Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Zuvr
Feedback comments for LD48
Zuvr's games and stats for all events →
| Timestamp | Since previous | Game | Zuvr's comment | |
|---|---|---|---|---|
| May 5 14:58:14 | Blue Eye - Salvage & Rescue | ♥ 1 | Very cute! I found it very innovative that while I am going down and a do have a few collisions I need to avoid coming from the bottom (which I always struggled with, btw, it was hard to catch the packs but not smash in to the platform, the slow down didn't really help me), most of the collisions I need to worry about came from upwards! The controls were ok and the side-step dash was useful and well implemented. The music fit well and the art was complementary. Great job! | |
| May 5 15:15:50 | 17m 36s | Puzzle Tower | ♥ 1 | Many of the puzzles were really neat and well built, I like the pickup vs pull mechanic, and the simplistic art style was super ethestic in my opinion, especially the cool glowing effect once I picked up the blocks. Unfortunately I got stuck at some point because I died after taking the block to somewhere I couldn't reach. and I didn't feel any sort of camera movement mechanic, which kinda lost the whole theme to me, but great work nonetheless! |
| May 5 15:25:24 | 9m 34s | Deep Sausage Madness | ♥ 1 | Very, umm... Unique. I honestly didn't expect anything even slightly dark, but when the music started distorting I knew I was in for a trip. The controls worked well, even though the ABXY setup isn't as comfortable on a keyboard. The music was nice an atmospheric, and the art is impressive for the time period. And lest we forget! I actually had fun playing and felt challenged! Great job! |
| May 5 15:34:36 | 9m 12s | Miner Creeper | ♥ 1 | It's creepy Terraria! I like the concept and the digging mechanic with the different materials worked nicely. Hope you had fun making it :) Good job! |
| May 5 15:51:35 | 16m 59s | Through The Looking Glass | ♥ 0 | I really liked the implementation of this idea, the game was actually FUN and ENGAGING, I had to play through a few rounds and I had a few moments where I just nearly lost but didn't 😃 Though I have to say the connection to the theme seems somewhat arbitrary and the graphics obviously weren't your priority when making the game, all that being said you did a good job and this is a nice entry! |
| May 13 19:29:55 | 195h 38m | Drawn Under | ♥ 0 | The art is impressive for a programmer in 48 hours! the controls were a bit finicky, but I personally enjoyed the challenge and managed to get the key! 😄 Good luck! |
| May 13 20:13:28 | 43m 33s | Into the Spike Pit | ♥ 0 | The art was pleasant and the game was well build. Good entry and good luck! 😄 |
| May 13 20:41:42 | 28m 14s | Tower of Darkness | ♥ 1 | Reminded me a lot of Rogue Legacy in artstyle and mechanics. As others have said, the controls were quite awkward and the attack had a weird delay. otherwise a cute little entry. good luck! |
| May 13 20:50:11 | 8m 29s | Digzilla | ♥ 1 | I found the idea of being unable to dig down very innovative and it added a lot of challenge and intrigue to the game. The music was cute and did a good job not driving me crazy, and the sounds were nice. The elevator controls were a bit finicky at times, but overall controlling the character was pretty comfortable and intuitive. Great entry! |
| May 13 21:46:53 | 56m 42s | hello doctor i am in pain | ♥ 1 | Loved it! Great idea and very well executed. As an avid Minesweeper myself I tried to avoid using the extra tools, and was impressed to notice that there were cases where I had to use them in order to succeed. All you need is a slight outline for the text and this'll be a 10/10 |
| May 13 22:09:50 | 22m 57s | WINCH | ♥ 0 | This was great! Enjoyed every second of it! The music created an excellent vibe, and the puzzles were neat and progressed nicely, and the controls were comfortable and intuitive enough. The theme, while taken literally, was slightly underdone in my opinion, I was fully expecting to be able to go deeper into the screen as a mechanic (the "WASD" controls icon might have mislead me). Other than that, super good entry, loved it 😄 |
| May 17 10:38:10 | 84h 28m | Duskwood | ♥ 1 | Loved the graphics and core mechanic, threw me into the mood real quick. Felt the use of the axe wasn't well implemented, but the texts and spooky level design played out amazingly! Good luck! |
| May 17 10:50:42 | 12m 32s | Necro Digger | ♥ 1 | I liked the fact that I had to put in some thought in order to plan well where I should focus my fire given where my minions were going. There were cases where it was right for me to help them progress, but other times where it was best to focus on a different direction and collect the coins once the minions progress enough. I also feel that the mana reload time and use of bullets vs raising was really well balanced. The coins were super satisfying and the game was intuitive and somewhat complete. Great job! |
| May 17 11:04:35 | 13m 53s | Solar Winds | ♥ 1 | Super cool! Loved the fact that I needed to plan my moves very accurately, and finding out that I can queue repeating commands in order to move a particular number of tiles was super useful! Very very impressive! Good job! |
| May 17 11:21:17 | 16m 42s | Into Conflict | ♥ 1 | I liked the fact that I had to find the balance between my population growing too much and sending too many people to fight and losing reputation, I kept finding myself balancing my reputation exactly on the edge of legitimate 😄 Also it was fun that once I gained too much power and the enemies started attacking then I could easily rush and crush them. In general I felt this game has a lot of hidden depth behind it (heh, theme), and it reminded me fondly of all my CIV and RISK days. Great job! |
| May 17 11:40:34 | 19m 17s | Anatomically Correct Human | ♥ 1 | Best anatomically accurate tower defense game out there! I liked the core mechanic though it wasn't exactly new, it was fun to try and figure it out and after a few retries I finally got it! I wish the challenge curve would've been a bit more uniform though, as I felt that as soon as I got the hang of it I didn't really need to build any more brains or lungs and could just sprint to the toilet. Nonetheless, solid entry, good luck! 😄 |
| May 17 11:57:42 | 17m 08s | Wisdom of the Ancients | ♥ 1 | Loved it! Love text adventures, love the humor, love the ancients! This was quick and easy and great fun, even gave me some inspiration for my D&D campaign. Great job! |
| May 17 12:06:38 | 8m 56s | The Fall of Squidy | ♥ 0 | It took me a moment to figure out that I can slow down time mid air and plan my next jump. Nice and fun, though starting over every time sucked and prevented me from making any meaningful progress. Good job! |
| May 17 12:14:59 | 8m 21s | Fall Damage Isn't Fun | ♥ 1 | I really liked it! First time I see a unique concept based off of fall damage as a mechanic, everyone hates fall damage! The controls could be a bit smoother, since the player acceleration and top speed were pretty crazy and the boxed acted as though they're made of styrofoam. Besides that, great entry! 😄 |
| May 17 12:22:32 | 7m 33s | OceanMen | ♥ 1 | Now THIS is the type of game that gets good points on Mood (and as such, also audio!). I loved the relaxing ambience and the mechanic was simple and enjoyable. I could think of a few improvements (Like having the flashlight flip directions, and maybe even a deeper "have to scan with flashlight" mechanic), but all in all this was fun and comforting for one person in 48 hours. Great job! |
| May 17 12:25:10 | 2m 38s | Blast Miner | ♥ 1 | A masterpiece of Tetris and Bejeweled combined with some bugs. Good job! |
| May 17 12:49:07 | 23m 57s | Dreamania | ♥ 0 | A beautiful and fun game with great play through and random events. W key didn't work in web version. Good job! |
| May 17 12:51:30 | 2m 23s | Dig Dig Dig | ♥ 1 | Loved it! the gameplay was great, the music was super nice, and for once I liked the fact that there was no player-character, rather conceptual "reach". I progress kept me going and I like out with time surveying became more expensive, though I wish there were more generated structures and TNT and overall more gold because there were time where I had 20+ blocks with nothing. Great submission! |
| May 18 11:35:39 | 22h 44m | The bomble mines | ♥ 1 | I loved the art style and animations, super cute! |
| May 18 12:02:14 | 26m 35s | Lone Signal | ♥ 1 | Loved it! I really love narrative journeys like the one you've made here, and the subject matter was touching and interesting, very inspirational! As you've mentioned, having any sort of branching would've made the experience a lot more "gamey". But personally I was mostly expecting to see how other people concluded the probe's journey. The little music sections did wonders for the mood, and the writing was great! Good job! |