it looks and sounds really well polished for a compo game! (Aside from the music cutting a little when it transitions. I believe that's kind of a Unity thing though, to an extent.) I agree that it is very satisfying to see a large number of things thrown into the pot. One thing that kind of bugged me was that the word itself was really far away from the pot in the middle way down in the bottom left corner, since I was playing in full screen, so I didn't really get to pay much attention to the beautiful animations in the center of the screen. Also, I find it a little bit weird that there is essentially no punishment for mistyping a word. I'd maybe have expected that it discards the ingredient and you'd have to type a new one without resetting the timer or something. Maybe just for hard mode, too. I got a score of 11060 in that, and I typed so many things wrong, lol. |
| Oct 6 01:43:05 | 20m 22s | The Leaning Tower Of Pizza | ♥ 1 | I found the gameplay itself to not be the most thrilling thing in the world, but I'll be damned if it's not worth the pay-off when the tower falls. The slow motion, blur, and camera change at just the right time are just so very effective. |
| Oct 6 13:30:29 | 11h 47m | Herman's Fallacy | ♥ 2 | This had me thinking "What is WRONG with you?" the entire way through. In a good way. |
| Oct 6 14:04:13 | 33m 44s | Fractured Edge | ♥ 2 | Unfortunately the emulator window wouldn't open for me even in the supposedly fixed build, so I had to play with the debug view, which massively compromises the experience. For that reason, I have judged the game's graphics and feel from your little video on an actual oscilloscope - it looks fantastic, really. The music and audio also really feel in line with the gameplay. Excellent work on making a unique concept work out so well! (I just wish I could've played proper...) |
| Oct 6 14:16:17 | 12m 04s | Me And My Unicycle | ♥ 1 | I really liked the feel of the controls in this. Once I got a grasp on it, getting to the end of each level was almost trivial. I think this is a solid foundation for more levels and mechanics to explore, as the experience was really short for me. |
| Oct 6 14:44:33 | 28m 16s | Fragments of Memory | ♥ 3 | This is a very pretty game and does a great job setting the mood both with excellent visuals and the unique style of gameplay. The only thing that kind of ruins it is the music restarting for every attempt / level. |
| Oct 6 15:51:06 | 1h 06m | Pistolman | ♥ 2 | Funny characters and good execution is what I'd say. It's so absurd but really well done. I think making a different game with these guys could be really cool, as the gameplay wasn't really challenging or intruiging to me at all, though. |
| Oct 6 16:19:45 | 28m 39s | Hot nucleus | ♥ 0 | Very cool stuff. I am especially fond of the audio quality and its mixing with the music. The gameplay also has more depth to it than I anticipated, paying attention to all the particles while crossing fingers on the keyboard is more demanding than I thought it'd be. |
| Oct 7 14:10:12 | 21h 50m | Unstabadome | ♥ 1 | This looks like a cool concept that could turn into a really fun game with more polishing. The sound design is very satisfying, aside from the really annoying jump sound imo. My main issues (aside from the game not running as smoothly as I think it should on my machine) are: - The movement / physics being very janky and limiting my options to jump (or even walk, sometimes) on platforms. A lot of the supposed effects did not really work as expected for me. Zero-Gravity, for instance, didn't seem to do a thing (maybe I didn't understand how to control it?). - The changes in mechanics are happening without any time to prepare. "The floor is now lava!" - Dead. You could announce the change(s) that is/are going to happen ahead of time with a countdown perhaps, giving the player time to prepare. If the green capsules are a means to heal back up, I didn't have the chance to find out. I've never managed to reach one in the short time I was playing. |
| Oct 7 14:45:04 | 34m 52s | Woops I Forgot My Ladder | ♥ 1 | This was very fun to mess around with, although I didn't really end up building anything properly productive. I'd say the reason for this are the two bugs @reccy and @tombustonhave mentioned. The latter trivializes the game, since you can literally use a trash bag to fly around and pick people up. I think if you get this worked out it'll be a very fun game that challenges the player's patience more than I thought it would, but in a good way. (My patience was pratically at zero once I learned how to fly :P ) |
| Oct 7 15:34:22 | 49m 18s | CONTROLL | ♥ 2 | This is an overall well built and polished package, from the primitive but well executed graphics over the 8 bit sound to the super accessible yet surprisingly deep gameplay. I'd like to see more levels for this game. The only things that somewhat bugged me were the inability to plan ahead at all (Seeing what the next move will be would help greatly with that, I think.) and the complete lack of horizontal mobility with the jump module. I got stuck in mid-air under spikes for 4 jumps in a row more often than I'd like to believe is probable. Maybe a more "balanced" RNG could help as well, i.e. decrease the chance of a module popping up the more often in a row it has already appeared. Switching between dashing towards the mouse and shooting a projectile in the opposite direction on the fly to keep moving up was really fun and satisfying, though. |
| Oct 7 15:59:40 | 25m 18s | Orbitris | ♥ 1 | This was really weird but surprisingly fun to play. Tucking pieces into gaps is stupendously difficult, so my usual strategies for playing tetris didn't really work that well, but I kept trying. Certainly a very unique entry. |
| Oct 14 16:15:33 | 168h 15m | CandleLight | ♥ 3 | This is how it's done. The whole thing is so well rounded that by the end of it, I honestly forgot that it was a Ludum Dare entry and was expecting to go for another few hours on an intruiging and atmospheric puzzle platformer journey. I'd ___really___ like to see more of this. |
| Oct 14 17:46:27 | 1h 30m | Topplecrown | ♥ 1 | This brainteaser was a nice change of pace from the other games I've played this LD so far. The execution is very clean with a simple but effective look, and the AI is surprisingly good, considering that I'd not even dare to _attempt_ making an AI like this in a Ludum Dare setting (compo, no less!). About the audio samples - Since you didn't make them, I think you sould have at least opted out of that category. It simply doesn't sit well with me to rate something that you didn't make in compo entry, hence why I didn't. |
| Oct 14 18:34:42 | 48m 15s | Missed Spelling | ♥ 1 | I feel like I'm tripping. This is a very strange concept implemented in a very strange way. Even the method to choose letters from a pool is strange? Hello? I'm certain that's exactly what you were going for, so good job on that! I especially liked how the characters came in different fonts with absolutely no order to them, and the game got me laughing quite a few times about how I was "spelling" certain words on accident. Unfortunately the game crashed for me in the tutorial as well as at what I presume is the end of the sentence, so I kinda had to do some guesswork on how the game actually works, but given how weird everything is in this entry anyways, that didn't even detract from the experience. |