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Triastase

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TimestampSince previousGameTriastase's comment
Apr 29 13:01:37 Not So Grimm ♥ 1 I love the art style and the mood it creates! If you added some more things to explore, I would definitely play it for a while. I also like that you made a game that just makes people feel better, which we probably all need right now... 🙂
Apr 29 13:13:31 11m 54s Deeper Trance ♥ 1 Wow, what a unique entry! I needed some time to adjust, but when you see it, it's a really cool effect (same with the music going deeper and deeper). The gameplay is of course rather minimalistic, but it's crazy to see a game in Ludum Dare that does something I've never seen in a game before! 😄
Apr 29 20:39:48 7h 26m Your Average Lift Experience ♥ 1 Wow, this was so much fun to play! Actually funny!
Apr 29 20:57:22 17m 34s TREE ♥ 1 Cool game, I like the combination of movement / directing the roots and resource management! At first I always forgot to fill up my energy and lost, maybe it would make more sense to just not enable movement when there is no energy? Otherwise I found it quite challenging for a game jam game, but also interesting and reqarding enough to make me try again and again for a while. 🙂
Apr 30 10:46:54 13h 49m Unearther ♥ 1 Cool game! I like that you started with a simple mechanic and added quite a lot of additional mechanics through the levels. The music is very nice and moody, too (and reminds me a little of the music in Protal 2, which I love)! I ran into a few problems in the later levels, though: - In "Floor is lava", I died on my first try and then the player model did not respawn, so I could not move or do anything. This did not change when I restarted the level or selected the same level in the level select screen. After reloading the web page, it worked again. - In "Death ray" I also died on my first try and then always respawned already in the death ray, so as soon as I restarted the level, I was dead. - In "The gob-line" there was only one goblin on the right side of the level, and when I moved, I instantly died. This time the player model was respwaned, but I could not move. Also there were now four goblins in the level, which seems to be the expected behaviour. When retrying after reloading the page, it worked as expected, until I died again and could not move again. Third reload, a fifth goblin came from the right side into the level like the first time, but the four goblins were also there. When I died, I respawned into the left stone and could not move (edit: tried again and it seems like the player position is not reset after death in that level). All in all, I enjoyed your game and am quite impressed with the amount of mechanics you were able to implement in the short amount of time, even though some in the later levels seem to be a bit buggy. I tried to explain the glitchy behaviour in detail, maybe that can help you with finding the fixes. 🙂
May 5 20:51:08 130h 04m Deep Sleep - The Sandman ♥ 1 I finally found the time to play your game, too! 🙂 The concept is nice, I really liked the idea of working against everything that ruins that poor person's dreams (and not only because I can relate). I also like the variety of disturbances you have created. I do agree with some other commenters that it would be more challenging and fun if the difficulty would increase more over time. The controls were a bit confusing to me at first, but that might just be me. 😄
May 6 09:12:34 12h 21m Snake on a Sphere ♥ 1 What an actually original twist on snake, and it also fits the theme well! The increase in difficulty by not only growing the snake but also shrinking the planet feels very natural and fair! At least up to a certain point. At some point there is a hard line where the snake does not fit on the planet anymore, right? Mybe it would be even better if the snake also shrank, but somehow slower than the planet, so that the difficulty will still increase but it will never be impossible to pla further, only extremely hard? But anyway, I enjoyed the game and I think you have a very solid start to work on further, if you wanted to make this a mobile game for example! 🙂
May 6 09:38:30 25m 56s ROOTS ♥ 2 Amazing work, I don't know how the hell you made that in 48 hours! 😄 There is a great sense of progression with the upgrades and everything, and just when I thought that I finished the game and there is nothing more to achieve, the time trial mode was unlocked. Nicely done!
May 6 09:59:06 20m 36s Through the Anthill ♥ 0 Congratulations on finishing your first game jam! And you made a complete game! 🙂 I agree with the others that some kind of introduction to the different gameplay elements would have been nice. May the first level should be really easy and quick to finish and introduce the leaves mechanic. The second level could have damaging tiles in it, but also the healing beans. The third level could introduce the bad beans. For example. But I really liked the graphics and 3d models (except maybe for the texts, which were a bit pixelated)! And the mini map was a very helpful addition.
May 6 11:05:22 1h 06m Tiefenmesser ♥ 1 Fun game! For some reason the music did not play for me in the web version, but as it seems to work for others that might be a problem on my side (I will just leave Audio unrated and imagine the moody submarine music the other commenters have described 😄). I liked the basic game mechanics and think that you could build upon that if you wanted to develop it further post-compo. It definitely is a bit challenging to control at first, but that's part of the game and fits the submarine well. Making the speed influence how easily you are detected is quite clever and has a cool risk and reward balance!
May 6 11:18:32 13m 10s Deeper in Debt ♥ 1 Nice little game! I really like the graphics, and the basic idea is fun, too! Maybe it would add to the gameplay if there were things that you should not click on? For the topic of this game maybe discount coupons? :)
May 6 11:41:38 23m 06s BREAKIN! ♥ 1 I like it! The gameplay is fun and you had some cool ideas like holding on to the ball and adding a second one with the blue tiles. I got some glitchy behaviour with some of the physics though (ball inside the walls, ball going backwards after grabbing with too much speed), maybe some additional checks would help with that. Otherwise a well rounded experience! 🙂
May 6 16:55:28 5h 13m Saving Greg ♥ 1 Very fun concept, the voice acting, the voice acting is on point! 😄 The gameplay could of course be... more, but it's good to see someone prioritise actually telling a story in the game, and in a fun way. Well done!
May 6 17:11:05 15m 37s Abyss ♥ 1 It took me a minute to realise how the controls are supposed to work, maybe because of the missing rope indication. But once I figured that out (you have shoot at your platform to set one rope point, then at the wall to set the second rope point), it was a fun and quite challenging little game!
May 6 20:03:16 2h 52m Run little one, run ♥ 0 Congratulations on your first game jam! And cool little game! I found a small glitch: if you die and just press Q, you live again but your position and timer are not reset. I also agree with the others that it's quite hard to survive for a longer time, but the limited view for example makes sense for a rat nonetheless. All in all, well done! 😄
May 6 20:29:48 26m 32s Treasures Of The Depths ♥ 1 Fun and pleasing little game! The look and animation feel great and I really enjoyed two moments: 1. When I found a diamond in an unexpected place (felt as good as in Minecraft or Terraria) 2. The animation at the end where al the layers are shown, that was awesome! Good job!
May 7 09:31:58 13h 02m Boom ♥ 0 Nice little game, it was fun and relaxing to play! If you added some event that shows the player when they have finished the game, it would be even more rewarding to play. This could be a great mobile game if you added more levels to play! :)
May 7 10:00:25 28m 27s The Lift ♥ 4 Well done! I was kind of surprised that I did not have to connect all dots correctly, but only three. The losing sequence was funny though! 😄
May 7 10:16:42 16m 17s Heart of the Planet. ♥ 1 Congratulations on finishing your first jam! This is a fun little game! And a lot of content, with beautiful pixel art. Some more work on the controls (they seemed a bit indirect to me) and polishing that others mentioned, like the bats flying upside down or keeping the music playing when restarting a level would make it even better, but it's already fun to play. Well done!
May 7 10:31:51 15m 09s MinesDeeper ♥ 1 Cool game! At first I thought it would be like Minesweeper, only on multiple layers where you have to go deeper and deeper. So I needed a moment to get why the mechanics were not as I expected. But then I had some fun with the game! The mechanics work great and I have not seen them anywhere before like this. With some sound and maybe some different minerals to find, this could be a nice mini game post jam! 🙂
May 7 10:48:31 16m 40s A Quest for Cheese ♥ 2 Nicely done! What I liked: - fun concept - graphics and animation (especially a the one at the end of each level) - space theme without having the player shoot stuff - game pad controls felt nice - strategically bumping into asteroids to clear the way - music What could be improved (in my opinion): - less post processing - more forgiving collisions between asteroids and shield
May 13 10:53:36 144h 05m Micronaut ♥ 1 Wow, this is one of the best compo games I've played so far in this LD! Only thing I might change if I were you is that one wrong turn can ruin a lot of progress for the player. Maybe it would be even more fun if the levels themselves are a bit more challenging, but the player is never reset so far back? But otherwise, very well done!
May 13 11:13:19 19m 43s Surface Level ♥ 1 I love it! I had a smile on my face after a minute or two, and it stayed for the rest of the game. Well done, really! Like, I don't normally like games with this much text, but this was a great experience. Edit: Oh what, this was made in the compo, not the jam? Just wow.