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bunnybones

Feedback comments for LD49

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TimestampSince previousGamebunnybones's comment
Oct 4 21:49:16 Last Reactor Day ♥ 1 I love the art and audio. The fixing mechanic could be improved to be more like balancing the rods.
Oct 4 21:53:53 4m 37s Escape from Space ♥ 3 It was hard to determine what to do, or what were the consequences of my choices. I like the atmosphere though.
Oct 4 22:04:44 10m 51s Stien ♥ 1 I'm not sure I understood the mechanics but the presentation is wonderful.
Oct 4 23:16:20 1h 11m 1000 Shells ♥ 1 Beautiful assets. The game mechanics were pretty tricky to understand at first. Very cool!
Oct 4 23:26:38 10m 18s Dude Hardcore ♥ 3 When I started duplicating and teleporting, it certainly felt unstable ;). Great job!
Oct 5 23:44:32 24h 17m Crazy Cauldron ♥ 1 Great game all around. Just a heads-up though, I noticed you overwrote the jam submission with a post-jam version of the game. Hope you can fix it and just link to the post-jam version in the description or something. Keep up the great work!
Oct 6 21:12:00 21h 27m Egg Racer ♥ 2 The bright colors and cheerful atmosphere invite you in, only to break you down, and break your heart, I mean your egg.
Oct 6 22:45:45 1h 33m Wob the (Wobbly) Builder ♥ 2 Hey, it's me, you, from a parallel dimension! Seriously, we made a very similar game (especially your level 7-9): https://ldjam.com/events/ludum-dare/49/pillars-of-faith (not a shameless plug, but a proof of allegiance to the block balancing genre) Great minds think alike, eh? Anyways, the true 3D physics add a lot to the tension. Great game overall!
Oct 7 21:03:41 22h 17m Island Merchant ♥ 1 At first it seemed like I always lost when the timer reached 0, but once I went to the wheel manually as the timer ran out, I got to play the sailing part too. Really cool idea and execution. Maybe having the boxes not slide around as much would make placement feel more strategic. Overall a great game!
Oct 10 02:08:04 53h 04m Crash Bomb ♥ 0 I finally interpreted the black and white squares correctly and pushed the buttons, but the keypad portion of the game felt completely unplayable. I appreciate the mysterious design of the game, but you should provide some more feedback in the game. Like sounds or visuals when you click correctly or incorrectly.
Oct 10 02:48:02 39m 58s Pillars of Stability ♥ 3 Great simple concept. Great artwork and audio. Great popups to help new players adjust. Just fantastic.
Oct 10 02:56:27 8m 25s Unstable Potion ♥ 1 The potion concept is a bit hidden and easy to ignore. Once I figured it out, I liked it.
Oct 18 17:46:22 206h 49m STORM HARVEST ♥ 1 I'm impressed with the variety of enemies and missions packed into your game. Flying around hammering on the space bar with my right hand felt awesome. Great work!
Oct 18 20:42:12 2h 55m Ice Moon ♥ 1 I love it! I was disappointed in the lack of engine upgrades (or maybe I couldn't find it). Anyways, great concept and execution. Screen-Shot-2021-10-18-at-1.39.15-PM.jpg
Oct 18 21:16:11 33m 59s Unstable mage ♥ 1 Really fun and easy to learn as I played. I feel like it combines match-3 mechanics with auto-chess. I love that all the monsters fight each other. Great game!
Oct 18 23:27:57 2h 11m SplashX ♥ 1 Love that you integrated everything you need to know into the graphics without needing GUIs. Very intuitive controls. And love how quick it is to retry!
Oct 19 04:31:30 5h 03m The Wizardless Tower ♥ 1 It looks great but I'm having a hard time even making a tiny bit of progress. I think this would be great if it slowed down a bit, or as some others have mentioned, had waves with time in between for building. If anyone is able to progress I'd love to know what I'm missing.
Oct 19 04:40:16 8m 46s SkyTris ♥ 1 This is a great concept, one tiny thing that bothered me though, was how the corners so easily snagged, making putting a piece in a tight spot almost never worth the risk. If the pieces had slightly rounded corners, things might slip into place, and it would feel very satisfying. Besides that though, this is great!
Oct 19 04:51:47 11m 31s 绝地天通(Babel Blocks) ♥ 1 Nice game loop, and I like how you display the block health on each block. The interface and turn stages could be streamlined a bit. For instance, you could have the left bar be the shop, and when you drag a piece that you can afford out of it, you pay its cost automatically. Great work!
Oct 19 04:56:45 4m 58s LIFT-UP MACHINE (nightly version) ♥ 3 Hilarious!
Oct 19 05:28:57 32m 12s Balkanization 1 ♥ 1 That was dark. Well done. Screen-Shot-2021-10-18-at-10.25.19-PM.jpg And yeah, I was morbidly curious what the next military tech would be.
Oct 19 20:07:52 14h 38m NEKONOVA'S NOT HOME ♥ 1 I love the simplicity and the high quality execution. Very zen-like to play. Really stellar game!
Oct 20 08:52:46 12h 44m MELTDOWN ♥ 0 Good concept, but you can improve the challenge for the player to overcome. Great lighting btw!
Oct 20 09:00:00 7m 14s Tilt ♥ 1 Simple but solid concept! I like the multiple views but I don't know if they were very helpful. I think if you found ways to make the game easier (more friction, softer blocks that roll less, give the player a way to hold and release a block), there would be more time to create a strategy and feel like their skill matters more against the randomness. Great work!