Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → baconharemthug
Feedback comments for LD49
baconharemthug's games and stats for all events →
| Timestamp | Since previous | Game | baconharemthug's comment | |
|---|---|---|---|---|
| Oct 5 01:45:32 | Dread Knowledge | ♥ 1 | An interesting take on the life-esque board game genre with a good amount of player agency. Possibly I didn't understand the system well enough, but I didn't feel like I had any chance of winning though. | |
| Oct 5 01:56:01 | 10m 29s | NEKONOVA'S NOT HOME | ♥ 4 | Great graphics and audio, and the gameplay is quite fun with a surprising amount of depth. The fullscreen option in the main menu didn't work for me. |
| Oct 5 02:26:51 | 30m 50s | Unstable Build in Cyber City | ♥ 2 | I loved the music and the graphics were quite nice, but I couldn't quite figure out what the point was. It seemed like just randomly stacking objects on top of each other as quickly as possible with no consideration of stability was a winning strategy. |
| Oct 5 04:54:55 | 2h 28m | Unstable Memories | ♥ 1 | Nice graphics, agree with others on how the gameplay is pretty confusing |
| Oct 5 05:11:23 | 16m 28s | Last Breath | ♥ 3 | Great audio and amazing graphics! The gameplay felt a little flat since it seems like the only reasonable thing to do is heal/restore sanity when it's not wasteful and spend the rest of your time shooting. |
| Oct 5 05:20:52 | 9m 29s | Confession | ♥ 1 | Great graphics, mood, and concept. I couldn't really figure out how to avoid dying almost every encounter :p |
| Oct 5 22:21:45 | 17h 00m | Not Today | ♥ 2 | When I tried to run the exe I got the error "The code execution cannot proceed because VCRUNTIME140_1D.dll was not found." |
| Oct 5 22:37:21 | 15m 36s | Nuclear Beer Factory | ♥ 3 | I like the graphics a lot! I wish the music was a bit louder, I could barely hear it without turning my volume up so high that the explosion sfx became painful. I was never able to get enough bottles into the rocket before I ran out of fuel, but I was using a trackpad so maybe it would be easier with a mouse. |
| Oct 5 22:53:16 | 15m 55s | Abyss' Stare | ♥ 1 | The mood is very well-tuned, and the graphics and sound effects work well together to build the atmosphere. I agree with others that the timing felt way too tight. P.S. your game link seems to be dead. I had to manually look up the game on GameJolt to find it. |
| Oct 5 22:58:51 | 5m 35s | Swing Gobang | ♥ 0 | Pretty neat concept, while playing against myself there were several times where I was convinced one color would win the next round but then the game continued for many more turns, which made it surprisingly exciting. |
| Oct 6 05:31:33 | 6h 32m | Stack Droid Saves The Party | ♥ 1 | I loved everything about this game, fantastic. It took me a long time to figure out how to jump on moveable blocks without knocking them over, but I don't think that's a negative since it felt good when I finally started getting the hang of it. |
| Oct 6 20:33:35 | 15h 02m | CVC Presents - Unstable: Carrying a box of snakes through a hospital | ♥ 2 | Pretty amusing to play, the web version lagged a fair bit for me which made it extra difficult. The only way I could get the objects to the end was by crashing into stuff and letting them launch through the air to the goal point :) High scores were 1376, 1926, 1165. I would have liked a restart button in case I get to a point where it's impossible to beat my high score. |
| Oct 6 20:54:50 | 21m 15s | Contact Nesigur | ♥ 1 | Very interesting concept, the weird jump mechanics and lack of WASD controls made it pretty annoying to move around though. I also would have liked a bit more of a response for finding the skinny pink bug, but I imagine time was an issue. Overall quite neat. |
| Oct 6 22:09:05 | 1h 14m | Asterogunner | ♥ 0 | Love the graphics. It took me a long time to figure out that you need to hold the left mouse button to fire. The difficulty curve seemed to be really easy for a very long time and then suddenly got way harder; I think it would have been nicer if the difficulty increased more smoothly. |
| Oct 6 22:22:53 | 13m 48s | The Balancing of Hill House | ♥ 1 | A nice take on block-pushing puzzles. I was being careful to avoid locking the furniture together, but unfortunately it's pretty easy to accidentally bump some piece of furniture into the wall just while running around. |
| Oct 6 22:33:15 | 10m 22s | Path of Giants | ♥ 1 | Great puzzle game. Some of the mechanics were tough to figure out on my own, but not at all impossible (there are plenty of good hints like the number of platforms being smaller than the number of robots). |
| Oct 6 22:51:29 | 18m 14s | Nature vs. Demons | ♥ 1 | An impressive amount of content and fun visual style. I felt like the game got a bit repetitive after the first few levels though, it might have been better to make fewer levels with more monsters per level. |
| Oct 6 23:21:31 | 30m 02s | Wickie | ♥ 2 | Very pretty visuals and great atmosphere, and I liked the radio tuning mechanic. I played around with the radio for a while and there didn't seem to be any distress calls though. Also the tie-in with the theme is pretty unclear. |
| Oct 6 23:29:07 | 7m 36s | Cairn | ♥ 1 | Pretty fun to play, very hard. The best I got was 4 stones in one stack. |
| Oct 6 23:38:34 | 9m 27s | Crumbling Mind | ♥ 2 | Great visuals and atmosphere, I agree with others that the leaps of faith were pretty frustrating but maybe it was intentionally designed to be frustrating to mirror the themes of depression and anxiety? Overall very well made. |
| Oct 7 00:45:33 | 1h 06m | rUnstable | ♥ 3 | I like the controls display a lot! Trying to keep track of the changing keybinds was pretty tough. Whoever placed all of these obstacles on the train tracks needs a stern talking-to :) |
| Oct 7 00:51:59 | 6m 26s | Rocketboy | ♥ 1 | I love the aesthetic, unfortunately I kept getting stuck in the ground so I wasn't able to get very far. Screenshot (153).png |