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chaosbrick

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TimestampSince previousGamechaosbrick's comment
Apr 21 02:59:48 Tumbleweed ♥ 6 This amount of world creation in 72 hours is crazy. I don’t know how much Unreal engine does for you, but the atmosphere is incredible regardless. I’m not so happy with the fact that my machine apperantly can’t quite handle this though, as I’ve experienced some significant frame drops in the beginning section (running on a Radeon RX 560, if that matters). Beyond that, the white on white cursor in the beginning of the game left me pretty disoriented (I took a minute to find that I HAD a cursor), and “No need for keyboard!” is a funny lie when the first thing the game tells you to do is to “Press Space” to begin the journey. All that said, the overall quality of the game left me craving for more. The controls were smooth (or, as smooth as the lag I experienced would allow), the graphics were absolutely stunning, and I truly felt like I was going to be on a long journey that (understandably) ended way too early. Thank you for this experience! PS: Master of the internet as I am, I posted this on your feed post first because the website wasn't working properly and I was disoriented (again).
Apr 21 03:18:26 18m 38s Good Shapes, Bad Shapes ♥ 2 I like the concept a lot, and I feel like most of the game is implemented really well, too. Overall though I think the concept of those shadows flows better with a slower paced game - It'd add to the mystery of the game if looking harder (or changing your viewing angle to the screen) didn't let you see everything clearly, and I made me just feel stupid for running into obstacles at the speeds that this game seems to be going at. Turning everything black that is in shadow and making everything slower would've been cooler I think.
Apr 22 13:01:05 33h 42m Polygons of Light ♥ 2 Cool concept, and some nicely designed puzzles in there as well! Unfortunately there still seem to be some technical issues, as one of the levels and the end screen were fairly laggy and another had faulty shadows for me on the web player, which I had to use because the windows build would not give me a 16:9 window when playing on my 4:3 screen. (Yes, those still exist.)
Apr 22 13:11:53 10m 48s Keep the cube alive ♥ 1 Despite its simplicity this is a very fun game you made there! I liked the music and the sound effects, although the latter could be toned down a little bit in my opinion. Also, it would've helped a lot if you could shoot balls more precisely in front of you to keep immediate threats away better. That way the game would be a little less chaotic and feel a bit more fair and controllable I think.
Apr 22 13:27:12 15m 19s BrewMancy ♥ 3 Nice teapot.
Apr 22 16:32:00 3h 04m Motion Potion ♥ 1 This is so good! I love the way this game controls, even (or rather because) it is very hard to master, but it doesn't feel unfair. I made a lot of mistakes and didn't manage to beat it (yet), failed the final jump twice... But (almost) everytime I did, I knew it was because I did something wrong. The graphics and audio are beautiful, but Sir Screamsalot needs to shut the hell up!
Apr 22 23:40:23 7h 08m Bloodline ♥ 1 Good stuff! This game could've easily be an endlessly going thing where you'd aim for a highscore, and I really like that you chose to go for levels instead. The story gave the whole thing purpose, and despite the simple visuals it had a really nice mood. A simple concept that was polished really well.
Apr 24 19:23:08 43h 42m DEATH ♥ 2 This is so simple and yet so intruiging. I appreciate the look and feel of this game despite its simplicity, although I couldn't get any of my victims to stay alive for long.
Apr 24 19:41:28 18m 20s Last Beer ♥ 0 This is frustrating, because it always ends in losing your beer... That's all the more reason to run for it! Awesome game!
Apr 27 11:36:02 63h 54m Keep it Alive - the Rectangle that is ♥ 1 Cool concept, I think it has a lot of potential. Everything that's needed is there and easily accessible, so retrying felt encouraging rather than annoying, which can't be said about all compo entries. The visual style is very simple but works well, so kudos to that. I only found the music to be quite annoying, I think it would've been better without the music entirely.
Apr 27 12:17:10 41m 08s Giant Blobs From Mars ♥ 1 Okay, that was a weird experience. First I found things going too slow (in the first "tutorial" levels), then I skipped to level 8, thought that things were going to die on me fast, until later in that same run I felt like just had to drag my mouse cursor everywhere. Ended up with a score of 19,816 and I'm not sure if that's good or bad at all, lol. Overall pretty fun though. The graphics look nice and polished, but became more and more laggy with each blob (Are you sure you're using instancing correctly? I don't even know if that's possible in unity lul) Audio is pretty good, and the music is fine I guess, just not my cup of tea... So thanks for including a seperate music slider! Good stuff!
Apr 27 13:09:15 52m 05s Vestige ♥ 1 Those visuals are awesome. You made those simple shapes feel very alive with the various graphical effects such as the camera shaking and the destruction particles. The music was very fitting for the abstract atmosphere of the game, as was the writing. The controls were feeling nice, although sometimes I would've liked to have a bit more time to prepare for an attack. Some of those spinners came out of nowhere! In the end, I died as I finished the game, which caused a small bug in the end cutscene, but that's really something I can excuse in the context of a game jam :) Good work!
Apr 29 14:19:47 49h 10m Roadkill ♥ 1 Cool game, very fun. I'm not so sure about the premise of this game... Why are cop cars chasing ME when there's literal demons roaming around freely? Are they possessed or something Audio and visuals were great, only thing that annoyed me was the music restarting every time a level was loaded. It's annoying to repeatedly hear the first 20 seconds of 5 minute long tracks, so fix that and you're golden!
Apr 29 14:48:59 29m 12s Keep It Ticking! ♥ 3 Cool idea, and it has a nice polished feel to it thanks to good graphics and audio. However, the "desyncing" seems to be a bit of a problem still, and it made it hard to plan your next move when previous runs would sometimes "randomly" not work. I think it would make sense to not actually let your clones interact with the world and just record their positions and interactions instead.