FoonLudum Dare ExplorerLD49 → Unstable Build in Cyber City

Unstable Build in Cyber City

By bea, WetBurritoSupreme and hugelogan

View on ldjam.com

CategoryRankScoreCount
Overall3.0010
Fun2.7510
Innovation3.0010
Theme3.3110
Graphics3.6210
Audio3.8710
Humor2.6210
Mood3.0010

Comments

baconharemthug 2021-10-05 02:26

I loved the music and the graphics were quite nice, but I couldn't quite figure out what the point was. It seemed like just randomly stacking objects on top of each other as quickly as possible with no consideration of stability was a winning strategy.

spike-studio 2021-10-05 02:28

The music was a bit loud, but placing the blocks was satisfying! Quite a unique take on Tetris, but once you start building up you can spam before the physics kicks into the buildings, great entry though!

cromo 2021-10-05 02:28

Beautiful art, great music. The gameplay was a little confusing at first - some kind of visual indicator that you don't have enough money when you click a new building would've been helpful. An alarm of buildings that are about to fall apart would be helpful too. Toward the end I had plenty of money and since buildings float in the air until they run down, I could stack whatever I had and reach the sky no problem.

cireneikual222464 2021-10-05 02:28

I like the idea, needs some balancing though. I was able to win by just spam-placing anything and everything, and not repairing anymore.

ha7oes 2021-10-05 02:30

I win!! Love the cyber atmosphere and the background music!

anark0b3n 2021-10-05 02:32

I liked the idea of giving the old Tetris a new twist, but I have to agree withthe previous comment, something definitely lacked in the gameplay. Appart from that, nice graphics and great music :)

circle 2021-10-05 02:33

You should have made the ending screen literally the moon!!! Anyways, very fun game. I love the atmosphere it creates. The music and art contribute a lot to really bring me into the world. I had lot of fun with dystopian tetris.

bhughes 2021-10-05 02:38

Fun idea! but difficult to understand and play, some more legibility next time would be awesome!

wetburritosupreme 2021-10-06 19:45

Thanks for the reviews everybody! We were pretty stumped by the theme and had some highs and lows during the creative process.

@cromo @baconharemthug @spike-studio @cireneikual222464 Balancing was tough on this one, I think we had too many metrics going on to synthesize properly. Initially we were aiming for a game where there wasn't any incentive to repair stuff, but the curve on that could use some work.

@circle @ha7oes We were planning on some cyber parallax in the background for more moody but didn't get that far.

@anark0b3n @bhughes Definitely learned some about UI and communication, our next jams gonna aim for more concise details!

bakuchi 2021-10-08 20:45

Nice, love the cyberpunk aesthetic! Just wish there was some more feedback, like others said.

I also had to restart a couple of times in order to get a 100 point building available, that feels like it should be guaranteed on every new game.