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squirmonkey

Feedback comments for LD48

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TimestampSince previousGamesquirmonkey's comment
Apr 27 03:03:41 Callisto ♥ 1 A nice chill submarine game. I liked how the ship moved especially. I wished there would have been more variety in the environments. The shark I think was a little too difficult, I found it disappointing that after I got past him, the game was over immediately, seemed a bit anticlimactic. Nice work!
Apr 27 03:07:39 3m 58s Nav's Endless Nightmare ♥ 1 Some really beautiful pixel graphics here. I didn't understand why my health kept going down even though I wasn't getting hit. If this was supposed to be a time mechanic, I didn't like it.
Apr 27 03:15:00 7m 21s Golem ♥ 2 Really nice animation work in this one I enjoyed the mechanics, generally, though I had a hard time understanding which things each type of body could do. It was sometimes tricky to get the body swap to happen the way I wanted. The good news is that I wanted to play again, the bad news is that the play again button didn't seem to work. I'm not sure I understood the connection to the theme. Nice job!
Apr 27 03:26:00 11m 00s Inner Pieces ♥ 1 Wow cool stuff. I didn't read your instructions, so at first I was pretty lost about where I could move and where I couldn't. But I eventually got the hang of shooting things and the colors and such. So then I wandered for a long time. I was just about to be like "wtf where am I going" when I Remembered the theme, and went down. Nicely done, the moving through colors system is very cool.
Apr 27 03:32:56 6m 56s RogueRally ♥ 2 Based on the name, I'd guess you took inspiration from RoboRally. And for a game jam, it's very neat that you built this roguelike level gen and robot control system. Props for 3d as well I think what's missing from this that makes Robo Rally successful is time pressure. If there were enemies or something to put pressure on the player, you'd have a real winner here. Nice work
Apr 27 03:58:50 25m 54s Curiosity ♥ 1 A clever idea. I struggled with it because the cannon has an issue where sometimes it destroys a block above me, instead of the one I'm pointing at. Nice work
Apr 27 04:02:22 3m 32s Minexile ♥ 1 Wow, you've got like, a whole little RTS thing happening here. I found it a little difficult to micromanage. I would have liked it if the miners would just mine, and I could focus on bigger strategic decisions like what to buy and how much food to get. Nice idea, very impressive to build in a jam.
Apr 27 04:05:49 3m 27s Clowns Aren't Funny ♥ 1 omg attacking with speech bubbles is too funny. However, I didn't appreciate being subjected to the constant squelching sound. That got old fast.
Apr 27 04:10:03 4m 14s Caverns of Mal'Dur ♥ 2 Aw man, this one looks cool but I don't have a mac or linux to play it on :( big sad.
Apr 27 04:17:37 7m 34s Journey To The Center Of The World ♥ 2 Simple, but effective! I liked the art for the crystals. And I appreciate your dedication to the theme in letting us go all the way through the planet. I made it just past the center of the planet, which I consider a win. Nice work!
Apr 27 04:23:01 5m 24s Foundations ♥ 2 I liked the visuals, very stark the red on green. I think some of the narrative weight was disrupted by the fact that I kept falling off. Like over and over
Apr 27 04:41:55 18m 54s Cavity Tycoon ♥ 2 Did I just... build a colony... inside a tooth? My big critique would be that it feels like the threat mechanic was too harsh. Because digging increases threat, you cant dig or explore as much as I wanted. I spent a lot of time just waiting for the next brush or meal. I couldn't tell the difference between the buildings really. Once I had one each of the first two, I started winning, and then it didn't really matter what I did as long as I didn't dig too much. Neat idea, clever use of the theme!
Apr 27 05:00:36 18m 41s Enter The Golfeon ♥ 1 Wow. No joke, the best game of the jam for me so far. Loved it. I only got 1 golden monkey out of 7 (because I have to ever sleep), but I did finish it! Really good stuff. Enjoyed thoroughly. Last bit was especially fun too. I need more levels!!! The music was a bit repetitive though.
Apr 28 00:46:30 19h 45m My name ? ♥ 4 Solid little point and click, and well made for the time. I had to go to the solution because I didn't notice I could click on the TV, of all things. Other than that though, I figured it out. I think the audio at the middle level could have been a little softer. Some instruction on what was going on at the start of the game would have helped too. Nice work!
Apr 28 00:58:31 12m 01s Work In Progress ♥ 1 Hey dude, your link says localhost. That link will only work if the game is already running on a local computer. You need to provide the source and instructions on how to run it locally, or else find someone to host it for you.
Apr 28 01:35:18 36m 47s Oumuamua - From Outer Space to Deeper and Deepr Down the Well ♥ 0 Neat graphics. I didn't understand at first that my movement was absolute. I figured W and S were controlling my speed and A and D were turning me, but that's not how it is, so that took some getting used to. After that I didn't have much trouble navigating, it's very easy to control, so props there. Obviously, some goals would have been nice. I was sad that I wasn't able to get the ship to orbit the planets, maybe their gravity isn't strong enough for that? I didn't really understand the relationship to the theme, sure I was in space, but I was going in and out of the system, kinda all over. Nice little sim!
Apr 28 02:06:43 31m 25s Divey (VR Only) ♥ 0 Alrighty, I played this game on a Valve Index with 2 index controllers on my PC with a 1080. Once I figured out how to walk, it took me a hot minute to figure out where the entrance to the sub was. Once there, it was a bit of a struggle to swim in, but I got it. Controlling the sub was great! The little controller thing that looks just like my controllers was super fun. Controlling the sub is by far the best part of the game, I wish it had all been about that. Because... the swimming didn't work for me at all. The first time I played it, I got to the observatory, put on my mask, opened the sub, and then drowned in the airlock. Because I spent the whole 2 minutes trying to swim out the door. The second time I closed the door on myself like ten times, and then got outside, and immediately floated back to the surface, my futile swim gestures powerless against my own buoyancy. Very ambitious to create a VR swimming mechanic in a game jam, maybe I just didn't understand it, but it didn't work for me. If you have a tutorial or video or something on how to do the swimming, I'll try it again lol.