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rosypenguin

Feedback comments for LD48

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TimestampSince previousGamerosypenguin's comment
Apr 28 02:22:25 I Would Like To Check Out of This Hotel ♥ 3 Loved it, juicy feedback, fun dialogue, and the music was bumpin! Gave me Hotline Miami vibes! The fake bartender is my favorite. Nice work!
Apr 28 02:44:22 21m 57s Black Magic, White Cat ♥ 0 Got both the endings! Loved the scenario and worldbuilding you set up here. The topic of impostor syndrome isn't tackled quite enough in games, and you approached it well. I especially love how Feronin changing out of his black clothes and into the white represented his growth. I do agree that there should be more choices though, it felt more like I was reading a book. But overall well done, I don't play many visual novels but I couldn't put this one down :)
Apr 29 02:35:50 23h 51m Far Side of the Mirror ♥ 2 Wow, that was a wonderful journey from start to end. Beautiful story, art, and music. The quiet reflection moments on the beach are especially well done, and Lenny's rhymes are on point! The ending scene is incredibly beautiful. I love the amount of polish put into the game! If I could give one small bit of feedback, sometimes scene transition points are ambiguous; I find myself walking against many the left and right walls juuust in case there was a path there.
Apr 29 02:50:47 14m 57s Cleaning Diver ♥ 2 Wow, the lighting and mood are incredible for a compo game! That title screen and intro was really beautiful and eye-catching. The mechanics are smooth and elegant. If there was anything I'd improve, it'd be the underwater backgrounds. The environment feels a little random, and the rocks were just the same asset rotated. Also, clicking the barrels was a little finicky, I have to click several times before the screen would zoom in and the barrel would turn green. But overall I had a great experience. Wonderful job!
Apr 29 03:04:15 13m 28s Dive Deep ♥ 1 I got the heart! You did a nice job, not the most creative interpretation of the theme but I still enjoyed it! Had fun dodging the red sharks and the lanternfish, and the effect of the depths getting darker and darker really added to the mood and sense of progression.
Apr 29 03:39:02 34m 47s Deeper and Deeper ♥ 1 I laughed at the "I said MOST ignore the living" on level 6. Then again when I touched the water. And then the ghost circled back and got me right at the door! I thought that was pretty clever. I'm impressed with the amount of traps and obstacles you were able to put into a compo game! I just wish there was a level that combined all of the obstacles in one for a really great challenge. Great work, nice graphics, music, and level of polish!
Apr 29 03:49:16 10m 14s Deep Freeze Café ♥ 1 A new take on the theme! Not a big fan of tank controls though. I also wish there was a run option when getting food from deeper in the back of the unusually deep walk-in fridge. It would be great to be able to drop the food if you pick up the wrong color. Really like the fog effect and particles you used to make the freezer feel really cold. Nice work!
Apr 29 03:56:31 7m 15s Well, that sounds fun! ♥ 0 This game is absolutely adorable! I love all the of the characters, so much personality. The mechanics are simple but very tight and very fun to control. The game is also very polished; I can see it be released on mobile with just some small tweaks. Amazing work!
Apr 29 04:08:01 11m 30s Deep Breathing ♥ 1 I have achieved nirvana! This was a very different entry and much needed in my life right now. Just some time to slow down, breathe, and let all the distractions of the world go. I caught myself subconsciously breathing along with the character, and I actually did feel the tension release! Also loved how the environment shifts and transforms. Very solid entry, and deserves more views!
Apr 30 00:45:24 20h 37m Inks ♥ 1 Really nice work with the shader; the ink blobs had a soft, watercolorey feel that was so pleasing aesthetically. The art and music together with the minimalistic approach set a wonderful, zen-like mood. The gameplay was on the simpler side, but I have to say the interpretation of the theme is a unique one I haven't seen yet! Great compo entry!
Apr 30 00:58:45 13m 21s Deep Randomizer ♥ 2 This was such a creative entry, just reading the description already sounded right up my alley and reminded me of Super Crate Box. The randomized weapons were really fun to experiment with and I love that you threw in some surprises to discourage spam clicking! (Getting hurt if you click on the left side of the screen, or healing if you click on the right). It almost had a Warioware vibe to it in that you have a short amount of time to learn a weapon and try to execute it in a way that gets you deeper. The art and music were good, albeit a little repetitive. I did like finding hearts in the environment, having other pickups and enemy types as you get deeper would help lengthen the game and add more excitement. Stupendous job, especially for a compo!
Apr 30 01:04:46 6m 01s Treehouse Party ♥ 0 I'm not sure if it's because I'm on Mac, but unfortunately I can't seem to get the game to start. The title screen appears and I hear the character jumping and walking when I press the inputs, but don't see anything other than the title :(
Apr 30 01:15:42 10m 56s Granny Goes Deep ♥ 3 A+ humor here. The cutscene and voice acting are hilarious! "ooh, I slipped a disc!" I enjoy these kinds of fast paced arcade games, but I wish there was a bit of a "look-forward" camera as she's falling so I can gauge when the next platform arrives :) Also, love the sassy remarks in the end screen. Best I could do after about a dozen tries granny-2.png
Apr 30 01:58:05 42m 23s Deeper Caverns ♥ 3 That was really tricky but a nicely polished experience. I also did not know about defeating the skeletons, and took a really long time figuring out that I could walk into the side of the exit door on the level with 2 skeletons in it. Overall, a solid entry with nice sprites, clear objectives, and challenging puzzles!
Apr 30 05:39:51 3h 41m Infinity Dive ♥ 0 Love the effects and sound design; it is such a trip diving deeper and deeper into a fractal. I can't imagine the technical breakdown of this game and it's truly innovative in my eyes. Great work!
Apr 30 06:51:25 1h 11m Crash Lander ♥ 1 What an incredibly fun game. The controls level designs are so tight and smooth, every time I died it felt more like my failure in execution rather than a fault of the controls or physics engine. That being said, I felt the collisions could be a little bit more lenient, especially when I am flush against a wall and any small rotation causes me to touch the wall and die. After over half an hour of dying, I managed to get here: crashlander.png (I did it with a trackpad so I'm pretty proud of myself!) Does the game save the progress if I close it and come back? I might want to continue tomorrow with a proper mouse!
Apr 30 07:14:57 23m 32s Abyss. ♥ 1 wow, the mood and atmosphere are incredible. it took me a bit to get used to the pacing and lack of information, but I am new to the submarine simulation genre. Is it possible to add the spacebar to sonar control in the description somewhere? The telegram-like text is hard to parse with the slashes in there. I was floating around blind for a few minutes in the beginning. The eerie blips and the monochrome color palette really add to the atmosphere. I love having to look up what the fish were using the keypad interface, there's something really nice and vintage about that. Very unique gameplay, good job.
Apr 30 07:46:50 31m 53s Rabbit Rappel ♥ 2 The art and animation are flawless; you really pulled off the feeling of climbling into the depths of a cavern. The controls took a bit of a learning curve, but once I figured out how to jump off walls and charge shoot at the same time, I really got the hang of the movement! I think the gameplay could use some better tutorialization and slow introductions of new mechanics. I also wish there was some SFX to really give the jumps, swings, and shoots that added oomph! But overall, very impressive and beautiful work. Best of luck with the Steam release!
May 2 06:18:38 46h 31m Tunnel of Love: I'm Digging It ♥ 1 Oops, I realized I never commented even though I played through already. The art is so adorable and the puzzles are well crafted. I see very few games with fully illustrated cutscenes-- not to mention really great humor too. My only suggestion would be to allow pieces to be put back, or a clear all button. But overall so much fun and polish, Great job!
May 6 04:52:33 94h 33m 6 Feet Under ♥ 3 Incredible in every way! The art, the music, the little details in the environment with the destructible crates, birds flying off, etc. I struggled with the movement mechanic on the second level but once I got used to it I was flying through the rest of the stages. I think the initial learning curve could be adjusted, but otherwise I had a blast. Really creative and fun gameplay. I love how your game also has a dedicated speedrun community. Was this intentional or did the game just happen to lend itself to it naturally? We were surprised to see the speedrun potential of ours and would love to learn more about how to nurture and grow the community.
May 6 06:09:55 1h 17m GA GAME ME ♥ 1 What a clever little game within a game within a game! I had a lot of fun jumping in and out of different games to swap to the right abilities to pass each point of the puzzle. It did get disorienting for a while, as I would forget which layer deep I was in, but that added to the experience. The only thing that tripped me up were the controls; I felt that there should be a dedicated drop/pickup key and jump. But overall an awesome experience, great work!
May 6 07:45:00 1h 35m Descend ♥ 1 Cute little game with some introspection about life and death (but with cute animals!). I wish the dialog system worked a little better, some of it skipped or overlapped, and the multiple choice selection using the mouse was a bit clunky. But overall nice and sweet. The pixel art and music are great!
May 6 07:56:28 11m 28s Asterisk ♥ 4 Wow, that was some really professional level voice acting and sound design! Lovely little game, great art and gameplay loop. I do wish there was a meta game that lets me spend the money I have collected on upgrades, such as a wider scan or faster dig tool. But even without them I still caught myself playing another run, and another, and another :) Superb work! I have to say I'm in love with the UI art and transitions. I did run into some small bugs where the mines would disappear and not seem to affect me? (I was playing in browser if that helps).
May 6 08:15:44 19m 16s Mind Pit ♥ 0 Love the calming, atmospheric feel, and the unique interpretation of the theme. I do wish the hints were more incorporated into the game, so instead of randomly guessing what the pattern could be, it's more of a puzzle that the player has to solve. That being said I still played through several times to try to learn the patterns; I think the "ding" sound plus the smooth transition really gives it a nice juiciness and makes me want to continue. Nice work!
May 6 08:23:28 7m 44s INNER DEMONS ♥ 0 Good difficulty progression with the number of bullets and frequency of unblockable lasers increasing with each level of shield you destroy on the boss. It's been mentioned already but I also agree that the shield reflection angle is difficult to control properly and can be frustrating as you need the bullet to hit almost perfectly in the middle. But also you did a really good job for a first LD!
May 6 08:28:25 4m 57s Hyperspace Narwhale ♥ 1 Fairly standard gameplay that's tried and true, which means you can easily get into a flow while playing. Reminded me a bit of Robot Unicorn Attack, with the synth-y soundtrack and the cartoony character designs. Nice work, the start power is very juicy to use.
May 19 00:59:12 304h 30m Fallumns ♥ 1 Congratulations 🎊🎉! I saw a match-3 as the first place winner and knew there HAD to be a twist. I called the walls breaking, and thought to myself “hmm, that’s a unique mechanic”. Then the window started expanding and I though “ah! There’s the twist. I see why it won”. Then it kept going deeper. And deeper. And continued to deliver with each depth. Incredible concept and execution. Loved the experience and again, major congratulations to you!