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aerloth

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TimestampSince previousGameaerloth's comment
Oct 17 19:18:33 A Long Night At Work ♥ 0 Nice concept! As some ppl wrote here, has a very "portal" vibe to it. I managed to finish the game in couple of minutes - I wish there was some kind of a bigger ending! It lacks some polish - it was very confusing at start to understand what is happening to the objects, would be cool to have some indicator that it is "rewinding". I didn't like the fact that I couldn't choose the placement of the object with aiming, only with WSAD movement which is super clunky. In one room, there was some red barrels that I hoping I could interact with - but they were just the background elements. Overall - good proto, needs some UX polish and some art direction! Default ue4 mannequin is a huge turn off :) I liked the way that physics of the barrel were reversing, reminded me of TENET movie as well.
Oct 17 19:54:24 35m 51s OrboROS ♥ 1 I really like this idea! Kerbal space program was an enlightenment to me - it allowed me to teach myself orbital mechanics, it is super cool to see a mini-version of this that super approachable. I really missed some visual indication of the burn direction (played on windows) - the prograde/retrograde/normal/antinormal etc were familiar terms to me, but to a newcomer it could be super confusing. This could be easily a super good tool to explain orbital mechanics in class or to anybody that's interested - I'd love to see this thing polished and available as a webgl/mobile thing! Keep on keeping on!
Oct 17 20:09:55 15m 31s Deep Winter ♥ 1 At first I hated the controls, but after a minute I started to like them a lot. Reminded me of Hyper Light Drifted / Transistor - I really liked the mood and the theme, footsteps are a nice thing. In the last level I just avoided the enemies, gave up on killing them all. I really missed some visual indication for getting shot - a red screen flash would be enough to let me know that I've been hit. Nice 2d pixel art! The end, "polished" product that I imagine in my head is really something that I'd like to play or spend 15$ on steam!
Oct 17 20:24:41 14m 46s Nothing To Hide ♥ 3 I really like the concept and the gameplay loop - zen time in between and then super stressful time when hiding the item. Super wonky physics are great and hilarious. RPG was the hardest for me to hide. I like the fact that the old items stay and it's super easy to explode everything and the difficulty keeps going up. Your game reminds me of a weird mix of JAZZPUNK, Papers, please and Prop Hunt in Gary's mod! I don't recall playing something like this before - it would be really interesting to see it polished and with more fleshed out story/world. I'd totally play an indie "hide'em up" set in dystopian totalitarian reality! ✌️
Oct 17 20:44:11 19m 30s Paradox ♥ 1 Had problems with WebGL (super low framerate, cannot do fullscreen). Downloaded the windows build, I didn't realize I can do a grapple until I came back to the description. I was holding shift all the time as for me it didn't make sense to not run ;x Would be great to see the grapple range. I liked the mysterious pillar at the start and the modelling style in general, but I wish that this demo would me teach / introduce the mechanics a little better. I gave up in the room where I had to grapple trough the ceiling, it was too difficult for me. Props for using godot!
Oct 17 20:52:23 8m 12s Loopster ♥ 1 Wow the start 2 orbs are super hard, I wish I could hold down W to start moving immediately when the game resets! I liked the portal mechanics, for 24hrs it is impressive - too bad you didn't have more time to polish it a little bit more! Got some antichamber vibes ;)
Oct 17 21:22:56 30m 33s GET YOUR SHIT TOGETHER ♥ 1 Why does this have so few ratings - it was a super nice experience! It's like Papers, Please x Adventure Time, I liked it a lot! With more mechanics and some story, I could easily see myself buying a little indie game like that on steam! I liked the fact that the tasks don't change and you can start doing them from memory. Beautiful art style! I dreaded the moment when the fan was entering the screen...
Oct 17 21:32:13 9m 17s wipestuck ♥ 0 Top tier aesthetics 煙く延 and 【auditory experience】 Too bad there's no gameplay! I love reaction-based games / endless runners - this one looks like a seed of a very nice one~~
Oct 17 21:37:59 5m 46s Work Sleep Repeat ♥ 1 Super moody, nice message but I would describe this more as an interactive experience / art project (or maybe I didn't get something). I could see this in an art gallery, running in a VR headset... Powerful aesthetics, intense mood and minimal design.
Oct 17 21:48:11 10m 12s Frozen in Time ♥ 2 Ooof, the controls/platforming is a little bit frustrating. I liked the beep sound when respawning a lot, it was fun to respawn super fast and give it another go. I like the mood and 【aesthetic】, would be cool if the music didn't restart every time you die! I would love to see this evolve into a more complete thing - and to join the ranks of celeste and VVVVV!
Oct 18 00:26:06 2h 37m Neon Embrace ♥ 1 Took me 5 minutes to figure out that you need to dive in the elevated segment. I assumed that it will kill me, just as every other surface in the game - this needs a better explanation / visual message. I assumed you need to go around the loop as many times as possible with the breathing circle etc. Would be great to restart with SPACE as well so I don't need to click with the mouse! Otherwise a nice complete mobile game, gfx, audio, gameplay feel are very good. I hope this will end up on appstore / google play!
Oct 18 00:46:34 20m 28s Phone Tree of Despair ♥ 1 【MAXIUM INNOVATION】 loved it! I was equally amazed and freaked out by the mic input, OUTSTANDING *COMPO ENTRY 10/5 stars from me
Oct 18 01:00:12 13m 38s Gunguin ♥ 1 This was super dark! Nice art style, has a retro feel with the death screen illustrations. Platforming felt a little bit heavy and generic :) The name and thumbnail are super nice, this is what interested me in the game. GUNGUIN
Oct 18 01:21:41 21m 29s In The Loop ♥ 1 Love the design, audio and the idea. Already got the Android version as well, a game jam well spent - beautiful execution and use of the theme. Hope to see this get big, getting mini-metro vibes!
Oct 18 14:19:58 12h 58m SentIO ♥ 2 I really liked this experience! As other have written, it's best to go in blind. This "meta" approach is something you see sometimes in other games, but for me it's first time it's used to this extent and really it is the way that you interact with the game. I really liked the pixel anim - would be even cooler if the starting sequence was really in the OS terminal / commandline :D I saw that upon launch the game was pinging an outside server trough the network - would be cool to know that you're collecting data beforehand...