Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → squirmonkey

squirmonkey

Feedback comments for LD49

← LD48

squirmonkey's games and stats for all events →

TimestampSince previousGamesquirmonkey's comment
Oct 5 00:49:25 Lovecrafting ♥ 5 Very nice work! The art and music are excellent! The first time I played I didn't realize what I was doing, and thought I was trying to get the bars to go into the red. And then once I got them there, it was too late to fix it. The second time I understood it and had a pretty good time! Unfortunately, I encountered a bug right at the end. I picked Humanoid, and some of the cards flew off screen and then I got the win screen and the lose screen at the same time, or something? I took a screenshot lovecraftingbug.png Really excellent work!
Oct 5 00:57:00 7m 35s Eudora ♥ 1 I like the idea of this one! I also like the graphics for the ships, and I dig the music. I found the controls really frustrating. Almost every time I lost it wasn't because of the water, but because my little guy suicided down the bottom of the ladder. I would much prefer if I had to hold down S to go down. Nice work!
Oct 5 01:04:36 7m 36s the Bar ♥ 1 This is a neat idea, and I finished the game! I wished though that there were more to do at each location, as I found myself spending a lot of time waiting to get back to the scene I wanted to be looking at. Nice work!
Oct 5 01:08:11 3m 35s The Legend of Slime Princess Jeremy ♥ 1 I liked that you had a minimap, that's pretty cool tech for a game jam. I did find though that the main play area's graphics were a little blurry
Oct 5 06:09:35 5h 01m Unfabled ♥ 1 Pretty fun, I enjoyed the pixel art and the variety of spells. Towards the end of the game (level 12+) it felt like the enemies had too much health, and even when I was spamming out attacks as fast as I could, it was taking too many attacks to kill them, when most of the fun (for me) was in trying to quickly pick an attack that was the right shape for the enemies at hand. Nice work!
Oct 5 06:13:54 4m 19s Banana Martyr ♥ 1 Cute! I liked the rope physics, though I think it would have been nice to have a shorter delay between punches. Good work!
Oct 5 06:16:49 2m 55s Unstable Island Farming ♥ 2 This is a clever idea, and the inspiration from other similar games is clear. I had a really hard time playing it though, because the instruction reel was so far away from the island that I couldn't look at both at the same time, and the music didn't feel impactful enough for me to know what to do without looking at the bar.
Oct 5 06:20:45 3m 56s Cairn ♥ 1 I too couldn't play in Chrome. I waited about 2 minutes
Oct 5 06:28:03 7m 18s How high How many ♥ 1 Pretty fun! I wanted a rotate button, but I made the high score board on both games! I found the music a little repetitive though.
Oct 5 06:31:46 3m 43s TYPEROPE ♥ 2 A clever idea, but sadly many keyboards can only support 3 or 4 simultaneous keypresses, which made me lose when playing this game, unfortunately.
Oct 5 06:37:05 5m 19s UNSTABLE DREAMS ♥ 2 It was fun, but I found it a bit too punishing, I didn't want to have to do the whole balancing part over when I lost to the boss, I just wanted to try the boss again. Cool graphical style!