Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → aerloth

aerloth

Feedback comments for LD49

← LD47   LD50 →

aerloth's games and stats for all events →

TimestampSince previousGameaerloth's comment
Oct 6 19:30:40 Un-Stabled ♥ 2 UN STABLE D the sole fact that you can shoot horseshoes is 10/10 you got the basic game working and it's possible to properly finish and win it - it was fun killing the samurai farmers with my HOOVES GUN kudos for understanding/admitting that you ovescoped, with more experience it will only get better keep making games!
Oct 6 19:46:46 16m 06s Pillars of Faith ♥ 2 nicely put together, I like the aesthetics, choice of colors and the fact that I can play in the browser no problem. The rotating mechanic was not intuitive but the instructions in the text were super clear. It's quite punishing! I like the fact that you can mess up your previous construction in the build phase. I'd prefer some shorter pieces at the start, that way it would be a little easier and then ramp up the difficulty afterwards nice
Oct 18 21:24:24 289h 37m i am a writer ♥ 2 i am writing the best review during the entire game I wasn't sure if it was making fake typos or if i was making them for real, they only appeared when i was typing fast i like typing fast and i enjoyed the game and the dark atmosphere i played with the speakers on and it creeped the other person in the room out when i suddenly was typing the words on screen like a madman in the shining writing the words really forces you to process them in a different way than just reading, i liked it a lot i would look forward to a game where you type but they're certain mechanics and events tied to it. I expected the game to change my words at some point or that i will have to type something else to get the "right" word food for thought now, you reading it you need write your own review
Oct 18 21:35:22 10m 58s Unstable Waters ♥ 2 YARRRRRRR I HAVE REACHEDTH THE ISLANDTH i liked the stylized 2d waves/island a lot, nice little minigame, glad that you can play with 2 ppl or alone!
Oct 18 22:23:36 48m 14s UNDERLOD ♥ 0 ah i though that was super polished and sweet but then i realized what SNKRX is and that as I understand a lot of it was used as a base? i had fun playing the mini rts, not sure how the theme is implemented here unless you mean the crash that i got heheheheh very hard to say what is coming from the SNKRX and what is not as I'm not familiar with the game got a random crash after an arena: `Error engine/math/random.lua:44: attempt to get length of local 't' (a nil value) Traceback engine/math/random.lua:44: in function 'table' buy_screen.lua:375: in function 'set_cards' buy_screen.lua:82: in function 'on_enter' engine/game/state.lua:45: in function 'enter' engine/game/state.lua:113: in function 'go_to' arena.lua:974: in function 'transition_action' shared.lua:467: in function 'after' engine/game/trigger.lua:283: in function 'update' engine/game/gameobject.lua:50: in function 'update_game_object' shared.lua:483: in function 'update' engine/game/group.lua:58: in function 'update' engine/game/state.lua:72: in function 'update' main.lua:1883: in function 'update' engine/init.lua:159: in function <engine/init.lua:118> [C]: in function 'xpcall'`
Oct 18 22:32:38 9m 02s We Are Typhoon ♥ 0 MAXIMUM TYPHOON chrome_LkgsB3ytBs.png i really like the minigame vibe, funny audio and minimal graphics, reminds me a little bit of a wario-ware games, but more complex (could be a warioware boss) beautiful theme implementation 10/10 would typhoon again and with more objectives
Oct 19 08:40:11 10h 07m SplashX ♥ 1 45 attempts to win! Very cool control scheme, clean information about the rocket state, I appreciate the danger/checkmark symbol a lot, it's 100% clear when the landing will succeed and when it will fail - the game feels tricky but at the same time it feels fair - if I mess up I know it's my fault I muted the soundtrack at the start, but in my head the music from the SpaceX Video "how to not land an orbital rocket booster" was playing :D (nice classical music) very elegant game and it matches the theme beautifully, very solid entry I would love to see some nice explosion debris to make the crash more juicy and have a little reward after you mess up
Oct 19 11:37:43 2h 57m Blood of Beasts ♥ 0 i enjoyed playing this for a while, the MUD feel is perfect, the crt filter and the whole UI is executed very nicely. I like the risk vs reward here, in the end I underestimated the risk and got killed while having 39k in my account (so close!) fits the theme perfectly, enjoyed my essence collecting adventure a lot after some time i turned off the modem just to move trough the menus faster but at the beginning it was a perfect mood setter would love some lo-fi audio cues for each scene/event! i imagine the various crystal and beasts sounds it annoyed me a bit that after i filled or drained the vial it auto-jumped to the first one in the menu, often after draining i wanted to fill the same vial and i had to move again trough the list, just a minor inconvenience very nice entry! 💪
Oct 19 13:08:00 1h 30m Interpun ♥ 0 i like the fact that you make a mess first (unknowingly) and then you have to navigate trough it to complete the tasks the perspective and physics reminded me of playdead's INSIDE game the small black hole thumbnail is aesthetically pleasing and that was what convinced me to click and play the game , I imagine that with more time you could execute a really nice one I had fun pushing around the furniture and "cleaning up" the files kudos! in first playthrough i got a bug where i pushed a lot of stuff in the reactor and one computer was not destroyed: chrome_09hehbVZ0r.png
Oct 19 13:21:30 13m 30s Stabler ♥ 0 I like the movement/combat/platforming mechanic a lot, the slow buildup of the "jump force" and the visual feedback on the stapler are great. I played quite a lot of indie platformers and I don't recall such a mechanic. I'd love to see more variety - it's nice to strategize and learn the way of the stapler but after some time I was missing having some horizontal movement speed - I can imagine having multiple modes of movement where the the STABLER is only one of them. Solid entry, nicely done in such a short time and a weird linguistic twist on the theme :) STAP/BLE ON
Oct 19 13:30:05 8m 35s Sir BaLancelot ♥ 0 TA DA DA DAAAAAA I balanced a lot Nice small platformer with satisfying physics. I liked the camera perspective a lot (wide angle, staying on the ground), it was a very refreshing take on the side-3d-platformer. The music and graphic design reminded me of the oldschool JazzJackRabbit2 which also featured INTENSE colors and ABSTRACT graphics sometimes Story bits were enough to keep me interested in the next level :D I kept spamming space to get maximum height, thanks to this I didn't have to carefully balance on the platforms - not sure if that's the intended way to play but sure it felt good Also: I appreciate that physics did not break or bug out! Everything worked OK. A lot of games featuring physics and a lot of objects often get weird and buggy, this was not the case for me my time below: chrome_AmUQpyUiof.png
Oct 19 13:37:59 7m 54s KungFun BaLance ♥ 1 I love DDR and similar games and I definitely enjoyed this minigame! The lo-fi music and sound effects were a perfect match to the pixelart style, I felt the 8bit zen energy flowing trough me! It would be great if there was some way to recover the "health/balance" if you make some mistakes, so it's not only a "losing" game. I can imagine extending this with more moves and small random events to make it more diverse as it progresses! Nice entry, would love to see it developed further!
Oct 19 14:30:01 52m 02s fixOS ♥ 1 got'em all! fixOS_s3ZrnxWtFO.png I liked the puzzles, kudos for not handholding the player all the time - took me some time but I managed to figure out all of them. They also didn't require any external knowledge of cipher systems etc. - good job on nailing the difficulty level (at least for me!) It felt like an OS-themed escape room - I would love to see some manifestations of the system instability like visual glitches! Pathcloser was nice, not sure if that was one of the issues in the OS but I got the beta key anyway :D I can imagine such a game being pushed further with windows 95 aesthetics and running in the browser (like WINDOWS93 website) nice entry!
Oct 19 15:25:46 55m 45s Stack Droid Saves The Party ♥ 1 The twist at the end was quite dark :D Superb graphics and animation style, you really managed to create a small contained world here that I enjoyed spending some time in. Implementation of the theme is also nice, I liked the fact that carrying the stack disables the jump and effectively there are 2 different modes of movement that are very different. It was also refreshing that not each log required doing the stacking. Personally I feel like the stacking mechanic/movement could use some more polish, as it required me to be super slow and super careful, and sometimes felt tedious instead of fun. Sometimes when picking up blocks the whole tower would collapse, and my worse enemy was rotating the character as often it would do it super fast and mess up the whole tower. I would love to have more precision when moving during stacking or ideally the blocks to be more forgiving, more 'sticky' so they would not collapse so easily. I liked the tilting mechanic a lot, I feel like you could make a lot of interesting gameplay ideas with this and differently shaped objects etc. The pacing of the game and explanation for each mechanic was very well done - I enjoyed exploring this little open world. Solid entry! 💪 🍩🔥
Oct 19 15:41:23 15m 37s Un-Named Stock Market Battle Simulator ♥ 1 It took me 2 minutes to figure out that WSAD also does something in the interface :D I think you have a solid idea here, a turn-based card crypto/stock trading game is something that I'd definitely like to play. Sounds like you overscoped this time, but that for sure will bring you closer to success during next jams/compos. If you have time to work on a post-compo version that would be great to see! Looks like you have all the mechanics in place, some balancing and an intro/tutorial sequence to explain all the elements and this game would be way more approachable! Keep on keeping on, Sminem is with you
Oct 19 15:55:52 14m 29s Take Your Meds Darling ♥ 1 not sure if messed up or completed it all TakeYourMedsDarling_IoGAyDUXRg.png very trippy experience, 100% capturing the essence of Antichamber and other mentioned titles. Reminds me of "Broken Reality" and vaporwave as well with all the classical paintings. I liked the portal/bending space gameplay, and it was nice that it was going back to the same "start" space that I could recognize. Intense experience, solid entry, liked it a lot. Dither effects were 10/10.
Oct 19 17:19:21 1h 23m Scootles ♥ 2 Sweet controls and I managed to make little drifts with my scooter, I would love to be able to drift more! I feel that in the original mode all the fun things you're not supposed to do (hitting shelves and people), I played the inverse and made my personal objective to a) get all the shopping as fast as possible b) cause MAXIMUM DAMAGE I love the instant ragdoll when hitting people, this is exactly how I would behave if I'd been hit with a mobility scooter. Rear view mirrors are such a nice touch :D One time on the Level 2 I hit the milk crates and got stuck, had to alt-f4 and restart the game, see screenshot below: Clipboard01.jpg I would love to see this expanded and have the scooter move more swiftly and crazy, doing drifts and to make the objective to cause the maximum damage and do the shopping as quick as possible, I imagine a rating system like in Devil May Cry that would give me AAA ratings for sick drifts combined with collapsing as many shelves as possible Solid entry 💪
Oct 19 17:39:31 20m 10s Reactor ♥ 0 Quite a lot of depth in this one! I did not encounter a physics-based match-3 game before. I like the fact that there are 2 lose conditions, I had a rollercoaster of emotions while my combination was too small and it was going to disappear and then when it grew bigger, nearly out of control the situation totally changed super fast. The whole atmosphere was calm and relaxing even when gameplay got intense, and the beautiful sounds made connecting the atoms pleasant and enjoyable. I noticed that particles keep the radial grid nicely and shift around flawlessly, without any physics/instability issues. Sometimes I couldn't get the particles to attach, but I wasn't sure if that's because of the rules of the game (certain particles don't attach) or just the physics magic. It took me some time to realize I could move AND rotate with WSAD and arrow keys. I've read the "how to play" but somehow my brain did not register the possibility to move with arrow keys while focusing on all the other rules. On-screen key prompt on the first play would surely help, especially that I assumed that WSAD and arrow key usually do the same things in a lot of games. Graphics were clean and readable, but if would be to nitpick, I would maybe suggest working on the color palette and graphics a bit - all other parts of the experience are already on high level. The 100% saturated colors combined with purple background don't harmonize very well - but that's my subjective opinion - nitpicking. Solid entry, deep gameplay, fresh mechanics - nicely done 💪
Oct 19 21:22:24 3h 42m Kinetic Space Mining ♥ 1 I AM THE KINETIC ENTERPRENEUR When I saw the title "Kinetic Space Mining" I clicked immiediatly and was not dissapointed. At the beginning I thought it is a simple minigame where I have to smash the asteroids together, but I was baffled as my job was simply to deliver them to the marked zone? This can't be it, can it? AND IT WAS NOT WHAT HAS AWAITED ME WAS A COSMIC CAPITALIST ADVENTURE WHERE I WILL GET TO SMASH ASTEROIDS, BOMBS, ACID, VARIOUS ELEMENTS AND MORE TO ACQUIRE RESOURCES Nice, deep gameplay coming from combining a few sweet, enjoyable to use elements such as the tractor beam, "easy" spaceship movement (that breaks for you and does not conserve the momentum as in space, that would be hella more difficult to play) and nice physics. I enjoyed flying around and trying to fulfill the level's requirements, and when I couldn't, I could always haul more generic asteroids to at least get some money for refuelling. It took me a moment to realize I had to click on the level info to get the neccessary information, maybe auto pop-up when starting the level would solve that? I like the various stage select and "the unknown" feel when venturing forth. My biggest catch was the MEGALITH ACID zone where I was supposed to clean the debris but couldn't figure it out so I just delivered a lot of acid and other things for a lot of $$$ I love the fact that the game saves and I can go back to my ENTERPRISE in the future. Graphics are also nice and clean, have a consistent style and all small pixel-particle effects help a lot to make it more enjoyable. Music gets old really fast, but I can easily play deep space ambient on my own to get in the mood. I would love to see some nice pixel-stars in the background with a parallax effect to feel more space feels. All done in 48hours in compo mode, with Rust! Super impressive - didn't know about Amethyst beforehand kudos, solid entry, enjoyed it a lot 💪
Oct 19 21:41:53 19m 29s Tables & Tremors ♥ 1 Hope you get hired and add this mechanic to next doom games :D Very satysfying to play, sometimes a bit hard and requires super good tracking of the moving tables, I would love to have an option to have the aim a little bit more forgiving, so I could focus more on "how to do this" instead of trying to be an aimbot and failing to execute. Very nice entry, impressive! I liked the difficulty progression a lot. The level with the arrow up and 4 cannons firing down was the hardest for me Obligatory end screen screenshot: times.jpg
Oct 19 22:30:59 49m 06s You won't believe your result from this personality test! ♥ 0 yes, very red skeletons only 147 was expecting 42 but I won't agree to disagree
Oct 21 18:35:07 44h 04m MIFFED ♥ 0 NICE I'd love more shot/hit detect feedback, I have no idea when my shots/hit land Champagne 10/10